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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 03, 2010, 03:11:14 am

Title: Nightly (Windows): 03 Jul 2010 - Revision 6238
Post by: SirKnightly on July 03, 2010, 03:11:14 am
Here is the nightly for Windows on 03 Jul 2010 - Revision 6238

Group: SSE2
fso-WIN-SSE2-20100703_r6238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100703_r6238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100703_r6238.md5)

Group: Standard
fso-WIN-Standard-20100703_r6238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100703_r6238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100703_r6238.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100703_r6238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100703_r6238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100703_r6238.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100703_r6238.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100703_r6238.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100703_r6238.md5)

Code: [Select]
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r6204 | Goober5000 | 2010-06-12 15:47:22 -0500 (Sat, 12 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

sync case
------------------------------------------------------------------------
r6205 | Goober5000 | 2010-06-12 16:23:56 -0500 (Sat, 12 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/def_files.cpp

sync file for proper string length
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r6207 | The_E | 2010-06-13 20:59:15 -0500 (Sun, 13 Jun 2010) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/gamesnd/eventmusic.cpp

Don't increase the total number of loaded menu music files if a tbm with +nocreate is loaded.

This also neatly fixes the somewhat screwed up music selection list in FRED (remember all those empty lines?), albeit not completely.
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r6208 | Goober5000 | 2010-06-14 01:56:52 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   A /trunk/fs2_open/code/math/bitarray.h (from /trunk/fs2_open/code/math/bitarray.h:5679)
   M /trunk/fs2_open/code/object/objectdock.cpp
   M /trunk/fs2_open/code/object/parseobjectdock.cpp
   M /trunk/fs2_open/projects/MSVC_2008/code.vcproj
   M /trunk/fs2_open/projects/MSVC_6/code.dsp

revert portej05's removal of the bitstring code
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r6211 | The_E | 2010-06-14 02:36:07 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/code.vcxproj.filters

Project file update to include bitarray.h
------------------------------------------------------------------------
r6212 | Echelon9 | 2010-06-14 09:12:45 -0500 (Mon, 14 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Project file update to include bitarray.h
------------------------------------------------------------------------
r6213 | The_E | 2010-06-15 07:04:50 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp

Fix for Mantis 2210 (Ship models in ship selection do not always show up properly)
------------------------------------------------------------------------
r6214 | The_E | 2010-06-15 12:24:03 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/generic.cpp

Fix for Mantis 2212 (Interface animations start at frame 1, not 0)
------------------------------------------------------------------------
r6215 | Goober5000 | 2010-06-15 21:10:48 -0500 (Tue, 15 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add mission-time-msecs
------------------------------------------------------------------------
r6216 | Goober5000 | 2010-06-15 21:38:24 -0500 (Tue, 15 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add awesome logical operators
(I wonder why nobody added these until now)
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r6221 | Zacam | 2010-06-17 14:46:46 -0500 (Thu, 17 Jun 2010) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/pngutils/pngutils.cpp

Commit of PNG Data fix as suggested and supplied by Armchair Commander and marvn.
(Read: http://www.hard-light.net/forums/index.php?topic=68405.0)
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r6222 | karajorma | 2010-06-18 00:03:32 -0500 (Fri, 18 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

Remove the -tbp command line.
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r6223 | The_E | 2010-06-18 13:18:27 -0500 (Fri, 18 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/alphacolors.cpp

Stopgap fix for Mantis 2224 (Black text is unreadable in the multiplayer chat). Turned black into pink (as that colour wasn't used before).
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r6231 | Wanderer | 2010-06-20 09:06:34 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/math/vecmat.cpp

add a null vec check - hit by fubar
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r6232 | Wanderer | 2010-06-20 09:07:30 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

Fix lua ray collision checks against debris pieces
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r6236 | Goober5000 | 2010-06-20 20:21:40 -0500 (Sun, 20 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

add set-explosion-option to edit explosions (needed after karajorma's new special-exp code)
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r6237 | Goober5000 | 2010-06-21 02:14:54 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

fix some problems with set-explosion-option (viz. all options need to be set if a special explosion is being used)
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r6238 | Goober5000 | 2010-06-21 02:41:26 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.cpp

minor modification of karajorma's warp effect so that Knossos can be used for both warpin and warpout; Babylon5 still switches appropriately
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 03 Jul 2010 - Revision 6238
Post by: Macfie on July 03, 2010, 10:00:41 am
The warp effect looks strange.  There was a double warp effect when a Sathanas warped out and it was viewed from the side.  A larger warp effect and a smaller warp effect at a short distance for the same ship.
I'm using the following settings.
-spec -glow -env -mipmap -nomotiondebris -missile_lighting -normal -3dshockwave -cache_bitmaps -dualscanlines -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -post_process -fps  -ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5