Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Riptide572 on June 29, 2010, 07:19:01 pm

Title: Ship .TBM conflicts
Post by: Riptide572 on June 29, 2010, 07:19:01 pm
I have a question that maybe one of you can answer, because I've been fiddling around for hours and can't figure this one out.
I'm trying to add several downloaded ships to a folder for a campaign I'm making. I have about a dozen in there so far, and while the mod and game run fine with this, I get an annoying Error message each time FSO boots up after the opening cinematic. Now I pulled all the -shp.tbm files out of the folder and start putting them back one by one and noticed it worked until about the 6th or 7th file was added. I spent a few hours fiddling around with the .tbm file trying to get it to work, but to no avail, I still get the error messages. For the heck of it, I started taking out other .tbm files and it suddenly worked. I'm guessing that the -shp.tbm's are conflicting some how, not enough to crash the game, but enough to be annoying. Has anyone run into this before and if so, any ideas on how to correct this?
Title: Re: Ship .TBM conflicts
Post by: ssmit132 on June 29, 2010, 08:57:36 pm
Would you be able to post what error messages you are getting? If it's the "the currently active mod has generated X warnings and/or errors..." message, then running a debug build will probably let you know exactly what is wrong.
Title: Re: Ship .TBM conflicts
Post by: The E on June 30, 2010, 01:19:08 am
Also note that you should probably try to consolidate your various -shp.tbms into one big tbm, for conveniences' sake.
Title: Re: Ship .TBM conflicts
Post by: FUBAR-BDHR on June 30, 2010, 01:40:10 am
Yea first the fs2_open.log but also what version of FS2_Open are your running?  There were limits on the number of characters in .tbm file names in 3.6.10 that have been raised in 3.6.12.  So try 3.6.12 RC3 and see if it still happens. 
Title: Re: Ship .TBM conflicts
Post by: Riptide572 on June 30, 2010, 10:42:50 pm
The character length may be it... but I'm using version 3.6.12. Plus, all the TBM files are seperate per ship, so I don't think length should matter.
Title: Re: Ship .TBM conflicts
Post by: The E on July 01, 2010, 05:03:28 am
And you haven't posted a log, why?