Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Nico on April 20, 2002, 04:12:09 pm

Title: Times of Rest (render)
Post by: Nico on April 20, 2002, 04:12:09 pm
(http://www.3dap.com/hlp/hosted/ott/variouspics/tauhangar.jpg)

even on a destroyer, there's times when nothing happens and even the fighters stay asleep...

I'm happy, I've achieved to make the fighters look a bit organic ( Tau ships are more or less based on Ancient tech), which I completly failed ingame :(
Title: Times of Rest (render)
Post by: KillMeNow on April 20, 2002, 04:19:01 pm
i would have made the lights red for liek night vission to make it abit more realistic ( iprefer red too) but other than that very very very impresed - NICE ONE!!!!!!!!!!!!
Title: Times of Rest (render)
Post by: Ulundel on April 20, 2002, 04:31:57 pm
Beautiful though there's something I don't like about the ceiling lights.
Title: Times of Rest (render)
Post by: Stunaep on April 20, 2002, 04:34:53 pm
Quote
Originally posted by Ten of Twelve
Beautiful though there's something I don't like about the ceiling lights.


Who cares about the ceiling lights, LOOK AT THIS :jaw: . Ok, the ceiling lights are a bit...wrong, and I still don't see the organic look you refer to. Might be me though.
Title: Times of Rest (render)
Post by: Corsair on April 20, 2002, 05:08:52 pm
Yeah ummmm...WOW! That's awesome! How do you render inside stuff? I only know how to do space and stuff. Yeah, the lights bug me a little but on the whole it's so cool that it doesn't really matter. :yes::yes:
Title: Times of Rest (render)
Post by: Nico on April 20, 2002, 05:17:15 pm
mmh... the ceiling lights? I assume you mean the yellow ones (the white ones are on the wall actually) ? What's wrong with them, you say they're not right but you don't say why :p
Cprsair: inside? well, I do the sme way than for outside views...
Title: Times of Rest (render)
Post by: Corsair on April 20, 2002, 05:23:24 pm
but..but....but HOW??? :confused:
Title: Times of Rest (render)
Post by: Nico on April 20, 2002, 05:35:54 pm
well, I use Max, I put some models, some lightning, some video post effects ( light glows), et voila.
Title: Times of Rest (render)
Post by: an0n on April 20, 2002, 06:12:14 pm
Quote
Originally posted by venom2506
well, I use Max, I put some models, some lightning, some video post effects ( light glows), et voila.

Don't suppose you could explain to me how the hell you get VP to work?
Title: Times of Rest (render)
Post by: Nico on April 20, 2002, 06:18:01 pm
Quote
Originally posted by an0n

Don't suppose you could explain to me how the hell you get VP to work?


yes: I clicked on the button :p
Title: Times of Rest (render)
Post by: an0n on April 20, 2002, 06:19:03 pm
Quote
Originally posted by venom2506
yes: I clicked on the button :p

Very amusing.
Title: Times of Rest (render)
Post by: Nico on April 20, 2002, 06:29:31 pm
Quote
Originally posted by an0n

Very amusing.


I know, I'm very funny :p
But to stupid question... it's like asking how do you use photoshop. If I ask you that, what would you reply? hmm?
Title: Times of Rest (render)
Post by: Ace on April 20, 2002, 08:19:21 pm
Personally I wouldn't have used so much bump-mapping on the fighters and the back wall, having it a bit fuzzy looks better then too sharp.

On the floor, having a clear runway or deck blocks instead of the grating alone, some oil spills, and doo-dads like the "battery pack" and such in the FS1 mainhall would also look like a nice add on.

Other then that, nice ;)
Title: Times of Rest (render)
Post by: Setekh on April 21, 2002, 01:59:36 am
That's fantastic. :):yes: The volumetric yellow lights look good and I would prefer them to red in this particular render, since the idea is rest, not franticness or action. :nod: The place looks great; you even pulled off the dudes standing there... the only thing I can pick that isn't great is where the ladders meet the cockpits, and the low-res maps are really highlighted by the contrast between sinewy ladders and broad, bump-mapped textures on the fighters. :)

I really like this. It's original, if nothing else. :D Well done. :yes:
Title: Times of Rest (render)
Post by: Corsair on April 21, 2002, 10:34:03 am
[SPAM]Heheheh. Venom has 6666 posts[/SPAM]

:devilidea:D:D:D:devilidea
Title: Times of Rest (render)
Post by: aldo_14 on April 22, 2002, 05:23:26 am
Nice.  Although the pilot seems a bit, well, squat. where's the model from?  your own?

Must get back to modelling.....
Title: Times of Rest (render)
Post by: Nico on April 22, 2002, 05:44:09 am
Quote
Originally posted by aldo_14
Nice.  Although the pilot seems a bit, well, squat. where's the model from?  your own?

Must get back to modelling.....


yeah, I did the pilots from scratch ( was too lazy to make a guard variant... ). In a cockpit he looks better coz you don't see much of him :p

for the "squat" thinguy... well, originally, he was a knigth :p I just changed the head and the maps to put him in FS2.
Title: Times of Rest (render)
Post by: Styxx on April 22, 2002, 08:10:08 am
Cool, just one thing: the holes on the grate on the floor are big enough for one of those guys to get his leg stuck into them... :D
Title: Times of Rest (render)
Post by: Nico on April 22, 2002, 12:14:30 pm
Quote
Originally posted by Styxx
Cool, just one thing: the holes on the grate on the floor are big enough for one of those guys to get his leg stuck into them... :D
just pretend there's smaller grids you can't see :p ( I knew about this already, but tiling the thing more looked ugly)
Title: Times of Rest (render)
Post by: Dark_4ce on April 22, 2002, 12:31:36 pm
Sweet render! :D
Title: Times of Rest (render)
Post by: Redfang on April 22, 2002, 01:03:36 pm
Very good! :nod::yes:
 
I like those bump-maps, but those yellow lights aren't best. But it's good. ;)