Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on June 30, 2010, 06:00:12 pm

Title: The Ursa Model
Post by: mjn.mixael on June 30, 2010, 06:00:12 pm
I don't know who this pertains to, if anyone, but the HTL Ursa definitely has some issues in the mesh. You can see the explosions through the missile mount

And it still needs a normal map... (I used it's diffuse as a normal in that picture).

[attachment deleted by admin]
Title: Re: The Ursa Model
Post by: Skarab on June 30, 2010, 07:54:26 pm
Hrm all I see is a white empty page.  What did you do to that poor Ursa?
Title: Re: The Ursa Model
Post by: mjn.mixael on June 30, 2010, 08:47:59 pm
FIXED
Title: Re: The Ursa Model
Post by: Mongoose on June 30, 2010, 09:03:23 pm
Well that's an ugly seam.
Title: Re: The Ursa Model
Post by: Aardwolf on June 30, 2010, 09:41:58 pm
Do those by any chance correspond to debris chunks?
Title: Re: The Ursa Model
Post by: mjn.mixael on June 30, 2010, 09:44:11 pm
Couldn't tell ya, I delete the debris chunks when I import for cutscene work.
Title: Re: The Ursa Model
Post by: Commander Zane on June 30, 2010, 09:52:03 pm
There's also some weird texture overlap (At least I believe that's what it is) on the engine pods where you get a crosshatching effect at certain angles.
Title: Re: The Ursa Model
Post by: blowfish on June 30, 2010, 10:11:08 pm
That's strange, because the in-game model has no seams whatsoever in those locations.  They don't seem to follow the shape of the debris in that area either.  Do those seams correspond to actual geometry in the mesh?
Title: Re: The Ursa Model
Post by: mjn.mixael on June 30, 2010, 10:15:26 pm
well when I finish the render I'll see if those chunks correspond to mesh faces.
Title: Re: The Ursa Model
Post by: Shivan Hunter on June 30, 2010, 10:55:37 pm
I remember I was doing a normal map for the Ursa at one point, but honestly the texture just sucks. I might try and pick it up again, but the UV needs almost as much of a revamp as the mesh does.
Title: Re: The Ursa Model
Post by: Woolie Wool on June 30, 2010, 11:23:42 pm
I don't see anything wrong with the UV map or texture.
Title: Re: The Ursa Model
Post by: Vasudan Admiral on July 01, 2010, 09:00:56 am
There are no geometric seams in those areas, so whatever those lines are they're not anything like unjoined geometry. Do they appear if you render without normalmaps?
Title: Re: The Ursa Model
Post by: Galemp on July 01, 2010, 10:36:33 am
Man, I just want to go in and put itty bitty chamfers on all those sharp corners...
Title: Re: The Ursa Model
Post by: Vasudan Admiral on July 01, 2010, 10:37:42 am
Yeah I know what you mean. :\
Title: Re: The Ursa Model
Post by: Galemp on July 01, 2010, 12:17:42 pm
Well maybe I will, just for this. :)