Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 02, 2010, 06:52:26 pm
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Here is the nightly for Windows on 02 Jul 2010 - Revision 6077
Group: SSE2
fso-WIN-SSE2-20100702_r6077.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100702_r6077.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100702_r6077.md5)
Group: Standard
fso-WIN-Standard-20100702_r6077.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100702_r6077.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100702_r6077.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100702_r6077.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100702_r6077.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100702_r6077.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100702_r6077.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100702_r6077.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100702_r6077.md5)
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r6057 | Sushi | 2010-04-15 15:03:01 -0500 (Thu, 15 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
Added $Turret Max Aim Update Delay (same as $Max Aim Update Delay, but affecting turrets instead).
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r6060 | Goober5000 | 2010-04-18 22:40:13 -0500 (Sun, 18 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/playerman/playercontrol.cpp
merge The E's fix for Mantis #2182 (NaN propagation leading to rendering wonkiness)
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r6062 | Goober5000 | 2010-04-18 22:49:09 -0500 (Sun, 18 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missiontraining.cpp
merge Iss_Mneur's fix for Mantis #2178 (Assertion in missiontraining.cpp)
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r6064 | Goober5000 | 2010-04-18 22:51:05 -0500 (Sun, 18 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
merge Iss_Mneur's fix for Mantis #2173 (better error message in cmdline.cpp)
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r6067 | Goober5000 | 2010-04-19 00:17:57 -0500 (Mon, 19 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/beam.cpp
M /trunk/fs2_open/code/weapon/weapon.h
M /trunk/fs2_open/code/weapon/weapons.cpp
add beam miss factor by team, requested by Blue Planet
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r6068 | chief1983 | 2010-04-19 18:32:52 -0500 (Mon, 19 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missiontraining.cpp
No 2-arg asserts on Linux.
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r6070 | Goober5000 | 2010-04-19 23:37:44 -0500 (Mon, 19 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
fix parsing of miss factors (Mantis #2185)
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r6071 | Goober5000 | 2010-04-20 00:37:34 -0500 (Tue, 20 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/management.cpp
make sure Fred knows its base directory before loading the command line... this will allow it to load cmdline_fso.cfg which will allow Fred to recognize mods (Mantis #2185)
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r6072 | karajorma | 2010-04-20 08:05:29 -0500 (Tue, 20 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fireball/fireballs.h
M /trunk/fs2_open/code/parse/sexp.cpp
FUBAR's Fix to allow Explosion-Effect to use any explosion in fireball.tbl
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r6073 | The_E | 2010-04-21 16:14:08 -0500 (Wed, 21 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
Fix for Mantis 2189 (camera FOV may get corrupted by malformed commandline argument)
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r6074 | Sushi | 2010-04-26 08:36:08 -0500 (Mon, 26 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/globalincs/def_files.cpp
Fix for 6057 (game sometimes crashes if $Turret Max Aim Update Delay not set)
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r6075 | Sushi | 2010-04-26 08:38:36 -0500 (Mon, 26 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/physics/physics.cpp
M /trunk/fs2_open/code/physics/physics.h
M /trunk/fs2_open/code/ship/ship.cpp
Fix for Dynamic Glide Cap so that the cap ramps max speed in the same way as normal flight when turning afterburners on/off or changing the overclock (what it should have done in the first place). Also removed some old, unused glide code.
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r6076 | karajorma | 2010-04-27 08:42:59 -0500 (Tue, 27 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudescort.cpp
M /trunk/fs2_open/code/hud/hudlock.cpp
M /trunk/fs2_open/code/hud/hudsquadmsg.cpp
M /trunk/fs2_open/code/io/keycontrol.cpp
M /trunk/fs2_open/code/mission/missionlog.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/mission/missiontraining.cpp
M /trunk/fs2_open/code/missionui/missionbrief.cpp
M /trunk/fs2_open/code/missionui/missiondebrief.cpp
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
M /trunk/fs2_open/code/network/multi.h
M /trunk/fs2_open/code/network/multi_respawn.cpp
M /trunk/fs2_open/code/network/multimsgs.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/playerman/playercontrol.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/shiphit.cpp
M /trunk/fs2_open/code/stats/scoring.cpp
M /trunk/fs2_open/code/weapon/weapons.cpp
Switch to using the Macros for Multiplayer modes whenever possible.
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r6077 | Sushi | 2010-04-29 13:56:11 -0500 (Thu, 29 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix for bug causing AI to not fire secondaries, as well as a fix for other minor AI bugs
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