Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Max Sterling on May 13, 2001, 05:55:00 pm
-
Okay, this is the deal. I got the transforming veritech almost ready. However, if I add glows, when it transforms they will just be floating in space... so... is there a way to tie the glows to engines? I think once an engine is gone then the glows go... but then the ship does not go. SO... this is my idea... can this be done:
create TWO engine subsystems for the Veritech (it will be designated a bomber)... when it transforms, hopefully we can disable the engine that is tied to those glows but have the other one continue to power the ship.
So, how can you do this?
------------------
-Max
Hi.
-
Engine01 and engine02.
Most of the new capships have multiple engine subs....hell, the Bone has 2!
-
but it don't work.
------------------
Bobboau, bringing you products that work.............. in theory
-
no? ok.
-
Well, Ok Bobbaou, do you see any way to do what I'm saying?
------------------
-Max
Hi.
-
Originally posted by Max Sterling:
Well, Ok Bobbaou, do you see any way to do what I'm saying?
I think glow point positions are offset from the TS axis defined centre of your main subobj. In which case you're stuffed.
-
not realy, unless you place the glowpoints so they'll be in a good place in both vertions, or the robot vertion completly covers the glowpoint.
------------------
Bobboau, bringing you products that work.............. in theory
-
That seems like it would work. But it would require remodelling your transforming Veritech, which is already in POF. It's an option, I guess.
-
Well.. actually, there really isnt any way to make it so they get covered up since the legs move FORWARD when it transforms. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Dang I thought for sure someone would have a crack idea that would save me here. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
------------------
-Max
Hi.
-
You could set the engine subsystem to 0% during the transformation.
------------------
.....File not found....please enter password
Co-Creator, Project Omega18 ("http://www.subspacezero.com")
[This message has been edited by QXMX (edited 05-14-2001).]
-
How'd you create this. It seems like an interesting concept. What did you have to modify?
------------------
.....File not found....please enter password
Co-Creator, Project Omega18 ("http://www.subspacezero.com")
-
Originally posted by QXMX:
You could set the engine subsystem to 0% during the transformation.
but then the glows would reappear when it was done right?
------------------
-Max
Hi.
-
If u used a SEXP in mission to fix the subsystem, yup. U'd also need a SEXP to break it.
------------------
"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
"Do not fear the chickens. Become one with the chickens. Respect the chickens and... #BOK!# LEG IT!!!"
The Claw... project coordinater of Alternate Reality and Story-line help-guy of The Perfect Storm.
-
well you could just not put glows on it.
------------------
Bobboau, bringing you products that work.............. in theory
-
Is it possible to have a triggered rotation?
i.e. you make the glows rotate into the model when it transforms. It's not perfect but it's better than nothing. I'm not too knowledgeable in FS animation so it's kind of "a shot in the dark" on my behalf.
------------------
Brain over...
Insert coin
-
Originally posted by Max Sterling:
but then the glows would reappear when it was done right?
Just like Claw said, use a SEXP in the mission to fix it.
How does it look when it transforms?
------------------
.....File not found....please enter password
Co-Creator, Project Omega18 ("http://www.subspacezero.com")
[This message has been edited by QXMX (edited 05-15-2001).]
-
Okay. In other words, no glows.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
The guardian mode picture is about the 3rd or 4th picture on my news page.
------------------
-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")
-
Originally posted by Max Sterling:
Okay. In other words, no glows.
(http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
The guardian mode picture is about the 3rd or 4th picture on my news page.
Where is your site?
------------------
.....File not found....please enter password
Co-Creator, Project Omega18 ("http://www.subspacezero.com")
-
heh this is the only board where its not in my sig. but HLP has a link to it. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
------------------
-Max
(http://robotechlan.com/freespace2/direpenguin.gif) PH33R the Dire Penguin! ("http://aow.heavengames.com")