Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 21, 2010, 04:30:15 pm
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Here is the nightly for OS X on 21 Jul 2010 - Revision 6323
Group: Standard
fso-OSX-Standard-20100721_r6323.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100721_r6323.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100721_r6323.md5)
Group: Inferno
fso-OSX-Inferno-20100721_r6323.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100721_r6323.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100721_r6323.md5)
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r6322 | chief1983 | 2010-07-21 13:50:19 -0500 (Wed, 21 Jul 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/gamesnd/gamesnd.cpp
Should allow INT_MAX to be visible on POSIX-compliant systems
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