Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Shivan Hunter on July 03, 2010, 12:57:44 am
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How many GTA assets (mainly exploration groups, science vessels, possibly installations) were present beyond Ross 128 (say, Luyten or Laramis) about a year prior to FS1? And how much creative license do I have in that respect?
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There isn't a lot of information about it, I don't recall. I'd say you have a fair bit of creative license.
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W00t!
Well then, there's an installation in Luyten and a fair bit of exploration going on, as well as some subspace experiments which were discontinued after [SPOILEREDACTED].
:)
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Laramis was explored during or before FS1, and had a fair bit of Terran presence given that the Flail was developed there. We don't really know more than that.
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IIRC they were returning from the previously unexplored Laramis system, unless I'm mixing that one up with some other weapon. Anyway, if that's right, it pretty much tells you there hadn't been anything (unless maybe unmanned probes don't count, or something)
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W00t!
Well then, there's an installation in Luyten and a fair bit of exploration going on, as well as some subspace experiments which were discontinued after [SPOILEREDACTED].
:)
Unlikely, as a few people have said already Laramis was unexplored before FS1, so I doubt there would be any Terran presence beyond that.
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Other than the one group of scientists I would imagine the only ships beyond Ross 128 were GTI ships.
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The nodes were clearly known. I suspect they were unexplored only in an official sense.
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Hmmm. In that case I think I'll move the exploration team to Laramis, and maybe a destroyer dropped them off instead of an installation being set up there (It makes sense that even though the system wasn't thoroughly explored, some science teams might want to use it for experiments and developing plot devices). No presence in Luyten or the other FS2-era fringe worlds though.
Also the background I designed works better for Laramis than Luyten anyway. Anyone know what color the Laramis star(s) is/are? apparently it's a fictional system...
also, the Flail sux
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If you're a traditional primary user, then YES, the Flail does suck. Many veteran players have found uses for the Flail, combining its long range, high shield damage and low energy consumption for specific mission types. I think that its also useful for ranged destruction of bombs without worrying about damaging the ship you're trying to protect.
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The Flail is better than the Morningstar...which eaaaats energy and doesn't even do the good shield damage. (Still good for "safe" bomb interception, and highly annoying when capships use them).
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The Flail is better than the Morningstar...which eaaaats energy and doesn't even do the good shield damage. (Still good for "safe" bomb interception, and highly annoying when capships use them).
that one inferno r1 mission
aaaaaaaaaaaaaa
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Is that the mission where you bomb the Sol gate and become a pool cueball for the "rapid laser" turrets?
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The only thing more annoying than AI with EMP is AI with kickback weapons.
Wasn't there a PI mission like that as well?
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Is that the mission where you bomb the Sol gate and become a pool cueball for the "rapid laser" turrets?
Actually I think that its only the second mission, where GTVA is trying to recapture an installation in Delta Serpentis.
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Is that the mission where you bomb the Sol gate and become a pool cueball for the "rapid laser" turrets?
Actually I think that its only the second mission, where GTVA is trying to recapture an installation in Delta Serpentis.
I think you guys are talking about the same mission.
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No, the Sol Gate one is a lot different to the Delta Serpentis HQ one.
The Delta Serpentis HQ one is a lot more hellish and horrible and badly designed and stupid.
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Delta Serpentis HQ was one of these:
(http://www.hard-light.net/wiki/images/Gtiarcas.jpg)
The Sol Gate was one of these:
(http://www.hard-light.net/wiki/images/Gtimelia.jpg)
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And they are both ugly, just one much moreso than the other.
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with a little work on the geometry detail and with help of some one with both good ability and time to texture them properly they both could look really good
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How many GTA assets (mainly exploration groups, science vessels, possibly installations) were present beyond Ross 128 (say, Luyten or Laramis) about a year prior to FS1?
As many as you need to tell your story.
And how much creative license do I have in that respect?
As much as you need to tell your story.
I'm going to take the Dungeon Master approach here, and say that everything here is nothing more than a guideline for you to follow so you can make the campaign you want.