Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 20, 2010, 06:45:07 pm
-
Here is the nightly for Windows on 20 Jul 2010 - Revision 6320
Group: SSE2
fso-WIN-SSE2-20100720_r6320.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100720_r6320.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE2-20100720_r6320.md5)
Group: Standard
fso-WIN-Standard-20100720_r6320.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100720_r6320.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100720_r6320.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100720_r6320.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100720_r6320.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100720_r6320.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100720_r6320.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100720_r6320.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100720_r6320.md5)
------------------------------------------------------------------------
r6317 | chief1983 | 2010-07-20 16:59:36 -0500 (Tue, 20 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
M /trunk/fs2_open/code/gamesnd/gamesnd.h
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/sound/sound.cpp
M /trunk/fs2_open/code/sound/sound.h
IssMneur's fix for Mantis #2240, allow gaps after the hardcoded retail sound entries.
------------------------------------------------------------------------