Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 02, 2010, 08:15:32 pm
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Here is the nightly for Windows on 02 Jul 2010 - Revision 6102
Group: SSE2
fso-WIN-SSE2-20100702_r6102.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100702_r6102.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100702_r6102.md5)
Group: Standard
fso-WIN-Standard-20100702_r6102.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100702_r6102.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100702_r6102.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100702_r6102.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100702_r6102.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100702_r6102.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100702_r6102.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100702_r6102.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100702_r6102.md5)
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r6078 | karajorma | 2010-04-29 22:24:30 -0500 (Thu, 29 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/management.cpp
Fix Mantis 2194 (FRED incorrectly calculates the wrong number used in wings).
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r6079 | Goober5000 | 2010-04-29 23:03:24 -0500 (Thu, 29 Apr 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/management.cpp
fix rounding formula (Mantis #2194)
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r6081 | Goober5000 | 2010-04-30 01:33:38 -0500 (Fri, 30 Apr 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/hud/hud.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.cpp
M /trunk/fs2_open/code/hud/hudtargetbox.h
M /trunk/fs2_open/code/ship/ship.cpp
prevent HUD formatting from destroying subsystem names - Mantis #2195
also made hud_targetbox_truncate_subsys_name return void to lessen the chance of people making the mistake in the future
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r6083 | Sushi | 2010-05-01 15:39:41 -0500 (Sat, 01 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ship/afterburner.cpp
Reverted commit 5656, due to side effect of changing AI behavior (see mantis 1982)
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r6084 | karajorma | 2010-05-02 00:53:02 -0500 (Sun, 02 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
Genghis' fix for Mantis 2151 (No error checking for incorrect engine wash entries).
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r6085 | karajorma | 2010-05-02 00:54:26 -0500 (Sun, 02 May 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/lab/lab.cpp
GencGenghis' fix for Mantis 2155 (No error checking for certain ship problems in the lab that FRED does pick up).
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r6086 | karajorma | 2010-05-02 01:00:50 -0500 (Sun, 02 May 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionparse.cpp
Genghis' fix for Mantis 2157 (Invalid subsystems not properly detected on mission parse).
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r6087 | karajorma | 2010-05-02 05:24:48 -0500 (Sun, 02 May 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmdline/cmdline.cpp
M /trunk/fs2_open/code/cmdline/cmdline.h
M /trunk/fs2_open/code/globalincs/pstypes.h
M /trunk/fs2_open/code/globalincs/windebug.cpp
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/mission/missionmessage.cpp
M /trunk/fs2_open/code/mission/missionparse.cpp
M /trunk/fs2_open/code/nebula/neb.cpp
M /trunk/fs2_open/code/ship/ship.cpp
Genghis' fix for Mantis 2159 (Certain parsing errors are never reported)
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r6088 | karajorma | 2010-05-03 07:03:57 -0500 (Mon, 03 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
Add the (in)validate-all-arguments SEXPs
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r6089 | The_E | 2010-05-03 07:32:42 -0500 (Mon, 03 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
Genghis' fix for Mantis 2162 (Thruster cones have collision detection)
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r6090 | karajorma | 2010-05-04 07:34:05 -0500 (Tue, 04 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/windows_stub/stubs.cpp
Fix compilation under OSX and Linux with WarningEx
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r6091 | chief1983 | 2010-05-05 11:47:12 -0500 (Wed, 05 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/windows_stub/stubs.cpp
Quick fix for the WarningEx breakage on *nix
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r6092 | Sushi | 2010-05-07 12:03:23 -0500 (Fri, 07 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Some fixes/updates for the Circle Strafe behavior. The AI should use it a bit more effectively now.
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r6093 | Echelon9 | 2010-05-08 10:09:08 -0500 (Sat, 08 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cutscene/cutscenes.cpp
M /trunk/fs2_open/code/cutscene/cutscenes.h
Benefit from our use of STL vectors be removing a now unnecessary variable in cutscenes.cpp and making code cleaner and easier to read
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r6094 | Echelon9 | 2010-05-09 01:12:06 -0500 (Sun, 09 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/weapon/muzzleflash.cpp
M /trunk/fs2_open/code/weapon/muzzleflash.h
Remove commented out code (still in SVN history if needed) and the overhead of an empty function call every frame
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r6095 | The_E | 2010-05-09 09:53:29 -0500 (Sun, 09 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/swarm.cpp
M /trunk/fs2_open/code/weapon/swarm.h
M /trunk/fs2_open/code/weapon/weapons.cpp
Patch for Mantis 2202 (Children of swarm weapons do not inherit parent target)
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r6096 | The_E | 2010-05-10 12:17:49 -0500 (Mon, 10 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/weapon/swarm.cpp
Swarm weapons should respect "$Free flight time" as well
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r6097 | Sushi | 2010-05-12 14:40:09 -0500 (Wed, 12 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/objectshield.cpp
Fix for Mantis 2099
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r6098 | Sushi | 2010-05-14 13:57:58 -0500 (Fri, 14 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Small fix for circle strafe
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r6099 | Sushi | 2010-05-14 15:43:32 -0500 (Fri, 14 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
Added $No extra collision avoidance vs player flag. Makes the AI less likely to didder around like an idiot at close range.
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r6100 | Goober5000 | 2010-05-15 16:31:32 -0500 (Sat, 15 May 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
fix subsystem alignment on ship class change (Mantis #1181)
fix a bug with Bobboau's external missiles feature
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r6101 | Goober5000 | 2010-05-15 16:48:23 -0500 (Sat, 15 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/object.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/ship/ship.cpp
misc silly fixes
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r6102 | Goober5000 | 2010-05-15 17:53:41 -0500 (Sat, 15 May 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelread.cpp
better handling of missing models
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Good to see new Nightly builds... although I'm curious why there are like 3 for the same day, and all of them Windows?
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Good to see new Nightly builds... although I'm curious why there are like 3 for the same day, and all of them Windows?
Because chief1983 is just filling holes. Presumably so that the people that are having problems with 3.6.12 RC3 and post-processing, can try different trunk builds to try and narrow down the revision in trunk that fixes the crash when there has been no specific patch applied that should actually fix the issue.
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Or any random issues that might need narrowing down. I'm leaving fairly wide gaps but it should still help and I can always fill in more as needed later.
The reason they're all windows is, who the hell cares about the other ones right now? I justed posted a current OS X nightly build, and I don't know anyone who actually uses linux builds. They're really better off self-compiled anyway.