Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: Topgun on July 13, 2010, 02:57:48 pm
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Okay, so I adopted the AUR for FSopen, first off, is there any dependencies I need to know about?
Secondly, the code for 3.612RC can be compiled for 64bit, right?
Also, should I make inf builds the default, since thats whats recommender now? AFAIK, there is no official INF build in the AUR.
And another thing, right now the package installs the MVPs automatically, should I keep it this way?
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I have made builds on 64bit Ubuntu that seemed to work, and were not 32bit as they wouldn't run on 32bit Ubuntu or other systems. And I believe I remember taylor saying 64bit linux compiling was working fine a while back.
I'd make INF builds the default.
There are quite a few dependencies, if you're installing an existing binary you need quite a few libs, as most are set up for dynamic linking. The Installing FS2_Open on Linux guide on the wiki should list the libs you probably need.
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Ok, with the way I am planing this both the official builds will be compiled and installed to /opt, but it will use the INF build by default, at least until INF merges.
I am going to need links to the 3.6.12 source code, both INF and standard builds.
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The code is the same, you configure it with different flags. Read the compiling for linux guide. There is no 3.6.12 tarball yet. That'll come with the release.
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there is pkg in aur for INF builds from svn, you can look how it's done (http://aur.archlinux.org/packages/fs2_open-inf-svn/fs2_open-inf-svn/PKGBUILD).