Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: KillMeNow on April 20, 2002, 01:30:19 pm
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some will have seen this in my other topics but i thought for this which will probally be the final one until i texture it properly that it could have its own topic
enjoy
(http://www.killmenow.barrysworld.net/highpoly.jpg)
and with reflection added for comparasison =) this took me ages to render
(http://www.killmenow.barrysworld.net/highpolyref.jpg)
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WOW! GREAT! :yes: 100000 times better when textured. Good job! :nod: :)
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now see if you can fit it into FS :D ;)
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Now that.... Is.... SWEEEET! I LOVE IT! :D
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Greeble, GREEBLE, GREEBLE!!!!
And remember, there has to be a way to get inside.
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:jaw::jaw::jaw::yes:
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Originally posted by an0n
And remember, there has to be a way to get inside. [/B]
Its on the the top!
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ohhhhhh while i remeber can someone add this to my art folder? my first high poly model i am super happy with, last was one ok but this one is much better =)
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Wicked!!! (very stupid expression). I love it more and more!!! :jaw: :jaw: :jaw: describe it best, methinks.
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Very nice, especially the cockpit part. Texturing really makes a huge difference. Ever thought of making a 10,000 polygon Sathanas? Would be useful for FSF.
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10,000 poly pffffttt - that fighter is 25,000 hehehe
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Originally posted by KillMeNow
10,000 poly pffffttt - that fighter is 25,000 hehehe
Only...? Nah, I don't think so...well if you say...
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Originally posted by Dark_4ce
Its on the the top!
Yeah, I noticed tha hatch but still, how do you get in? Just drop into the chair?
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hm i'm bored and there is noone in here (admiring my work and boosting my ego) so i feel the need to both spam and bump at the same time so :bump:
hm not :spam: is there? hehehe
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Is this for Nodewars or what?
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to answer your question teh bays will be in zero g so you open the hatch and slide in
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its for a CGI film called (provisionally) Sojourn
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Originally posted by Ten of Twelve
WOW! GREAT! :yes: 100000 times better when textured. Good job! :nod: :)
What he said but...
Great job! that looks awesome! :yes: :D
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Pretty darn good if I say so my self.
Killme, Lightwave? hehe
Finally other Lightwave peeps out there. I was begining to feel alone out here.
You have a good gasp for modelling and certanly an eccelent displayed texture mapping skill.
Since I also use Lightwave,these days not that much anymore,
we should stay in closer contact.
why?
I have no idea, but after seeing your gallery I can probably help you with terraforming in to lightwave or viceversa, ( I use World connstruction set, totally conpatable with Lightwave) more tips on lighting, and generally about 15 yeras experience on the Newtek program. Yeah, since version 4.
I've started a new forum at OSIRIS specifically for 3D animation and one for graphics. No one is there yet since we only just launched the forum, but I intend to start a school of basic modelling there.
I have all the books and journals I heve used to teach alredy. Maybe you might want to put the link to you gallery there as well and come to have a look. Maja unlimited is also a program featured there Jimmy Shen being the expert . He'll help as well with tips and basic knowlede of the Alias wavefront language used in Maja.
We have just enabled Flash files to be posted there with sound, so pimping full animation with audio as well as spoken 3D animation lessons, will be regular events there.
Once again great work!
CougEr
Better than creating life... give life to a creation.
NEW OSIRIS STATION FORUMS (http://members.optushome.com.au/homs/)
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hey, he's not the ONLY other Lightwave guy. ;)
CougEr, you changed your name?
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hehe nhaa just my log in, this is a little less personal don't you think?
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Dammit, that thing is freaking sweet. I'll add it to your gallery (I'll add the one with reflection, for good measure). I'd really love someone to do some high-poly versions of the FS models... though it would obviously have many technical challenges. :nod:
Originally posted by another
hehe nhaa just my log in, this is a little less personal don't you think?
Me's gotta fix that. Damn, I'd wish they'd hurry up with the server move. :(
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well you don't realy need high poly vertions, you just need good material effects,
V didn't have any high poly vertions (posable few exceptions, they defanantly had supar dupar high res maps though)
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Originally posted by Bobboau
well you don't realy need high poly vertions, you just need good material effects,
V didn't have any high poly vertions (posable few exceptions, they defanantly had supar dupar high res maps though)
True I suppose (exceptions being the Apollo and Medusa, probably)... but it'd still be nice to have the details on some of the fighters and bombers modelled on rather than using textures. :)
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Originally posted by Redfang
:jaw::jaw::jaw::yes:
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Okay Setekh,
I'm currently working on two FS2 models. One is still the Herc II (that's close to be finished) and the other is an ORION class destroyer.
The Cap is actually coming along real fast, probably cause of the more angular shape. All I'm doing really is boolian subtract from boxes to bring out the dettails of the outer hull. It will be light on the texture mapping cause the shadows of the cuts should bring out all the dettails. so far 950 poligons. and I still need to do about 40% of the cuts, so that figure is layable to jump to 1500 easy enough. But it will be hig resolution with lots of fine dettails like I normally do. :(
Lucky I have a good open GL video card and enough ram even by Swiss mountains standard. :D
still I think it will look good.
CougEr
Better than creating life... give life to a creation.
NEW OSIRIS STATION (http://members.optushome.com.au/homs/)
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hey setekh did you add it to my gallery? i cant see it =( minor issue i know since have have my own site but more people that seem them the better heheheh someone (obviously despirate i grant you) might see them and give me a job lol
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:D
Go check your gallery again, please ;)