Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on July 16, 2010, 11:10:00 am

Title: HTL Arcadia
Post by: mjn.mixael on July 16, 2010, 11:10:00 am
With the big leap forward that has gone into getting old HTL ships done, I figured I would post this.

FreespaceFreak sent me this when I first started work on the cutscene upgrade project. It's his WIP Arcadia in DAE format.

Right now I'm focusing my efforts on EndGame and the Terran Pilot mesh. Anyone willing to take a stab at finishing this one up?

http://www.mediafire.com/?zgujy3wggge (http://www.mediafire.com/?zgujy3wggge)

PS: Hope you don't mind that I posted this FreespaceFreak.

EDIT: Here is ragingloli's version which is much closer to completion. http://freespacemods.net/download.php?view.558 (http://freespacemods.net/download.php?view.558)

I don't much care for ragingloli's circle hole rather than the hexagon.. but I'm not incredibly picky. Whatever finished product ends up in the VPs will end up in the cutscene. Perhaps some sort of merging of styles here? I leave in the hands of the pros.
Title: Re: HTL Arcadia
Post by: The E on July 16, 2010, 11:17:39 am
That looks very nice. Would be awesome if it could be combined with ragingloli's for extra awesome.
Title: Re: HTL Arcadia
Post by: Commander Zane on July 16, 2010, 11:57:27 am
I loved how ragingloli's Arcadia looked.
Title: Re: HTL Arcadia
Post by: The E on July 16, 2010, 12:07:29 pm
As do I, but I can see people not liking the circular hole. If that can be retrofitted, it would be cool.
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 16, 2010, 12:25:19 pm
Can and will :)
Title: Re: HTL Arcadia
Post by: Mobius on July 16, 2010, 12:27:26 pm
Great! :D
Title: Re: HTL Arcadia
Post by: Kolgena on July 16, 2010, 12:28:26 pm
The circular hole would make sense if it was a joint vasudan-terran design, but it isn't. It's FS1 era. Curviness looks incongruous next to blocky things like the Apollo and the Orion.
Title: Re: HTL Arcadia
Post by: mjn.mixael on July 16, 2010, 12:36:12 pm
Yeah.. I'm REALLY gonna push for hexagon shaped hole.
Title: Re: HTL Arcadia
Post by: Kolgena on July 16, 2010, 12:48:20 pm
Can and will :)

You just never stop giving us goodies, do you? Keep up the good work!
Title: Re: HTL Arcadia
Post by: Snail on July 16, 2010, 12:52:09 pm
/me joins the Conservative Hexagon Party.
Title: Re: HTL Arcadia
Post by: Angelus on July 16, 2010, 02:11:36 pm
I totally want the circular hole.

So, for the sake of this community, which seems divided about this matter, do both. This could avoid a Civil War, you'd be a hero!!

The conservative Hexagonists can have their hexagonshaped hole on the station as default HTL, while we, the Imperial Democratic Circulator party, can have the circularshaped ( the better one ) HTL Arcadia as replacement.





Edit: No Rectums in Space!
Title: Re: HTL Arcadia
Post by: The E on July 16, 2010, 02:15:35 pm
That would be my preferred solution as well. We have a lack of really awesome and usable stations, and having two variants of the same basic design would be good.

One thing occured to me though, we really need to have the hexagonal variant, because IIRC there are extensions that are supposed to be put in there.
Title: Re: HTL Arcadia
Post by: Woolie Wool on July 16, 2010, 03:26:56 pm
I totally want the circular hole.

So, for the sake of this community, which seems divided about this matter, do both. This could avoid a Civil War, you'd be a hero!!

The conservative Hexagonists can have their rectumshaped hole on the station as default HTL, while we, the Imperial Democratic Circulator party, can have the circularshaped ( the better one ) HTL Arcadia as replacement.

If your rectum is hexagonal you should consult a physician.
Title: Re: HTL Arcadia
Post by: Rodo on July 16, 2010, 03:28:42 pm
You don't see how that would work right??... it's rounded because it was supposed to spin around.

But they didn't have enough time to finish it :nervous:
Title: Re: HTL Arcadia
Post by: Angelus on July 16, 2010, 03:35:56 pm
I totally want the circular hole.

So, for the sake of this community, which seems divided about this matter, do both. This could avoid a Civil War, you'd be a hero!!

The conservative Hexagonists can have their rectumshaped hole on the station as default HTL, while we, the Imperial Democratic Circulator party, can have the circularshaped ( the better one ) HTL Arcadia as replacement.

If your rectum is hexagonal you should consult a physician.

Duh, i meant hexagons, wasn't talking about anyones rectum.
Dunno why or how the **** that happened.
Title: Re: HTL Arcadia
Post by: Zacam on July 16, 2010, 04:47:47 pm
Actually, if the hole was circular but had the same hexagonal glowmap around it, that would be awesome to me. But the girding you see in the original maps suggests that the hexagon is intentional, wethere because the _couldn't_ make it a circle when it was originally made or because they didn't _want_ it to be a circle is anybody's guess.
Title: Re: HTL Arcadia
Post by: Aardwolf on July 16, 2010, 04:54:55 pm
Perhaps some sort of curvey but mechanical look, like the plated curved section on top of the (admittedly fs2-era) Deimos?
Title: Re: HTL Arcadia
Post by: Woolie Wool on July 16, 2010, 05:12:30 pm
It should be left hexagonal so the GTEX_ extensions will fit properly.
Title: Re: HTL Arcadia
Post by: Mobius on July 16, 2010, 05:13:22 pm
/me joins the Conservative Hexagon Party.

I agree for a variety of reasons.

First of all, the hexagon matches FS1's Terran style perfectly and its popularity among players is impressive enough to make such a radical change odd (not to mention the fact that it won't look like, for example, the Arcadia we see in FS1's Intro cutscene). Secondly, and more importantly I'd say, using a circular hole may cause problems: the hole is used in many campaigns as a place where ships can hide and/or pass through. If we change the overall shape of the hole, weird problems may occur.

It should be left hexagonal so the GTEX_ extensions will fit properly.

That as well.  :nod:
Title: Re: HTL Arcadia
Post by: Droid803 on July 16, 2010, 05:20:35 pm
Hex version for MediaVPs, Round version for modders/fredders, plz.
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 16, 2010, 06:49:12 pm
both versions are planned. Shouldn't be overly hard.
Title: Re: HTL Arcadia
Post by: blowfish on July 17, 2010, 02:50:25 am
overall fs1 terran aesthetics would suggest that such holes would be more angular in nature ... or something like that
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 17, 2010, 02:57:12 am
both versions are planned. Shouldn't be overly hard.

Ooooookay took a closer look at the mesh. The mesh will require severe detail boxing to even run, and running well is iffy. It has over twice the amount of polys of the hatty.

Also, this does not appear UV mapped, or at least I cannot get them to load. If anyone can and can export to .dae, I would heart you.

I'm not saying it cannot be done... I am saying it will hurt.
Title: Re: HTL Arcadia
Post by: blowfish on July 17, 2010, 03:22:49 am
It had textures.  It was never UVMapped though.  Also IIRC the mesh isn't solid.
Title: Re: HTL Arcadia
Post by: Galemp on July 17, 2010, 04:03:24 am
Yeah, I've played around with RagingLoli's Arcadia before, and it wasn't pretty. But the other one looks great. Can we do something with that?
Title: Re: HTL Arcadia
Post by: FreeSpaceFreak on July 17, 2010, 06:01:18 am
PS: Hope you don't mind that I posted this FreespaceFreak.
Heh, that's alright, I had kinda given up on it myself, after failing to come up with anything for the docking plate.
Title: Re: HTL Arcadia
Post by: Kolgena on July 17, 2010, 09:05:24 am
both versions are planned. Shouldn't be overly hard.

Ooooookay took a closer look at the mesh. The mesh will require severe detail boxing to even run, and running well is iffy. It has over twice the amount of polys of the hatty.

Also, this does not appear UV mapped, or at least I cannot get them to load. If anyone can and can export to .dae, I would heart you.

I'm not saying it cannot be done... I am saying it will hurt.

I'm going to guess that it's a high-poly render that hasn't had normals baked yet?
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 17, 2010, 09:36:16 am
Mesh is no where near solid. It could be a render version, but that still doesn't help any.

I'll look into possible finishing freespacefreaks.
Title: Re: HTL Arcadia
Post by: Snail on July 17, 2010, 09:42:31 am
What about Vasudan Admiral or Esarai's versions?
Title: Re: HTL Arcadia
Post by: sigtau on July 17, 2010, 09:57:01 am
What about Vasudan Admiral or Esarai's versions?

I don't think that was even mentioned in the thread previously.  Link plox?
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 17, 2010, 09:59:19 am
Short of VA or Esarai's versions popping up, I wonder If I could combine the finished portions of Ragingloli's to complete the unfinished portions of FreeSpaceFreaks. I can fix the mesh errors (the Hatty is evidence of that) and I can UV map. What cannot do (at least very well) is make good textures from scratch. This project might pull through.
Title: Re: HTL Arcadia
Post by: The E on July 17, 2010, 10:02:00 am
Weren't there textures included in the download for ragingloli's version (This one: http://freespacemods.net/download.php?view.558 )?
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 17, 2010, 10:03:02 am
Yeah.
Title: Re: HTL Arcadia
Post by: Commander Zane on July 17, 2010, 10:27:39 am
Can comparitive screens of the two models be put up at this point?
Title: Re: HTL Arcadia
Post by: The E on July 17, 2010, 10:28:09 am
Yes, that would be a good idea.
Title: Re: HTL Arcadia
Post by: Angelus on July 17, 2010, 11:23:43 am
FSF version:


(http://i653.photobucket.com/albums/uu258/_Angelus_/FS2%20Ships/FSFArcadia.png)



Raginglolis version :


(http://i653.photobucket.com/albums/uu258/_Angelus_/FS2%20Ships/RlolArcadia.png)



and both of them side by side:



(http://i653.photobucket.com/albums/uu258/_Angelus_/FS2%20Ships/Both.png)
Title: Re: HTL Arcadia
Post by: Snail on July 17, 2010, 11:24:30 am
Eh, it's alright.

BUT WHAT ABOUT VA'S VERSION
Title: Re: HTL Arcadia
Post by: Mobius on July 17, 2010, 11:25:22 am
Uhm... definitely needs to be less block-ish, IMHO.
Title: Re: HTL Arcadia
Post by: Commander Zane on July 17, 2010, 11:29:15 am
I still like Ragingloli's more from what I recall, but for the GTA style this model does work better.
Title: Re: HTL Arcadia
Post by: Angelus on July 17, 2010, 11:32:59 am
This seems to be VA's version:


(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Arcadia/Arcadia-HTLWIP11.jpg)


(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Arcadia/Arcadia-HTLWIP10.jpg)





Also, edited previous post, nao with moar Arcadian Goodness.  :D
Title: Re: HTL Arcadia
Post by: The E on July 17, 2010, 11:40:07 am
I don't remember those holes in ragingloli's arcadia mesh....
Title: Re: HTL Arcadia
Post by: Commander Zane on July 17, 2010, 11:43:49 am
Now that I think of it, despite the lack of everything else on VA's Arcadia it looks a lot better than the same part on FSF's.
Ragingloli's still makes for a good Post-Capella redesign.
Title: Re: HTL Arcadia
Post by: Angelus on July 17, 2010, 11:47:23 am
I don't remember those holes in ragingloli's arcadia mesh....

That's the one from the link of the OP, can't do much in hurry to fix those holes.
Does anyone has another version of the Arcadia from Ragingloli? Preferably in .Max or 3DS...
Title: Re: HTL Arcadia
Post by: The E on July 17, 2010, 11:49:23 am
I got this one: http://freespacemods.net/download.php?view.558

There's a 3ds and an obj in there.

When imported into Blender, the 3ds seems broken.
Title: Re: HTL Arcadia
Post by: Angelus on July 17, 2010, 11:52:47 am
I got this one: http://freespacemods.net/download.php?view.558

there's a 3ds and an obj in there.


This is the one i mentioned in in my post.
mjn.mixael posted the link in the first post, i hope there is another version.



EDIT: Added another shot, both versions side by side.


EDIT2:

I got this one: http://freespacemods.net/download.php?view.558

There's a 3ds and an obj in there.

When imported into Blender, the 3ds seems broken.

Both seem to be messed up, as the .obj looks almost the same like the .3DS for me.
Title: Re: HTL Arcadia
Post by: sigtau on July 17, 2010, 12:22:48 pm
I personally think you should take a few of the details from ragingloli's and put it on FSF's, but do that for the Media VPs.  Modders can do what they want with Ragingloli's on its own (which severely degrades performance judging by that amount of detail).
Title: Re: HTL Arcadia
Post by: Hades on July 17, 2010, 12:30:14 pm
Hurm.. I don't see why there are holes, since I used the program the original filetype was associated to. I may have to go dig up both the program and original model again.
Title: Re: HTL Arcadia
Post by: Angelus on July 17, 2010, 01:29:28 pm
Hurm.. I don't see why there are holes, since I used the program the original filetype was associated to. I may have to go dig up both the program and original model again.

Yes please!
What is the source file format? Wasn't ragingloli work with Sketchup?
Title: Re: HTL Arcadia
Post by: Droid803 on July 17, 2010, 01:32:03 pm
He works with Cinema 4D IIRC.
Title: Re: HTL Arcadia
Post by: sigtau on July 17, 2010, 02:51:29 pm
He works with Cinema 4D IIRC.

Yeah, I can confirm this.
Title: Re: HTL Arcadia
Post by: Mobius on July 17, 2010, 03:01:59 pm
I'd take Ragingloli's, but with the circular hole turned back into hexagonal.
Title: Re: HTL Arcadia
Post by: Maverick on July 18, 2010, 02:36:16 pm
I hate feeling like a noob in here, whats the trick to installing RL's arcadia from FSMODS, which files go where in the mediavps/data...
Title: Re: HTL Arcadia
Post by: Angelus on July 18, 2010, 02:38:14 pm
I hate feeling like a noob in here, whats the trick to installing RL's arcadia from FSMODS, which files go where in the mediavps/data...

No need to feel noobish, just ask.


Regarding your question:     Do not even try.

That's just a WIP mesh, it's not finished, not optimized and not remotly ready for ingame usage.
Title: Re: HTL Arcadia
Post by: Droid803 on July 18, 2010, 02:59:36 pm
Does it even have textures?
Title: Re: HTL Arcadia
Post by: The E on July 18, 2010, 03:13:46 pm
Well, there are textures in that download, but the model itself seems to lack mapping data.
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 18, 2010, 03:20:40 pm
So everyone knows, I do intend to get some form of an HTL ARcadia in game. I've drafted up ideas on how I could work the detail boxing to get this puppy playable, and I strongly feel this can work out. That being said, the Hatty is undergoing some updates (its a surprise...) and intend to finish the Hatty before taking on yet another project.
Title: Re: HTL Arcadia
Post by: Flaser on July 18, 2010, 03:21:38 pm
I'd take Ragingloli's, but with the circular hole turned back into hexagonal.

I disagree. It was obvious from the old model, that it was meant to be a circular hole and was only made a hexagon because what polygon limits were in '98.
Title: Re: HTL Arcadia
Post by: Woolie Wool on July 18, 2010, 03:49:12 pm
If they wanted a circle they could've made it 8 or 12 sides. It's not like adding 20 or so polygons would have made a big difference. Besides, there are several extensions to the Arcadia that fit tightly into the hole, so it needs to retain its original shape.
Title: Re: HTL Arcadia
Post by: headdie on July 18, 2010, 03:56:12 pm
I'd take Ragingloli's, but with the circular hole turned back into hexagonal.

I disagree. It was obvious from the old model, that it was meant to be a circular hole and was only made a hexagon because what polygon limits were in '98.

try '96 :p
Title: Re: HTL Arcadia
Post by: The E on July 18, 2010, 04:00:22 pm
Still, the hexagonal shape has not been reworked for FS2, and has been assumed to be what the designers wanted. Changing it, especially given those extensions that were made to fit them, is a bad idea for the mediavps model.
Title: Re: HTL Arcadia
Post by: Galemp on July 18, 2010, 06:51:11 pm
They could have done better for something that big. Hexagonal gun barrels that are meant to be round? Sure. A design element on a centerpiece model that is, by itself, larger than most of the game's other ships? They could have rounded it off if they needed to. Plus the texture mapping and model smoothing backs up the Hex-intention theory.

That said, RagingLoli's model could make a nice post-Capella Arcadia retrofit. :)
Title: Re: HTL Arcadia
Post by: Skarab on July 18, 2010, 07:59:50 pm
While I think a updated Arcadia could be made to look fantastic either way, I have to disagree with the idea that the devs originally wanted the center piece to be hex.  I think, like a few others, that poly limits of the day probably had more to do with that decision than anything.  Design elements around that hex shape were likely put there to offset the low-poly blockiness of it.  I believe that were FS2 being made now by the same devs, with our current crop of available hardware in mind, you wouldn't have seen a Arcadia with a hexagonal opening like that.  I have to believe that they would have ended up with something closer to resembling ragingloli's.  Nevertheless, going with the hex shape isn't necessarily a bad thing.  That can be made to look good as well, so I'm definitely looking forward to see how this turns out.
Title: Re: HTL Arcadia
Post by: Droid803 on July 18, 2010, 08:05:12 pm
Hex for Mediavps, then make a rounded one for people to use if they want to.
So simple, why are people still arguing about it?  :rolleyes:
Title: Re: HTL Arcadia
Post by: Skarab on July 18, 2010, 08:58:03 pm
Doesn't seem like any argument is going on really, just different ideas being tossed around.  Regardless, the idea of having 2 models like that is probably the best route to take, whatever someone's preference between round or hex might be.  Perhaps take an approach similar to the Cain/Lilith, having it essentially the exact same model with the only real difference being that center area.
Title: Re: HTL Arcadia
Post by: Kolgena on July 18, 2010, 09:26:28 pm
While I think a updated Arcadia could be made to look fantastic either way, I have to disagree with the idea that the devs originally wanted the center piece to be hex.  I think, like a few others, that poly limits of the day probably had more to do with that decision than anything.  Design elements around that hex shape were likely put there to offset the low-poly blockiness of it.  I believe that were FS2 being made now by the same devs, with our current crop of available hardware in mind, you wouldn't have seen a Arcadia with a hexagonal opening like that.  I have to believe that they would have ended up with something closer to resembling ragingloli's.  Nevertheless, going with the hex shape isn't necessarily a bad thing.  That can be made to look good as well, so I'm definitely looking forward to see how this turns out.

Following this logic, the Fenris should be made of cones and tubes. Personally, I'd find that distasteful.
Title: Re: HTL Arcadia
Post by: Hades on July 18, 2010, 09:54:01 pm
While I think a updated Arcadia could be made to look fantastic either way, I have to disagree with the idea that the devs originally wanted the center piece to be hex.  I think, like a few others, that poly limits of the day probably had more to do with that decision than anything.  Design elements around that hex shape were likely put there to offset the low-poly blockiness of it.  I believe that were FS2 being made now by the same devs, with our current crop of available hardware in mind, you wouldn't have seen a Arcadia with a hexagonal opening like that.  I have to believe that they would have ended up with something closer to resembling ragingloli's.  Nevertheless, going with the hex shape isn't necessarily a bad thing.  That can be made to look good as well, so I'm definitely looking forward to see how this turns out.

Following this logic, the Fenris should be made of cones and tubes. Personally, I'd find that distasteful.
Depends on how it's done.

Still, the hexagonal shape has not been reworked for FS2, and has been assumed to be what the designers wanted. Changing it, especially given those extensions that were made to fit them, is a bad idea for the mediavps model.
You do know Volition didn't even touch any of the od FS1 models, and that they just ported them over to the FS2 engine, right? I'm just making sure.
Title: Re: HTL Arcadia
Post by: Woolie Wool on July 18, 2010, 10:52:12 pm
While I think a updated Arcadia could be made to look fantastic either way, I have to disagree with the idea that the devs originally wanted the center piece to be hex.  I think, like a few others, that poly limits of the day probably had more to do with that decision than anything.  Design elements around that hex shape were likely put there to offset the low-poly blockiness of it.  I believe that were FS2 being made now by the same devs, with our current crop of available hardware in mind, you wouldn't have seen a Arcadia with a hexagonal opening like that.  I have to believe that they would have ended up with something closer to resembling ragingloli's.  Nevertheless, going with the hex shape isn't necessarily a bad thing.  That can be made to look good as well, so I'm definitely looking forward to see how this turns out.
The Arcadia was a huge (for FS1) model that you would never see more than one of at a time. If they wanted more detail on the tunnel bit, they could've added it, the polycount upgrade required to change the tunnel to 12 sides or so would not have much. They didn't. The texture mapping actually accents the hexagonal shape rather than hiding it, suggesting that it was there by design. The entire way the model is textured draws the viewer's attention directly to the center bit and its hexagonal shape. It's not a "limitation"; it was made that way on purpose.
Title: Re: HTL Arcadia
Post by: blowfish on July 18, 2010, 11:20:03 pm
The genreal aesthetics of fs1 terran ships would suggest that such things would be angular.
Title: Re: HTL Arcadia
Post by: Mongoose on July 18, 2010, 11:23:45 pm
I agree that ragingloli's model looks fantastic, but even putting the center hole aside (I'm in the hexagonal camp, for the record), I think it almost looks too smoothed-over, too render-ish, to be used as a MediaVP model.  It's one thing to smooth out curves that were obviously on the model in the first place (see: just about every Vasudan ship), but reducing everything on the Arcadia to big sweeping curves makes it lose that big blocky FS1-Terran feel that the retail model conveyed.  I'd personally much prefer something like a combination of VA's framework and FSF's overall layout.
Title: Re: HTL Arcadia
Post by: Skarab on July 18, 2010, 11:32:51 pm
Poly limits in a given mission featuring an arcadia wouldn't be broken by a few more polies in the hex section, but making that section nice & round would have looked a bit out of place when all the other ships at that time were pretty blocky overall, terrans in particular.  Back in that day, polycount in a certain scene could get out of hand in a hurry with the average hardware on a pc of the time.  Plus, in this situation, to me it's a showdown between "rule of cool" while at the same time avoiding straying too radically from the original design.  Staying with a hex-shaped center satisfies both of those, as I know without a doubt that maintaining that shape doesn't at all mean a new Arcadia is going to look any less great for that reason alone.  However, if the only thing on the model different was a circular opening as opposed to a hex, that won't come anywhere close to making it unidentifiable for me.  Once again the best idea is one that's already been stated... make one of each.
Title: Re: HTL Arcadia
Post by: mjn.mixael on July 18, 2010, 11:39:55 pm
One of each is cool, but it's easy to request that when we aren't doing the work. I know what it is like to have everyone calling for something that requires a TON of work but may or may not be worth the gain... (Just go read the cutscene upgrade topic).

RgaNoris does some really fantastic work, but we don't want to overwork him. He has a life of his own and should not be at our beck and call whenever we want something our way...

RgaNoris: I would say to only do the round version if you've got the time and/or desire.
Title: Re: HTL Arcadia
Post by: Hellstryker on July 29, 2010, 04:52:57 am
You do realize making a circular and hexagonal hole is not 'a ton of work', right?

Either way, why not make a poll about it?
Title: Re: HTL Arcadia
Post by: The E on July 29, 2010, 04:58:24 am
You .... haven't read the thread, have you?
Title: Re: HTL Arcadia
Post by: mjn.mixael on July 29, 2010, 08:13:12 am
You do realize making a circular and hexagonal hole is not 'a ton of work', right?

You are forgetting everything down the line that needs to happen... Changing the model that much will probably require new UVs, then there is everything involved with the conversion process and getting it into the game.

But if it's really not 'a ton of work'... why don't you do it?
Title: Re: HTL Arcadia
Post by: Rga_Noris on July 29, 2010, 12:00:14 pm
This whole thing is a ton of work. Neither model is anywhere near even smelling like a convertable mesh. Neither is completely UV'ed. Ragingloli's is Hole-O-Riffic. Once I finish that part, I can make the hexagon. But only then.
Title: Re: HTL Arcadia
Post by: Maverick on July 29, 2010, 12:56:25 pm
All i can say is that once either one of the models are complete, round or hex, its going to be sex for the eyes.... this has been a long time coming.
Title: Re: HTL Arcadia
Post by: Nyctaeus on July 29, 2010, 02:13:12 pm
Ok, I'm trying to convert it and I find some bug.
(http://i26.tinypic.com/33xa87m.jpg)
Docking points on the landing plate, from the bottom side. They're seems to be uvmapped from the inner side. I'm not a modeller or uvmapper, so I don't know whether it is a bug but it doesn't look good.
Title: Re: HTL Arcadia
Post by: General Battuta on July 29, 2010, 02:17:18 pm
Ok, I'm trying to convert it and I find some bug.
*snip* Docking points on the landing plate, from the bottom side. They're seems to be uvmapped from the inner side. I'm not a modeller or uvmapper, so I don't know whether it is a bug but it doesn't look good.

I think your answer may lie here.  ;7

This whole thing is a ton of work. Neither model is anywhere near even smelling like a convertable mesh. Neither is completely UV'ed. Ragingloli's is Hole-O-Riffic. Once I finish that part, I can make the hexagon. But only then.

The models aren't finished or ready for conversion.
Title: Re: HTL Arcadia
Post by: FreeSpaceFreak on July 29, 2010, 04:12:44 pm
Ok, I'm trying to convert it and I find some bug.
*snip*
Docking points on the landing plate, from the bottom side. They're seems to be uvmapped from the inner side. I'm not a modeller or uvmapper, so I don't know whether it is a bug but it doesn't look good.
The normals are facing the wrong way, you need to flip them. But indeed, that model is not intended to be used in-game as is, especially the big plate needs more work.
Title: Re: HTL Arcadia
Post by: Nyctaeus on July 29, 2010, 04:47:20 pm
Converted :D
(http://i26.tinypic.com/2h6brcx.jpg)
It's not a bad placeholder. I'm going to import and adapt glowpoints from low-poly Arcadia.
Title: Re: HTL Arcadia
Post by: General Battuta on July 29, 2010, 04:48:54 pm
Unless I've gone blind, that doesn't really look any different from the retail one.
Title: Re: HTL Arcadia
Post by: Snail on July 29, 2010, 04:50:59 pm
You are blind, Battuta. It looks worse.
Title: Re: HTL Arcadia
Post by: Angelus on July 29, 2010, 05:01:14 pm
Maybe i'm blind too, but isn't that FSF's Arcadia with retail/mvps textures?
Title: Re: HTL Arcadia
Post by: Droid803 on July 29, 2010, 05:09:33 pm
And rather bad stretching on the textures, yes.
Title: Re: HTL Arcadia
Post by: Vasudan Admiral on July 29, 2010, 07:45:05 pm
Ok fellas please do not uselessly criticise stuff other people have put a lot of work into. Give suggestions or recommendations for ways to improve it. HLP has few enough UV mappers or general texturers as is, so discouraging anyone going along that path is even more unhelpful than usual.

Betrayal - the use of trim on the model is quite good, which is a lot harder to get right than the larger areas of hull so well done there, but yeah on those larger areas the texture looks a bit confused. In fact it looks like one on the bottom may be a glowmap only rather than an actual texture. I'd suggest going back to the original arcadia and following the general colouration patterns seen there on which large-area textures go where. :)
Title: Re: HTL Arcadia
Post by: Droid803 on July 29, 2010, 07:48:49 pm
Ok fellas please do not uselessly criticise stuff other people have put a lot of work into. Give suggestions or recommendations for ways to improve it.

"fix the stretching, 'specially inside the hole"?
Is there much more to say?

That's the most major issue I see with it (that and that the rest is so dark I can't really tell).
Title: Re: HTL Arcadia
Post by: Vasudan Admiral on July 29, 2010, 10:30:17 pm
Well that's a bit more useful, and is therefore better! :p
Title: Re: HTL Arcadia
Post by: Commander Zane on July 30, 2010, 11:56:25 am
I agree that the textures aren't placed together very well on that model, though it was mentioned last page the uvmap is pretty whacked.
Title: Re: HTL Arcadia
Post by: Galemp on July 30, 2010, 12:07:22 pm
At this stage in the FreeSpace Upgrade Project, it's pretty much mandatory that high-poly models have full UV maps.
Title: Re: HTL Arcadia
Post by: Hellstryker on July 31, 2010, 12:36:33 pm
You do realize making a circular and hexagonal hole is not 'a ton of work', right?

You are forgetting everything down the line that needs to happen... Changing the model that much will probably require new UVs, then there is everything involved with the conversion process and getting it into the game.

But if it's really not 'a ton of work'... why don't you do it?

No, I'm pretty sure the UVs would be mostly preserved save for the hole and area around the hole, unless it's an import/export issue.

Anyway, I'll gladly do it as soon as my main comp is fixed. I've not got anything other than sketchup on here.

On the off chance that I get max to run, it will likely lag so bad that doing anything will be pointless.
Title: Re: HTL Arcadia
Post by: Commander Zane on August 15, 2010, 07:43:30 am
How's the Arcadia doing?
Title: Re: HTL Arcadia
Post by: Mobius on August 17, 2010, 01:59:03 pm
I want it so badly! :)