Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 20, 2010, 05:33:36 pm
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Here is the nightly for OS X on 20 Jul 2010 - Revision 6320
Group: Standard
fso-OSX-Standard-20100720_r6320.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100720_r6320.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100720_r6320.md5)
Group: Inferno
fso-OSX-Inferno-20100720_r6320.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100720_r6320.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100720_r6320.md5)
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r6313 | The_E | 2010-07-17 21:18:40 -0500 (Sat, 17 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/shiphit.cpp
No wonder it didn't really work. I was looking in the wrong array.
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r6315 | The_E | 2010-07-18 21:12:43 -0500 (Sun, 18 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/parse/sexp.cpp
Fix for the "is-ai-class" sexp. Previously, the sexp would compare the given AI class against the ship class' tbl default AI class, which produced erroneous results.
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r6316 | chief1983 | 2010-07-19 10:50:50 -0500 (Mon, 19 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/cfile/cfile.cpp
Per IssMneur, fix the root directory detection on *nix systems.
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r6317 | chief1983 | 2010-07-20 16:59:36 -0500 (Tue, 20 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/sound/sound.cpp
M /trunk/fs2_open/code/sound/sound.h
IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries.
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No wonder it didn't really work. I was looking in the wrong array.
Context please! Something to do with the disabling of the damage-"pain" effect for capship mods, maybe?