Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Dilmah G on July 11, 2010, 03:37:41 am

Title: Callsigns
Post by: Dilmah G on July 11, 2010, 03:37:41 am
yoyoyo

So I was FREDing this mission, and changed a capship's callsign (The Phoenicia) to "Tactical", and so I have a send-message-list sexp's going on that reference the Phoenicia, but rather than going "Tactical: Roger that Alpha, the blockade is now in position." and whatever the frak else, it shows up as ": Roger that, etc and so on", and doesn't show the Phoenicia's callsign. Is tactical too many characters? I've also used a #(name here) message sender in another send-message-list, does that confuse it?

TL;DR: Callsigns set in FRED don't show up in mission.

Am I doing something wrong? Has this been reported before? I've used callsigns several times before and this hasn't happened.
Title: Re: Callsigns
Post by: Trivial Psychic on July 11, 2010, 08:13:52 am
Try taking out the colon and see if that helps.  Replace it with a dash or something.
Title: Re: Callsigns
Post by: Dilmah G on July 11, 2010, 08:19:58 am
The actual callsign is "Tactical". I put the colon in because of the way it appears in-game.
Title: Re: Callsigns
Post by: Snail on July 11, 2010, 09:55:28 am
I don't think callsigns work on capital ships... At least they didn't in 3.6.10, might have changed since then.
Title: Re: Callsigns
Post by: Dilmah G on July 11, 2010, 10:09:38 am
Oh, cock and balls! Back to the old fashioned way it is, then.
Title: Re: Callsigns
Post by: Mobius on July 11, 2010, 10:43:54 am
In Warzone, I wanted Admiral Russik's Argo transport to show the Admiral's name as a callsign, and it didn't work. :(
Title: Re: Callsigns
Post by: Goober5000 on July 12, 2010, 07:37:15 pm
It only works on fighters and bombers, by design.  That doesn't explain why it was blank, though.
Title: Re: Callsigns
Post by: Mobius on July 13, 2010, 11:22:17 am
It wasn't blank. I could read the ship's name, only, as if no callsigns were used.
Title: Re: Callsigns
Post by: Dilmah G on July 13, 2010, 11:34:17 am
It showed up blank when I tried.
Title: Re: Callsigns
Post by: Mobius on July 13, 2010, 11:39:49 am
Oh, sorry. I thought Goober was refering to the Warzone problem.
Title: Re: Callsigns
Post by: Goober5000 on July 14, 2010, 03:23:48 am
It wasn't blank. I could read the ship's name, only, as if no callsigns were used.
This is what it's supposed to do.

It showed up blank when I tried.
This is not what it's supposed to do.  Mantis plz.
Title: Re: Callsigns
Post by: Dilmah G on July 14, 2010, 03:56:58 am
Will do after work.
Title: Re: Callsigns
Post by: Aardwolf on July 18, 2010, 01:09:15 am
If this were fixed, it would mean you could have messages which say they're sent from a specific "callsign", but pressing ALT+Y (target whoever sent the last message) would still target the ship associated with that callsign?

/me strokes beard