Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 03, 2010, 11:54:02 am
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Here is the nightly for Windows on 03 Jul 2010 - Revision 6278
Group: SSE2
fso-WIN-SSE2-20100703_r6278.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100703_r6278.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100703_r6278.md5)
Group: Standard
fso-WIN-Standard-20100703_r6278.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100703_r6278.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100703_r6278.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100703_r6278.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100703_r6278.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100703_r6278.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100703_r6278.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100703_r6278.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100703_r6278.md5)
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r6242 | chief1983 | 2010-06-21 09:59:36 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/autopilot/autopilot.cpp
IssMneur's fix for #1888 (finally): Much better autopilot behavior.
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r6244 | chief1983 | 2010-06-21 12:12:23 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Fix the Assertion to not break Macs and Linux.
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r6246 | Wanderer | 2010-06-21 14:25:00 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
fix for the ai profile issue (mantis 2228)
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r6248 | Wanderer | 2010-06-21 17:06:49 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/lua.cpp
allow lua to track if ship is 'dying' during the frame (bugfix for flashy deaths script)
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r6249 | The_E | 2010-06-21 19:51:12 -0500 (Mon, 21 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/radar/radarorb.cpp
Fix for null vec3d error mentioned in Mantis 1888 by Woolie Wool
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r6250 | Goober5000 | 2010-06-21 21:29:53 -0500 (Mon, 21 Jun 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
fix a silly bug noticed by karajorma
also, slightly compact the knossos check
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r6257 | Goober5000 | 2010-06-22 22:05:26 -0500 (Tue, 22 Jun 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
fix for Mantis #2056 (sexps may not want to process every ship)
also, account for the fact that Command may not be "#Command"
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r6258 | Goober5000 | 2010-06-23 01:19:43 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/parse/sexp.h
remove not-kamikaze, since it was never implemented, and since its behavior is incorporated into the kamikaze sexp
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r6259 | Goober5000 | 2010-06-23 01:56:45 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
this is just a bit cleaner
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r6260 | Sushi | 2010-06-23 21:33:48 -0500 (Wed, 23 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Removed unpopular circle strafe changes to make circle-strafing AI more aggressive (like in RC2)
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r6261 | Wanderer | 2010-06-24 12:56:19 -0500 (Thu, 24 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
fix for salvo + check hull bug found by fubar
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r6262 | Wanderer | 2010-06-24 13:21:31 -0500 (Thu, 24 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aiturret.cpp
fix for potential null vec issue when using limited base rotation turrets
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r6263 | Backslash | 2010-06-26 14:34:59 -0500 (Sat, 26 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/hud/hudparse.cpp
M /trunk/fs2_open/code/mission/missiontraining.cpp
M /trunk/fs2_open/code/mission/missiontraining.h
Add a $Max Directives: option to hud_gauges.tbl -- works just like $Max Escort Ships
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r6264 | Goober5000 | 2010-06-27 01:04:48 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
remove a bit of code that should no longer be necessary due to previous upgrades/fixes
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r6265 | Goober5000 | 2010-06-27 02:05:01 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/graphics/generic.cpp
M /trunk/fs2_open/code/graphics/generic.h
M /trunk/fs2_open/code/menuui/techmenu.cpp
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
use 2_ animations in the tech room, just as in the command brief (Mantis #2231)
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r6266 | Goober5000 | 2010-06-27 02:13:33 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
remove unreferenced variables
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r6267 | Goober5000 | 2010-06-27 03:30:45 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/fred.cpp
M /trunk/fs2_open/code/fred2/fred.h
make FRED be intelligent about mission directory (Mantis #2236)
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r6269 | The_E | 2010-06-27 16:46:50 -0500 (Sun, 27 Jun 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/wxfred2/wxFRED.fbp
A few more dialogues added
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r6278 | Echelon9 | 2010-07-02 21:48:03 -0500 (Fri, 02 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/lua/lcode.c
M /trunk/fs2_open/lua/ldblib.c
M /trunk/fs2_open/lua/liolib.c
M /trunk/fs2_open/lua/llex.c
M /trunk/fs2_open/lua/loadlib.c
M /trunk/fs2_open/lua/lstrlib.c
M /trunk/fs2_open/lua/lvm.c
Update Lua interpreter to 5.1.4 (patch 2) to fix the following bugs http://www.lua.org/bugs.html#5.1.4
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There is a problem with the warp effect. The warp effect disappears before the ship that is warping out.
Mantised #2258