Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 12, 2010, 10:52:13 am
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Here is the nightly for OS X on 12 Jul 2010 - Revision 6289
Group: Standard
fso-OSX-Standard-20100712_r6289.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100712_r6289.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100712_r6289.md5)
Group: Inferno
fso-OSX-Inferno-20100712_r6289.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100712_r6289.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100712_r6289.md5)
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r6278 | Echelon9 | 2010-07-02 21:48:03 -0500 (Fri, 02 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/lua/lcode.c
M /trunk/fs2_open/lua/ldblib.c
M /trunk/fs2_open/lua/liolib.c
M /trunk/fs2_open/lua/llex.c
M /trunk/fs2_open/lua/loadlib.c
M /trunk/fs2_open/lua/lstrlib.c
M /trunk/fs2_open/lua/lvm.c
Update Lua interpreter to 5.1.4 (patch 2) to fix the following bugs http://www.lua.org/bugs.html#5.1.4
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r6279 | The_E | 2010-07-04 21:28:48 -0500 (Sun, 04 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shiphit.cpp
Introducing new SIF2 flag ("no pain flash") to turn off the pain flash. I guess all the peeps who want to do capship missions can rejoice now.
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r6280 | Goober5000 | 2010-07-05 00:41:57 -0500 (Mon, 05 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/starfield/starfield.cpp
use motion debris in asteroid fields, per Galemp
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r6281 | Goober5000 | 2010-07-05 00:43:08 -0500 (Mon, 05 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
fix a bug noticed by The_E: object types are not bitfields
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r6283 | The_E | 2010-07-06 19:04:32 -0500 (Tue, 06 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shiphit.cpp
Reverting 6279, and making it more intelligently (Thanks Goober for the heads-up)
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r6284 | The_E | 2010-07-06 21:19:06 -0500 (Tue, 06 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/io/keycontrol.cpp
If lock-perspective is active, the perspective should stay locked.
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r6285 | The_E | 2010-07-07 10:27:37 -0500 (Wed, 07 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shipfx.cpp
While the other code that was commented out might be unnecessary, this fvec still needs to be set up properly
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r6286 | Zacam | 2010-07-07 22:35:57 -0500 (Wed, 07 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/projects/Xcode/FS2_Open.icns
From blowfish: Mac Icon update based on: http://www.hard-light.net/forums/index.php?topic=44371.0
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r6287 | Zacam | 2010-07-07 22:51:39 -0500 (Wed, 07 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open
M /trunk/fs2_open/code
M /trunk/fs2_open/code/ai
M /trunk/fs2_open/code/anim
M /trunk/fs2_open/code/asteroid
M /trunk/fs2_open/code/autopilot
M /trunk/fs2_open/code/bmpman
M /trunk/fs2_open/code/camera
M /trunk/fs2_open/code/cfile
M /trunk/fs2_open/code/cfilearchiver
M /trunk/fs2_open/code/cfileextractor
M /trunk/fs2_open/code/cmdline
M /trunk/fs2_open/code/cmeasure
M /trunk/fs2_open/code/controlconfig
M /trunk/fs2_open/code/cryptstring
M /trunk/fs2_open/code/cutscene
M /trunk/fs2_open/code/ddsutils
M /trunk/fs2_open/code/debris
M /trunk/fs2_open/code/debugconsole
M /trunk/fs2_open/code/decals
M /trunk/fs2_open/code/demo
M /trunk/fs2_open/code/directx
M /trunk/fs2_open/code/exceptionhandler
M /trunk/fs2_open/code/external_dll
M /trunk/fs2_open/code/fireball
M /trunk/fs2_open/code/fred2
M /trunk/fs2_open/code/fred2/hlp
M /trunk/fs2_open/code/fred2/res
M /trunk/fs2_open/code/freespace2
M /trunk/fs2_open/code/fs2netd
M /trunk/fs2_open/code/gamehelp
M /trunk/fs2_open/code/gamesequence
M /trunk/fs2_open/code/gamesnd
M /trunk/fs2_open/code/globalincs
M /trunk/fs2_open/code/graphics
M /trunk/fs2_open/code/graphics/gl
M /trunk/fs2_open/code/hud
M /trunk/fs2_open/code/iff_defs
M /trunk/fs2_open/code/inetfile
M /trunk/fs2_open/code/io
M /trunk/fs2_open/code/jpgutils
M /trunk/fs2_open/code/jumpnode
M /trunk/fs2_open/code/lab
M /trunk/fs2_open/code/lighting
M /trunk/fs2_open/code/localization
M /trunk/fs2_open/code/math
M /trunk/fs2_open/code/menuui
M /trunk/fs2_open/code/mission
M /trunk/fs2_open/code/missionui
M /trunk/fs2_open/code/mm
M /trunk/fs2_open/code/model
M /trunk/fs2_open/code/nebula
M /trunk/fs2_open/code/network
M /trunk/fs2_open/code/object
M /trunk/fs2_open/code/observer
M /trunk/fs2_open/code/osapi
M /trunk/fs2_open/code/palman
M /trunk/fs2_open/code/parse
M /trunk/fs2_open/code/particle
M /trunk/fs2_open/code/pcxutils
M /trunk/fs2_open/code/physics
M /trunk/fs2_open/code/playerman
M /trunk/fs2_open/code/pngutils
M /trunk/fs2_open/code/popup
M /trunk/fs2_open/code/radar
M /trunk/fs2_open/code/render
M /trunk/fs2_open/code/scramble
M /trunk/fs2_open/code/ship
M /trunk/fs2_open/code/sound
M /trunk/fs2_open/code/sound/ogg
M /trunk/fs2_open/code/species_defs
M /trunk/fs2_open/code/starfield
M /trunk/fs2_open/code/stats
M /trunk/fs2_open/code/tgautils
M /trunk/fs2_open/code/ui
M /trunk/fs2_open/code/variables
M /trunk/fs2_open/code/vcodec
M /trunk/fs2_open/code/weapon
M /trunk/fs2_open/code/windows_stub
M /trunk/fs2_open/code/wxfred2
M /trunk/fs2_open/code/wxfred2/res
M /trunk/fs2_open/libjpeg
M /trunk/fs2_open/libpng
M /trunk/fs2_open/libpng/scripts
M /trunk/fs2_open/lua
M /trunk/fs2_open/oggvorbis
M /trunk/fs2_open/oggvorbis/include
M /trunk/fs2_open/oggvorbis/include/ogg
M /trunk/fs2_open/oggvorbis/include/theora
M /trunk/fs2_open/oggvorbis/include/vorbis
M /trunk/fs2_open/oggvorbis/lib
M /trunk/fs2_open/openal
M /trunk/fs2_open/openal/include
M /trunk/fs2_open/openal/libs
M /trunk/fs2_open/openal/libs/win32
M /trunk/fs2_open/openal/libs/win64
M /trunk/fs2_open/projects
M /trunk/fs2_open/projects/MSVC_2005
M /trunk/fs2_open/projects/MSVC_2008
M /trunk/fs2_open/projects/MSVC_2010
M /trunk/fs2_open/projects/MSVC_6
M /trunk/fs2_open/projects/Xcode
M /trunk/fs2_open/projects/Xcode/English.lproj
M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj
M /trunk/fs2_open/projects/codeblocks
M /trunk/fs2_open/projects/codeblocks/Freespace2
M /trunk/fs2_open/projects/codeblocks/code
M /trunk/fs2_open/speech
M /trunk/fs2_open/speech/include
M /trunk/fs2_open/speech/lib
M /trunk/fs2_open/speech/lib/i386
M /trunk/fs2_open/zlib
M /trunk/fs2_open/zlib/win32
Added the following (recursively) to the svn:ignore: .ncb, .suo, .user, desktop.ini, thumbs.db.
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r6288 | Sushi | 2010-07-09 08:11:37 -0500 (Fri, 09 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai_profiles.cpp
M /trunk/fs2_open/code/ai/ai_profiles.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/globalincs/def_files.cpp
Added "$big ships manage shields:" AI profile/AI class flag
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r6289 | The_E | 2010-07-10 10:06:33 -0500 (Sat, 10 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/math/staticrand.cpp
Patch for Mantis 2205 (Division by zero in do_random_sidethrust())
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