Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: babylon5comlink on June 27, 2010, 07:52:42 pm
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I would like to know what all the toggles do in Additional Ship Properties.
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http://www.fs2downloads.com/freddocs2/editors.html#ships
Come back if there are some on that page that aren't explained. :) You may find the entire thing (http://www.fs2downloads.com/freddocs2/) more useful than the current FRED documentation too.
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Thanks karajorma this version is much more up to date. :lol:
By the way what does the option primitive sensors do?
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Thanks karajorma this version is much more up to date. :lol:
By the way what does the option primitive sensors do?
The default Sensor type, shows you what kind of ship the target is, where it is ( with targeting arrows and brackets ).
It allows you to target hostile ships with aspect seeking missiles.
The primitive Sensors show you only a blip on the screen, no further information or indicators.
You can't actively target any ships, and Aspect seeking Missiles are useless as they are unable to aquire lock on the target.
In my opinion, one of the best options in FRED. :D
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In my opinion, one of the best options in FRED. :D
I would have to strongly, stronly disagree with that. Even Korean War pilots had better sensors than that.
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In my opinion, one of the best options in FRED. :D
I would have to strongly, stronly disagree with that. Even Korean War pilots had better sensors than that.
The best Multi ( or SP ) games i've had have been those with primitive sensors on a custom BTRL "Scar's Playground" mission.
It was quite intruging, that people who where superior with standard sensors in MP, had little to no chance with primitive sensors and people who weren't able to hit a ship the size of a Battlestar in a normal mission, all of a sudden scored lots of kills.
Personally, i love this feature, but considering the rather low interest, i consider it to be more a "one-time-special-feature" in a campaign, or a just for fun MP mission.