Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on June 30, 2010, 06:00:12 pm
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I don't know who this pertains to, if anyone, but the HTL Ursa definitely has some issues in the mesh. You can see the explosions through the missile mount
And it still needs a normal map... (I used it's diffuse as a normal in that picture).
[attachment deleted by admin]
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Hrm all I see is a white empty page. What did you do to that poor Ursa?
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FIXED
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Well that's an ugly seam.
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Do those by any chance correspond to debris chunks?
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Couldn't tell ya, I delete the debris chunks when I import for cutscene work.
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There's also some weird texture overlap (At least I believe that's what it is) on the engine pods where you get a crosshatching effect at certain angles.
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That's strange, because the in-game model has no seams whatsoever in those locations. They don't seem to follow the shape of the debris in that area either. Do those seams correspond to actual geometry in the mesh?
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well when I finish the render I'll see if those chunks correspond to mesh faces.
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I remember I was doing a normal map for the Ursa at one point, but honestly the texture just sucks. I might try and pick it up again, but the UV needs almost as much of a revamp as the mesh does.
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I don't see anything wrong with the UV map or texture.
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There are no geometric seams in those areas, so whatever those lines are they're not anything like unjoined geometry. Do they appear if you render without normalmaps?
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Man, I just want to go in and put itty bitty chamfers on all those sharp corners...
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Yeah I know what you mean. :\
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Well maybe I will, just for this. :)