Hard Light Productions Forums

Off-Topic Discussion => Programming => Topic started by: blackhole on July 21, 2010, 11:21:40 am

Title: [Release] PlaneShader v0.9 ALPHA
Post by: blackhole on July 21, 2010, 11:21:40 am
I am not dead, and this is what I have been doing in case anyone cares:

Quote
PlaneShader is a high-speed 2D rendering engine, which at some point will have a lot of really cool features, but right now just has all the basics.

- Image manipulation
- Dynamic optimization
- Grouping and parent/child relationships
- Depth (z-axis)
- Advanced culling
- Tilesets
- Animation
- Sprite animation generation
- GUI system
- Masking
- Particle system (Not GPU based yet)
- Limited shader support as of v0.9
- Gradients
- Vista/win7 Desktop composition

Cooler features like a built in lighting system, per-image shaders and distortion will be put in later after I have a working demo of my game. Keep in mind that this is an alpha test, and while it probably doesn't have any serious leaks or bugs, I would not recommend using it in production.

(http://img695.imageshack.us/img695/7663/psscreen1.th.png) (http://img695.imageshack.us/img695/7663/psscreen1.png)
(http://img823.imageshack.us/img823/3239/psscreen2.th.png) (http://img823.imageshack.us/img823/3239/psscreen2.png)
(http://img819.imageshack.us/img819/1391/psscreen3.th.png) (http://img819.imageshack.us/img819/1391/psscreen3.png)

PlaneShader.zip (http://bit.ly/9ugTSy)
Title: Re: [Release] PlaneShader v0.9 ALPHA
Post by: Polpolion on July 29, 2010, 03:02:25 pm
If it has depth, doesn't that make it a limited 3D engine/2.5D?
Title: Re: [Release] PlaneShader v0.9 ALPHA
Post by: Iss Mneur on July 30, 2010, 04:03:39 pm
If it has depth, doesn't that make it a limited 3D engine/2.5D?
I the context of 2D rendering, I would assume that depth would also be known as layering, which does not make it 2.5D or limited 3D.