And to which key will you map it? 0-9 is taken.
This sounds like it could be useful, but possibly more effort than it's worth.
The way it is now, as long as a wing stays mostly close together, a single attack order will carrry over onto all targets nearby; ie. "Attack Cancer 1:" When Cancer 1 is dead, the attackers shift to whatever threat is next-nearest to them. "Defend Gamma 1:" Defenders attack anything hostile within whatever radius of Gamma 1, thus covering all of Gamma wing (as long as they stick together). And if a wing happens to be spread out, you don't want your wing flying back and forth for 4 klicks each way.
I also had the idea of a taunt menu, where below "Reinforcements" you get "Enemy target", which is available if a hostile is targeted and opens up a list of taunts defined in a a table. Taunting an enemy has a chance (defined in ai.tbl for each class, with a default of zero) of having them attack you with a priority of 255 or whatever the absolute maximum is right now.
I also had the idea of a taunt menu, where below "Reinforcements" you get "Enemy target", which is available if a hostile is targeted and opens up a list of taunts defined in a a table. Taunting an enemy has a chance (defined in ai.tbl for each class, with a default of zero) of having them attack you with a priority of 255 or whatever the absolute maximum is right now.
We don't even speak the Shivan's langauge, and there are much more useful methods to use it that would be burned by alerting them to this fact if we did.
I also had the idea of a taunt menu, where below "Reinforcements" you get "Enemy target", which is available if a hostile is targeted and opens up a list of taunts defined in a a table. Taunting an enemy has a chance (defined in ai.tbl for each class, with a default of zero) of having them attack you with a priority of 255 or whatever the absolute maximum is right now.
We don't even speak the Shivan's langauge, and there are much more useful methods to use it that would be burned by alerting them to this fact if we did.
I also had the idea of a taunt menu, where below "Reinforcements" you get "Enemy target", which is available if a hostile is targeted and opens up a list of taunts defined in a a table. Taunting an enemy has a chance (defined in ai.tbl for each class, with a default of zero) of having them attack you with a priority of 255 or whatever the absolute maximum is right now.Well you'd think the GTVA employs pilots who possess the maturity to ignore taunts (can't say the same for the NTF however :P ).
What's wrong with taunting you pathetic descendant of monkeys?
i could see c3- amd c3= being the next two commandsI don't know for english layout keyboards, but in the standard configuration of a german layout keyboard those two keys (ß and ´) are used for increasing/decreasing speed. Not the change while pushed (A/Z), but the permanent one.
This does hold true for English keyboards. Each tap is an increase or decrease of 5% throttle.Quotei could see c3- amd c3= being the next two commandsI don't know for english layout keyboards, but in the standard configuration of a german layout keyboard those two keys (ß and ´) are used for increasing/decreasing speed. Not the change while pushed (A/Z), but the permanent one.
Would the key left of the numbers work? That one isn't used on my keyboard (^ on german layout).
Yeah, no.
Seriously, altering the ingrained commands is NOT a good idea.
Players like me, who have sequences like c31, c38 or c35 memorized will scream bloody murder at such a change.
Yeah, you're true, those sequences are deeply memorized in my head too, but the c311 is just a repetition of the last key (1). c38 wouldn't be changed, but for c35, it could become c355 for protect my target. Anyway, it could be switchable into an option...
I'm okay to post it into the SCP board (I think you mean "The Freespace Upgrade Project", I'm new here so I don't really know all the sections of the forum..), but maybe later, in something like one week ; before posting it, it could be good to accumulate several different ideas for this topic.
I've thought about it some more and I can't honestly support the decision as useful. The circumstances in which an AI-controlled player wing can rapidly overpower their opposite numbers are extremely few, as most missions typically place the enemy AI at a higher level.
True in retail, not in mods. There are also situations (even in retail) where the enemy wing is largely defenseless - for example NTF bombers.
Give the player the ability to easily target entire wings (like when you hotkey a wing). Say you press a key to target a target's wing; the rest are in white brackets, just like a hotkeyed wing.
Make the 'destroy target' etc. recognize that the entire wing is targeted.
Problem solved.
Give the player the ability to easily target entire wings (like when you hotkey a wing). Say you press a key to target a target's wing; the rest are in white brackets, just like a hotkeyed wing.
Make the 'destroy target' etc. recognize that the entire wing is targeted.
Problem solved.
That would not be an acceptable solution; sometimes the player wants to target specific ships in a wing.