Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 01, 2010, 10:17:27 pm
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Here is the nightly for Windows on 01 Jul 2010 - Revision 6004
Group: SSE2
fso-WIN-SSE2-20100701_r6004.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100701_r6004.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100701_r6004.md5)
Group: Standard
fso-WIN-Standard-20100701_r6004.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100701_r6004.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100701_r6004.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100701_r6004.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100701_r6004.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100701_r6004.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100701_r6004.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100701_r6004.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100701_r6004.md5)
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r5978 | taylor | 2010-03-03 23:58:50 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/sound/sound.cpp
reduce minimum sound volume value for OpenAL compatibility (Mantis #1854)
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r5979 | taylor | 2010-03-03 23:58:52 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
fix memory issues with arg parsing
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r5980 | taylor | 2010-03-03 23:58:53 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/acinclude.m4
M /trunk/fs2_open/configure.ac
add detection of OpenAL and OpenGL (Mantis #1663)
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r5981 | taylor | 2010-03-03 23:58:54 -0600 (Wed, 03 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/Makefile.am
M /trunk/fs2_open/code/Makefile.am
M /trunk/fs2_open/configure.ac
D /trunk/fs2_open/libjpeg/Makefile.am
D /trunk/fs2_open/lua/Makefile.am
use system versions of JPEG, PNG and LUA (per Mantis #1663 discussion)
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r5990 | Wanderer | 2010-03-04 04:10:57 -0600 (Thu, 04 Mar 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/particle/particle.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/weapon/muzzleflash.cpp
M /trunk/fs2_open/code/weapon/muzzleflash.h
fix to attach muzzleflashes on ship to weapon firing points - mantis 2135.
also related fixes - fix attached particle rendering, allow all particles to exists at least 1 frame
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r5991 | Wanderer | 2010-03-04 13:39:48 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
fix for mantis 2105
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r5992 | Wanderer | 2010-03-04 14:34:52 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/camera/camera.cpp
fix for mantis 2125
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r5993 | Wanderer | 2010-03-04 23:47:23 -0600 (Thu, 04 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.h
Fubars fix for mantis 2141
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r5994 | Wanderer | 2010-03-05 05:48:19 -0600 (Fri, 05 Mar 2010) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
Fix for mantis 2131:
prevent for time compression caused vector scaling errors
changed time compression related beam assert into nprintf.
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r5995 | Goober5000 | 2010-03-06 05:39:11 -0600 (Sat, 06 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/fictionviewer.cpp
allow multiple interface patterns (FS2 plus WCS) to be used in fiction viewer
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r5997 | Wanderer | 2010-03-06 08:23:13 -0600 (Sat, 06 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/hud/hudparse.h
M /trunk/fs2_open/code/hud/hudtarget.cpp
feature commit - alternate lead indicator based on komet's code changes.
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r5998 | Wanderer | 2010-03-08 08:52:24 -0600 (Mon, 08 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
mantis 2113, make autoaim independent from lead indicator status
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r5999 | Wanderer | 2010-03-08 08:53:48 -0600 (Mon, 08 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
mantis 2138, fix game crashing if using ships with secondaries but without primaries, allow ai ships armed only with secondaries to attack & shoot
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r6000 | Wanderer | 2010-03-09 01:09:40 -0600 (Tue, 09 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
mantis 2122, fix for hud_gauge string comparison problems.
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r6001 | karajorma | 2010-03-10 02:50:28 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.rc
M /trunk/fs2_open/code/fred2/management.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/resource.h
M /trunk/fs2_open/code/fred2/shipspecialdamage.cpp
M /trunk/fs2_open/code/fred2/shipspecialdamage.h
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.cpp
M /trunk/fs2_open/code/fred2/shipspecialhitpoints.h
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missionparse.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Refactoring the Special Explosion and Special Hitpoints/Shield code and saving methods.
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r6003 | taylor | 2010-03-10 04:05:42 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/gropenglpostprocessing.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.cpp
M /trunk/fs2_open/code/graphics/gropenglshader.h
M /trunk/fs2_open/code/graphics/gropengltexture.cpp
M /trunk/fs2_open/code/graphics/gropengltexture.h
no comment. (nothing nice to say)
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r6004 | karajorma | 2010-03-10 08:49:50 -0600 (Wed, 10 Mar 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix Mantis 2140 (Set-primary-ammo/weapon result in the ammo being set to 0 in some mods)
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