Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Enioch on July 04, 2010, 12:16:10 pm
-
Yo, people. It's the annoying noob again.
I suppose that the use of a -shine map in effects such as the warpout animation is currently impossible? There is no way for the warpout 'hole' not to glow, but, for example, to reflect the enviroment map? It seems that all effects maps work like glowmaps, with luminosity=transparency, right? (OK, maybe a few dds have explicit Alpha, but what defines the transparency of the effects does not concern me atm...)
Cheers.
-
No, it's not luminosity = transparency. It's additive. RGB of the thing underneath + RGB of the thing being drawn = RGB of the result.
And I don't think that's currently possible.