Well, I just happened to be playing through the campaign for the first time when I saw this thread, and I just finished it. That was the only real glaring technical problem that I can put my finger on, though there were things that bothered me. Might want to change up the naming conventions, for instance; they were all over the map, drawing from Star Wars halfway through and from World War II towards the end. Also: (Major plot point.) In the mission where the Lucifer first shows up and destroys the GTD Minnow (shades of Blue Planet, anyone?), it doesn't have it's shields. I was able to dive straight at the beam cannons and start shooting them out. I didn't save the Minnow, but I was able to damage the Lucifer.
These campaigns should be able to run natively on FSPort 3. The modpack needs to be carefully gone through to work out what, if anything, needs to be included.
I'm pretty sure that both campaigns can already run on 3.x. I know Shrouding the Light can, and Awakenings should too since it includes its own ships.tbl. It's entirely possible that the modpacks include redundant mods, but that doesn't mean they're incompatible.
If Awakenings is redone, could you make it so that the GTD Iowa doesn't try to drag the GTI Galatea into subspace when it jumps out after being refitted? :lol:
Turn off the mediaVPs. :p Bobboau's Orion includes all sorts of dangly bits that get hung up on the Arcadia.
Also: (Major plot point.) In the mission where the Lucifer first shows up and destroys the GTD Minnow (shades of Blue Planet, anyone?), it doesn't have it's shields.
That must have been the mission! I remember one time in college when my roommate destroyed an unshielded Lucifer in a Valkyrie, with Furies, over the course of about an hour. It was in an unmodified FS1 mission and I thought it was in the main FS1 campaign, but it had to have been this.
It was a pretty incredible achievement, and he got an epic promotion out of the effort too. Sadly, the Lucifer returned in the very next mission.