Hard Light Productions Forums
FreeSpace Releases => Mission & Campaign Releases => Topic started by: NeonShivan on July 04, 2010, 10:55:08 pm
-
Well ofc I'v never exactly knew the real meaning for TC. However I came up with this TC for Freespace 2 that I call Evolution (or Human Evolution). That I have currently on Moddb. I was woking on the New Era Mod but due to the public disagreement I trashed it :mad:
Im on Vacation however in a diffrent state and will be away for awile: (Got nothing else to do so thats why this post exists). Evolution is planned to be on Homeworld 2 also. (A little offtopic here but Bloodfleet has a Released Version of Freespace Fleet Command, So you have 2 mods to follow here, Aparently Bloodfleet isnt getting the credit he deserves you hounds). The Moddb Link for my mod is here: http://www.moddb.com/mods/human-evolution-a-freespace-tc
If you wish to follow my mod, Ya! If you dont wish to. You may move away from this post. I will post a back story too but for now, I wish to see what you guys think on my mod :)
-
Will this TC be more successful than your last... um... four or five TCs?
-
Well ofc I'v never exactly knew the real meaning for TC.
Total conversion
-
So far so good.
Let's see how it turns out. I'm tracking it.
Well ofc I'v never exactly knew the real meaning for TC.
Total conversion
Just to define things a bit further: a total conversion is when you change (nearly) everything in the game, including all the ships, weapons, and even the interface for something new. Mods using the FreeSpace Open engine that take place in an alternate fictional universe are the most stereotypical total conversions (see The Babylon Project or the Wing Commander Saga for released total conversions). It seems you're trying to create a new non-FS-related universe, using already existing canon and user-created content, which is all right, but I wouldn't call that a total conversion.
Just call your project a mod. No one can argue that this project is a mod, but it's arguable whether it can be considered a total conversion.
-
So far so good.
Let's see how it turns out. I'm tracking it.
Well ofc I'v never exactly knew the real meaning for TC.
Total conversion
Just to define things a bit further: a total conversion is when you change (nearly) everything in the game, including all the ships, weapons, and even the interface for something new. Mods using the FreeSpace Open engine that take place in an alternate fictional universe are the most stereotypical total conversions (see The Babylon Project or the Wing Commander Saga for released total conversions). It seems you're trying to create a new non-FS-related universe, using already existing canon and user-created content, which is all right, but I wouldn't call that a total conversion.
Just call your project a mod. No one can argue that this project is a mod, but it's arguable whether it can be considered a total conversion.
Well, more simply put a total conversion just uses the engine/whatever, most of the original assets are removed and replaced to make a new game.
-
um, it is a Total Convertation because it doesnt reflect with the Freespace Timeline in any way. Now I do have copywrite Issues for all the models used in the game ^^
"All the models used in the game are not created by MatththeGeek, Bloodfleet and Myself, All the Model's Owners are credted for their own work thank you Also, I know TC means Total Convertation but thanks anyways Spoon. But trust me, This Mod will stay because its actualy Creative Genus lol :P
-
I am helping him for the HW2 part of this.
The people here (or at least some of them) are well aware of my Freespace for HW2 mod, btw. Matth made sure of that :P
-
Hear hear guys, this mod on Human Evolution is a Creative Genus.
But for crying out loud, why the friggin SOC Galatea.
-
Hear hear guys, this mod on Human Evolution is a Creative Genus.
Its just a full name I came up to prevent Confusion with the Dead Homeworld 2 Mod called Evolution on moddb :). Also I couldnt think of any other names and besides the Mod is Creative Genus not Human Evolution :P
And the SOC Destroyer, It was my faved Ship I saw on www.freespacemods.net :) and The Orion I plan to use if there ever will be a Second Evolution (Root me on and without a doubt there will be) :yes:
-
You do not understand.
A "Total Conversion" is effectively an entirely new game that uses nothing, not a single file, from retail FS2. What you are doing is a mod, nothing more, nothing less. A total conversion is infinitely more work than a mod.
Here's a handy rule of thumb: As long as you need FS2 installed to play whatever it is you're working on, it's NOT a total conversion. As long as you use files from retail (including the interface art or sounds), it is NOT a total conversion.
Also, you should think about reigning your "creative genius" in a bit. He's messing up your grammar and syntax.
-
Thats where your Wrong my Good Friend, The Mod itself is. I never Said I was: My English does suck with pride ;)
-
How that translates into a good thing is something I cannot understand.
-
Also, you should think about reigning your "creative genius" in a bit. He's messing up your grammar and syntax.
I assume that was a pun on the taxonomic rank 'genus'. "Evolution"... hehe... although that may be stretching it a bit. :/
BTA: I'm curious, is English your first language?
-
Oh god, I can stand broken english, it's understandable. But for the love of god, watch what you capitalize. Only capitalize proper nouns and the first word in a sentence. If you're unsure, just don't capitalize. Please, it hurts my eyes.
-
Jesus you bunch of babies, you sound like 2 year olds jesus. If your going to complain about english complain to people who dont speak english period. Honestly your being a ***** of *********. This isnt a topic about how bad my ************** english is. This is a topic about my mod and if you guys like it or not. STOP BEING A BUNCH OF *****ES PLEASE.
-
:lol:
-
HOLY *****ES!!!
:wakka:
-
HOLY *****ES!!!
:wakka:
:ha:
-
HOLY *****ES!!!
:wakka:
:ha:
Bah, well, I was laughing at the way he begun with a somehow moderated "Jesus" and ended crying "*****ES!!!".
So the post didn't conveyed the meaning. Whatever. :doubt:
-
Okay guys, let's stop with the complaints about BTA's English.
-
Okay guys, let's stop with the complaints about BTA's English.
Thank you :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping: :hopping:
-
Okay guys, let's stop with the complaints about BTA's English.
Yea Kara probably taught the class :P
Back on topic. Did we learn nothing from the Deka incident? Guess a couple of months is too long for people to remember A simple correction about what a TC is should have been enough. We don't need to go to another HLP all time low moment here.
-
Okay guys, let's stop with the complaints about BTA's English.
Yea Kara probably taught the class :P
Back on topic. Did we learn nothing from the Deka incident? Guess a couple of months is too long for people to remember A simple correction about what a TC is should have been enough. We don't need to go to another HLP all time low moment here.
I know nothing about the Deka Incident :P :P :P
-
Say... why don't you try to joining an already existing project?, it's faster, easier and also cooler (because you get a badge, of course :P).
-
Say... why don't you try to joining an already existing project?, it's faster, easier and also cooler (because you get a badge, of course :P).
Agreed. But you have to have the required skills. And finding a project that needs starting-to-be modders is quite difficult.
-
I know nothing about the Deka Incident :P :P :P
In a nut shell, he released a campaign named Relentless. The campaign had issues (lots of them) but Deka proudly proclaimed the campaign was a masterpiece and that he wouldn't change or fix a thing. People made fun of him (because of his attitude) and he got angry (and I think he left)
-
I know nothing about the Deka Incident :P :P :P
In a nut shell, he released a campaign named Relentless. The campaign had issues (lots of them) but Deka proudly proclaimed the campaign was a masterpiece and that he wouldn't change or fix a thing. People made fun of him (because of his attitude) and he got angry (and I think he left)
No, things got worked out and he's still around.
-
Agreed. But you have to have the required skills. And finding a project that needs starting-to-be modders is quite difficult.
Not that hard either, you just need to get somewhat good at something and start from there, I started making planets for the backgrounds in FS (my first real modding) and ended up making simple models, skyboxes and some minor tabling as well, I'm no expert in modeling as you can see, but I believe you can learn in the way.
If you need a mod, maybe you can try joining the Syrk campaign... I guess Lucika will be fine with this.
You can find the Syrk project in GW forums.
-
thanks for TRYING to get me to join a project but I cant really do much (I self Taught myself everything on freespace 2 :P). And btw, I wouldnt be suprised if my Campagin would have problems, Its only a "masterpiece" in my heart because Im not giving up on it. The only thing that counts is that I try. But I will say (to Goober's Last Comment, Did I get your name right lol): I will not let this mod die. Because this was the only attempt at actualy Modding Freespace 2 that truely works. So Please, Whenever I release a demo and there are problems, Tell me and I will fix them unlike that other dude :pimp:
EDIT: P.S: Like I said I am on vacation for a pretty good amount of time (I will be back home for like a week <dentist> so theres time there to work on it) so I wont beable to work on it at all, CURSE YOU VISTA, CURSE YOU!
-
thanks for TRYING to get me to join a project but I cant really do much (I self Taught myself everything on freespace 2 :P). And btw, I wouldnt be suprised if my Campagin would have problems, Its only a "masterpiece" in my heart because Im not giving up on it. The only thing that counts is that I try. But I will say (to Goober's Last Comment, Did I get your name right lol): I will not let this mod die. Because this was the only attempt at actualy Modding Freespace 2 that truely works. So Please, Whenever I release a demo and there are problems, Tell me and I will fix them unlike that other dude :pimp:
EDIT: P.S: Like I said I am on vacation for a pretty good amount of time (I will be back home for like a week <dentist> so theres time there to work on it) so I wont beable to work on it at all, CURSE YOU VISTA, CURSE YOU!
Sounds good, keep it up.
Also, as a sidenote, the other Dude is fixing his campaign.
-
Ok :) I wish him luck on that then. Anywho, I am putting together a Backstory of the Mod featuring the 3 Fractions, In fact I'll also put down some of the Capital Ships that you will see in the campaign ;) (Key Capital Ships)
The UNE (I know its taken but its a common Futuristic Terran Name):
UNED Earth
The Khepri Empire:
KED Avatar
The Amun Imperial Clans:
ACD Moros
now if you have any more questions on my campaign, backstory, systems and so on: Post them on Moddb or on this Forum
-
/me wanders in and reads the last post only.
So what assets \ custom models do you have ready / in the works?
-
The Models I didnt make, These are Canon/User Made Models: Not mine (I got no modelling skill whatsoever LOL)
-
You're not using any at all?
So it's a campaign like solar wars then?
-
um....no....no it isnt I think :sigh: :eek: :eek2: :wtf:
-
Do you have an organization document? Or a campaign outline? Or a project plan?
I'm interested to see the steps you'll be taking on this.
-
Most of my Ideas and a lot of them are said to be good....I think I just pull out of my brain. I just come up with ideas as I go: Im just making this mod for fun and I would like to see people enjoy it :) So No I dont have any of those
-
good luck :)
-
Uhm... but those help your mod get made period. If you don't know exactly how it's going to work, it most likely won't come together right in the end, something I've learned from experience.
-
There are some people who don't need that kind of written planning and can do it right off the bat.
-
There are some people who don't need that kind of written planning and can do it right off the bat.
Fair enough.
-
That is um, interesting: Take a look at this random Screenshot I took awile back based on my mod:
(http://screenshot.xfire.com/s/96383517-4.jpg)
-
It's a... a.... what is it :lol:
-
There are some people who don't need that kind of written planning and can do it right off the bat.
Yeah, if you go all "24 hour FRED project".
Which I did once.
-
It's a... a.... what is it :lol:
A UNE Fleet with me in the UNEF Saber (A Space Superority Figher made to replace the UNEF Polars) the UNED Earth (above) and remains of a UNE Fleet attacking that lone Khepri Super Destroyer :)
-
The screenshots that I saw beg for an important question:
Are you planning to make big battles, with lots of fighters and warships around?
-
The screenshots that I saw beg for an important question:
Are you planning to make big battles, with lots of fighters and warships around?
One or 2 Missions only Battle for Deneb and Battle for Earth and I will try to prevent the Battle of Endor Syndrom from getting into the missions.
-
Cool.
A suggestion, try retexturing the Vasudan and Shivan ships so they don't look quite as freespacey. I dunno if it's just me, but there's it feels wrong seeing those ships just like they are in FS and trying to think that they're something else.
Er, like if a Demon warped in, I'd be thinking, Oh god, shivans, instead of whatever species they are in the TC.
-
The Demon is used as the Amun Carrier/Destroyer so yeah you should be feeling like that. Retexturing, I'd probly may need help with that because Im not good with Texturing. I know how to do it and crap but my taste isnt as great as others
-
Cool.
A suggestion, try retexturing the Vasudan and Shivan ships so they don't look quite as freespacey. I dunno if it's just me, but there's it feels wrong seeing those ships just like they are in FS and trying to think that they're something else.
Er, like if a Demon warped in, I'd be thinking, Oh god, shivans, instead of whatever species they are in the TC.
If you read the background story in the first couple of missions, which are ideally written well, you'll not get this feeling. The background story will be elaborated, will it?
-
I dont know, But I do know Im near to finish with the UNE's Backstory (which is like 20% of the backstory or something) describing some of their past historical events :) But will it be good....I dont know :confused: :shaking:
-
I might be able to crack open a model or two in PCS2 later and take a look. :)
-
I'v resently posted some new screenshots on my moddb page. Check them out. Also for the people wondering about the cockpit: It came with the model and there is a glitch that I cannot fix that also comes with the cockpit. However this glitich will happen rarely.
-
That fighter on BTA´s screenshot looks familiar to FTF Jakal or a FTF Lancer. These two ships also can pass as UNED fighters. :pimp:
But this Vasudan Destroyer needs a new wallpaper (err...texture) :rolleyes:
Peter
-
They look similar to Jackals and Lancers because that's what they are.
-
You are correct, As I said in one of my posts: All the Models used in the Mod are not created by me or anyone that is contributing to the mod. Credits for the models, textures and so on go to their original creators :)
Here are 2 Screenshots showing my progress :)
(http://screenshot.xfire.com/s/101361366-4.jpg)
Description: Mission 3: Alpha wing escorts Omega Convoy to Check Point Zulu of Deneb Station
(http://screenshot.xfire.com/s/101361370-4.jpg)
Description: Mission 3: UNEC Nevada to the Rescue!
-
Well, keep it up! :)
-
Hey this actually looks pretty good. :yes:
-
Pics would be even nicer with proper backgrounds. Are you going to add nebulae and/or skyboxes? :)
-
May be any missions with planets in backrounds????
The latest pics are more promising. :pimp:
Peter
-
yes Peter. Its just when I made that mission I was having a problem with making Backgrounds.
-
<CAMPAGIN UPDATE>:
Hurray! The Hurricane didnt knock down the tree! Thanks to that Evolution is currently near half completion as the Amun are in play. Basicly Im on around Mission 13. Currently working on a 3 Mission "Loop". Then the strike on the Khepri's heart begins, hurray.
Just a little note: Evolution may not be the best campagin ever as this is my first time getting a mod on this scale to work properly and making a campagin. "A New Era" was cancled due to Public Opinions.....Of course the show must go on and if Evolution actualy is like by enough people I can attempt to make a Second Evolution. (Evolution II: Rise of Eva, ofc thats just a start). I actualy got bored and made some "betas" of "Evolution II" and they turn out to be....um....not sure. Above all, Evolution will not die as Im so far into the mod. All i ask is some support from people cause support makes me happy and happiness is what keeps this mod alive. Also, If you ever want to contribute to the cause, just PM me and we can work things out. Boston who always takes away your lovely Automatics is out. PEACE
-
Good luck on the other half of the campaign.
-
Thank you :)
-
Same thing here: good luck! :)