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General FreeSpace => FreeSpace Discussion => Topic started by: the slammer on April 21, 2002, 04:40:48 pm

Title: FS2 'a modern classic'
Post by: the slammer on April 21, 2002, 04:40:48 pm
...according to Gamespot, anyway.  

http://gamespot.com/gamespot/features/pc/gamecollector/041902/index.html

They also say that it's "...a rare find at this point, so consider getting it while you still can."   Sigh.
Title: Re: FS2 'a modern classic'
Post by: TurboNed on April 21, 2002, 04:47:12 pm
Quote
Originally posted by the slammer

They also say that it's "...a rare find at this point, so consider getting it while you still can."   Sigh.


It's a pity too - I wonder why this game sold so poorly - it's one of the few games that I anticiapted so hotly I preordered it.  (Only other games I've done that with were X-Wing Alliance, X-Wing vs. TIE Fighter, Jedi Knight II, and, uh [hangs head]Force Commander[/hangs head].

  --TurboNed
Title: FS2 'a modern classic'
Post by: IceFire on April 21, 2002, 06:23:16 pm
It sold poorly because NOBODY knew about it.  Interplay apparently thought that it was in competition with Klingon Academy and so they supported the franchise game instead of the more original FreeSpace 2.

Another reason why Interplay went down the tubes.
Title: FS2 'a modern classic'
Post by: Grey Wolf on April 21, 2002, 06:36:58 pm
Rather sad really...
Title: FS2 'a modern classic'
Post by: mikhael on April 21, 2002, 07:55:25 pm
Quote
Originally posted by IceFire
....and so they supported the franchise game instead of the more original FreeSpace 2.


Did I miss the original part in the game? It was good, no doubt, but it was about as cliched as it could be. FS1 showed a bit of originality, but FS2 was generally more of the same.
Title: Re: Re: FS2 'a modern classic'
Post by: LtNarol on April 21, 2002, 08:23:15 pm
Quote
Originally posted by TurboNed


It's a pity too - I wonder why this game sold so poorly - it's one of the few games that I anticiapted so hotly I preordered it.  (Only other games I've done that with were X-Wing Alliance, X-Wing vs. TIE Fighter, Jedi Knight II, and, uh [hangs head]Force Commander[/hangs head].

  --TurboNed
:lol:Force Commander!:lol:   :D:ha:
Title: Re: Re: Re: FS2 'a modern classic'
Post by: mikhael on April 21, 2002, 08:56:46 pm
Quote
Originally posted by LtNarol
:lol:Force Commander!:lol:   :D:ha:


I can go one worse. I actually preordered...















Rebellion

Forgive me father, for I have sinned...
Title: Re: Re: Re: Re: FS2 'a modern classic'
Post by: the slammer on April 21, 2002, 09:15:03 pm
Quote
Originally posted by mikhael

Rebellion

Forgive me father, for I have sinned...


Oof...that must've been like a slap in the face.  DAMN YOU LUCASARTS AND ALL YOUR FALSE PROMISES!!!!

(in my opinion, the last really good Star Wars game was TIE Fighter :))
Title: FS2 'a modern classic'
Post by: Corsair on April 21, 2002, 09:32:32 pm
Quote
Originally posted by mikhael
Did I miss the original part in the game? It was good, no doubt, but it was about as cliched as it could be. FS1 showed a bit of originality, but FS2 was generally more of the same.  
Ermmmmm...I point you to the ending. Most games would have figured out some way to make it a "they lived happily ever after" ending, something more along the lines of managing to destroy the Sathanas fleet with a better superweapon. Only FS would have an ending like "and they blew up the star and killed millions upon millions of people, thus ending the second Shivan invasion.
Title: Re: Re: Re: Re: Re: FS2 'a modern classic'
Post by: Alikchi on April 21, 2002, 09:53:54 pm
Quote
Originally posted by the slammer

(in my opinion, the last really good Star Wars game was TIE Fighter :))


Everything up to X-Wing Alliance was fine. Then Episode I came out, and so did Pod Racers and Episode 1: The Game.

Whee.
Title: FS2 'a modern classic'
Post by: CP5670 on April 21, 2002, 10:00:43 pm
FS2 definitely had one of the best and most original plotlines I have seen; the best part was that everything in the game universe fits together so well that it seems quite realistic. Very few games have such a well-designed story that not only draws you in, but leaves you speculating about everything and makes you think further into the universe. (only games that can match FS2 story-wise are Deus Ex and Mission Critical IMHO)

The general gameplay was basically a very polished version of that of earlier space sims, but there are essentially two ways to make a classic game: have lots of original concepts and novel ideas, or take everything that is good in other games and polish it to perfection. In terms of gameplay alone, both FS and FS2; got the second part right.

I think LucasArts' last really, really good SW game was DF2: Jedi Knight, but I have not tried the recently released sequel yet.
Title: FS2 'a modern classic'
Post by: mikhael on April 21, 2002, 10:49:51 pm
Quote
Originally posted by Corsair
Ermmmmm...I point you to the ending. Most games would have figured out some way to make it a "they lived happily ever after" ending, something more along the lines of managing to destroy the Sathanas fleet with a better superweapon. Only FS would have an ending like "and they blew up the star and killed millions upon millions of people, thus ending the second Shivan invasion.

MOST GAMES, I'll grant. Stories don't always end with a tidy, happy ending. I'll direct you to 'The Longest Journey' and 'The Empire Strikes Back', any number of anime and manga, etc. Freespace1 had a great ending, but let's face it, the ending alone doesn't make the game original. Lucas did it years before with ESB. Heck, if you want a closer parallel, the end of Freespace1 was not the 'happily ever after' complete victory you spoke of. In that, Freespace2 was just rehashing the end of Freespace1.

Its a great ending, but its just not enough to make the game 'original'.


Quote
Originally posted by CP5670
FS2 definitely had one of the best and most original plotlines I have seen; the best part was that everything in the game universe fits together so well that it seems quite realistic. Very few games have such a well-designed story that not only draws you in, but leaves you speculating about everything and makes you think further into the universe. (only games that can match FS2 story-wise are Deus Ex and Mission Critical IMHO)

The story was, overall, average. It doesn't come close to Deus Ex, which really, was a rehash of every silly conspiracy book ever (with especial homage to 'Illuminatus!'). Mind you, as Venom will point out to rebut my point: every thing that can be written has. Freespace just happened to rehash all the big, obvious ones. I can deal with that. I just won't call it 'original'.

Quote

The general gameplay was basically a very polished version of that of earlier space sims, but there are essentially two ways to make a classic game: have lots of original concepts and novel ideas, or take everything that is good in other games and polish it to perfection. In terms of gameplay alone, both FS and FS2; got the second part right.


No doubt about it, the gameplay in Freespace 1 and 2 carried the day, making up for the shoddy story, lame voice in-mission voice acting and overall more-of-the-same design. Gameplay won out.
Title: Re: Re: Re: Re: FS2 'a modern classic'
Post by: Stunaep on April 22, 2002, 12:03:52 am
Quote
Originally posted by mikhael


Rebellion

Forgive me father, for I have sinned...


I really need to find the extrem jaw smiley. I mean, c'mon, the rebellion???
Quote
Everything up to X-Wing Alliance was fine. Then Episode I came out, and so did Pod Racers and Episode 1: The Game.


I kinda liked pod racer.
Title: Re: Re: Re: Re: Re: FS2 'a modern classic'
Post by: mikhael on April 22, 2002, 12:55:35 am
Quote
Originally posted by Stunaep


I really need to find the extrem jaw smiley. I mean, c'mon, the rebellion???

I kinda liked pod racer.


I know, Stunaep. I feel great, deep shame.

And Pod Racer is a rockin LAN Party game. :D
Title: FS2 'a modern classic'
Post by: Nico on April 22, 2002, 12:56:19 am
Quote
Originally posted by mikhael
Mind you, as Venom will point out to rebut my point


hey, don't pull me into that, will you?
Title: FS2 'a modern classic'
Post by: mikhael on April 22, 2002, 12:58:41 am
Quote
Originally posted by venom2506


hey, don't pull me into that, will you?


I wasn't, honestly. I was paraphrasing you from an earlier thread, in which we had this exact same argument (re: originality), in order to save you the trouble of actually having to say it. ;)
Title: FS2 'a modern classic'
Post by: Setekh on April 22, 2002, 02:04:38 am
I've sucked myself into FS so much that I can't think of it from a 3rd-person perspective anymore; I never actually thought of FS and FS2 as "original", I simply viewed it as everything there ever was. :D Maybe I should play more games.
Title: FS2 'a modern classic'
Post by: karajorma on April 22, 2002, 02:07:38 am
Quote
Originally posted by mikhael
Its a great ending, but its just not enough to make the game 'original'.


Okay then you want originality in FS2 look at Bosch. You spend the entire game trying to catch him but even at the end of the game despite all the crimes he committed you still can`t definately say that he's the bad guy because there is still the possibility that humans do need an alliance with the shivans to survive.
Title: FS2 'a modern classic'
Post by: WMCoolmon on April 22, 2002, 02:21:35 am
Quote
Originally posted by karajorma


Okay then you want originality in FS2 look at Bosch. You spend the entire game trying to catch him but even at the end of the game despite all the crimes he committed you still can`t definately say that he's the bad guy because there is still the possibility that humans do need an alliance with the shivans to survive.

I think he's a takeoff from Robert E. Lee, myself. He's a good tactician(sp?), is leading a rebellion against the GTVA, and has a Southern accent. He's also trying to get help from the Shivans, while the GTA is getting help from the Vasudans. There are many, many parallels from what I can see.
Title: FS2 'a modern classic'
Post by: phreak on April 22, 2002, 02:12:01 pm
Even though the FS1/2 storylines may have been cliched, the method of presentation was what made the stories original.
Title: FS2 'a modern classic'
Post by: TurboNed on April 22, 2002, 03:16:01 pm
Quote
Originally posted by the Slammer

(in my opinion, the last really good Star Wars game was TIE Fighter)


Well, actually, LucasArts is pulling themselves out of their slump.  Jedi Knight II rocked (not as good as the...errr.....original?  Not as good as Dark Forces 2, but a very good game nontheless.  They've also made some fantastic adventure games.  Curse of Monkey Island, Grim Fandango, Escape from Monkey Island (okay, that was kinda "nyeah"), and as was already stated, X-Wing Alliance wasn't bad either.

True, though, TIE Fighter was definitely one of the best games ever.  Ranked slightly...........above Freespace 2 IMHO.  It gets the extra points for being such an awesome game and being so old.  (-:

Quote
Originally posted by mikhael

MOST GAMES, I'll grant. Stories don't always end with a tidy, happy ending. I'll direct you to 'The Longest Journey' and 'The Empire Strikes Back', any number of anime and manga, etc. Freespace1 had a great ending, but let's face it, the ending alone doesn't make the game original. Lucas did it years before with ESB. Heck, if you want a closer parallel, the end of Freespace1 was not the 'happily ever after' complete victory you spoke of. In that, Freespace2 was just rehashing the end of Freespace1

Its a great ending, but its just not enough to make the game 'original'. MOST GAMES, I'll grant. Stories don't always end with a tidy, happy ending. I'll direct you to 'The Longest Journey' and 'The Empire Strikes Back', any number of anime and manga, etc. Freespace1 had a great ending, but let's face it, the ending alone doesn't make the game original. Lucas did it years before with ESB. Heck, if you want a closer parallel, the end of Freespace1 was not the 'happily ever after' complete victory you spoke of. In that, Freespace2 was just rehashing the end of Freespace1.

Its a great ending, but its just not enough to make the game 'original'.


Okay, so you had the destruction of Capella figured out 5 missions in advance?  Even if the "game ends in a non-happy way" paradigm (wow, I found a usage for that word...is it correct???) wasn't original, the actual ENDING itself was original.  Not a whole lot of movie/games/whatevers end with the bad guys mysteriously destroying the sun....[announcer voice]find out why in the NEXT INSTALLMENT of FREESPACE![/announcer voice].

Quote
Originally posted by PhReAk
Even though the FS1/2 storylines may have been cliched, the method of presentation was what made the stories original.


Heartily agreed.  It was stuff we, as gamers, were not accustomed to seeing in our games.  TIE Fighter was a good game with a great story, but it failed to really suck me into it (took me ~1 year to beat it...but I defeated each and every mission.  Pretty impressive with all those stupid training missions.  ).  X-Wing Alliance took me about a year and a half to beat (neither of those figures is continual playtime - that's just how long it took from the day I bought it until the day I finished it).  Half-Life - one of my favorite games ever took me about a year to finish it.

Freespace?  About 2 weeks.
Freespace2?  Another couple weeks.

Only other games that did that to me?

STVoyager: Elite Force (about 2 weeks)
Jedi Knight 1 & 2 (1 week each)

Those are the games with the immersive, original storylines that suck me in and don't let me go (much to the dismay of my mother).

Oh, and Mikhael...you preordered Rebellion?  You think that's WORSE?!?!  Rebellion at least wasn't completely unplayable due to the stupidity of the guys.  At least I thought the bad part in that one was the micromanagement...which some people can actually find enjoyable.  Force Commander was a game so horribly bad I couldn't even stand to play it with cheats!

And your preordering of Rebellion is nowhere near as bad as a friend of mine....he bought Rebellion off the shelf.  After I told him how bad it was.  While I was standing right next to him, telling him how bad it was.  THAT was bad.  (-:

Okay, I'm signing off for now.
  --TurboNed
Title: FS2 'a modern classic'
Post by: Nico on April 22, 2002, 03:50:33 pm
Tie Fighter  was great, but it sufferers fom a sydrom common to all the Lucas spacesim games: it's ridiculously hard. Ok, I'm not a hotshot, but still. And this is a huge drawback, for me. I hate games I can't finish w/o using invulnerability :rolleyes:
Title: FS2 'a modern classic'
Post by: Sesquipedalian on April 22, 2002, 07:25:07 pm
My personal favorite ship to fly was the actual TIE Fighter itself.  Just two guns and a speedy little engine.  Shields-schmeilds, nothing improves your piloting skills like flying every mission in a TIE Fighter.  I actually had better kill ratios in it than in the TIE Advanced, I believe.
Title: FS2 'a modern classic'
Post by: mikhael on April 22, 2002, 10:04:27 pm
Quote
Originally posted by PhReAk
Even though the FS1/2 storylines may have been cliched, the method of presentation was what made the stories original.


Actually, the presentation wasn't original. It was standard space sim stuff, with story snippets coming as in-flight radio chatter and a series of very good cutscenes. TIE Fighter did exactly the same thing.

There's not a single thing original about Freespace except that they ended the last game on a down note with a supernova. The supernova-as-cliffhanger was pretty groovy. Other than that? More of the same, but coordinated pretty well.

Turbo Ned, you're right. That's much worse. Your friend should have his computer license taken away.
Title: FS2 'a modern classic'
Post by: ZylonBane on April 22, 2002, 10:23:50 pm
Sheesh, and I thought *I* was a crank!
Quote
Originally posted by mikhael
Freespace2 was just rehashing the end of Freespace1.
False. At the end of FS1, the GTA successfully destroyed the Shivan's most powerful weapon, accidentally sealing off Earth in the process. At the end of FS2, the GTVA intentionally sealed off Capella, since there was no freakin' way they could defeat the armada of Sathanases. And it turned out that the GTVA wasn't even the Shivan's target.
Quote
The story was, overall, average. It doesn't come close to Deus Ex
Considering that Freespace is a pure space combat sim, and Deus Ex is a plot-driven role-playing game... you think you could have said anything more screamingly obvious here?
Quote
the gameplay in Freespace 1 and 2 carried the day, making up for the shoddy story, lame voice in-mission voice acting
A paragraph ago the story was "average", and now suddenly it's "shoddy"? Trying to dodge around and make yourself a harder target for the troll-snipers? And the voice acting in FS2 is about as good as it gets. They had well-known Hollywood talent doing some of the voices. While Red Faction had exceptionally lame voice acting, Freespace most assuredly does not.
Title: FS2 'a modern classic'
Post by: Shiva Archon on April 22, 2002, 10:33:46 pm
Personally, I really liked all of the FS2 voice acting, even the persona stuff you hear constantly sounded good.  And all the mission-specific stuff was done exceptionally well too, notably Snipes.

"I can live with being a pawn if the game makes sense!"

"Don't kid yourself, we're the ones being hunted pilot."

"Stop laughing there copilot!"

Ahh, good stuff
Title: FS2 'a modern classic'
Post by: mikhael on April 22, 2002, 10:50:38 pm
I don't know why I bother, but...

Quote
Originally posted by ZylonBane
Sheesh, and I thought *I* was a crank!

Yes, you are.

Quote
False. At the end of FS1, the GTA successfully destroyed the Shivan's most powerful weapon, accidentally sealing off Earth in the process. At the end of FS2, the GTVA intentionally sealed off Capella, since there was no freakin' way they could defeat the armada of Sathanases. And it turned out that the GTVA wasn't even the Shivan's target.

End of Freespace 1: We don't know who they are, or why they were there, and we fought them. We got away, just barely, losing something precious in the process.
End of Freespace 2: We don't know who they are, or why they were there, and we fought them. We got away, just barely, losing something precious in the process.

Quote

Considering that Freespace is a pure space combat sim, and Deus Ex is a plot-driven role-playing game... you think you could have said anything more screamingly obvious here?

Open your eyes and read again. I didn't compare Freespace to Deus Ex. I responded to CP5670 saying that Freespace's story stood up there next to Deus Ex. Your aim is off, pilot.

Quote

A paragraph ago the story was "average", and now suddenly it's "shoddy"? Trying to dodge around and make yourself a harder target for the troll-snipers?

You are correct. Please change the former 'average' to the latter 'shoddy' to bring the post completely in line. Thank you for pointing out the inconsistency.

Quote

And the voice acting in FS2 is about as good as it gets. They had well-known Hollywood talent doing some of the voices. While Red Faction had exceptionally lame voice acting, Freespace most assuredly does not.

Freespace's celebrity voice acting was confined to cutscenes and briefs. I think if you will go back and read, you will find that I addressed that. That doesn't fix the patheic voice acting in mission (they all sounded bored most of the time, with a few notable exceptions, like 'Dive dive dive' etcetera). Having a Baldwin do an intro voice over doesn't save a game. If I were to look for a game with good voice acting, I'd have to head on over to the Looking Glass Studios collection and point out games like Thief and Thief2 and System Shock2, where the voice actors actually portrayed some emotion and depth.

All in all, as I said, the game is a collection of rehashed components coordinated pretty well to make a pretty good game.
Title: FS2 'a modern classic'
Post by: TurboNed on April 23, 2002, 01:20:01 am
Ohhhhh, look.  I'm starting to see two-dimensional geometric figures whose shapes are defined by all points equidestant from some arbitrary point!

It's very pretty....

  --TurboNed
Title: FS2 'a modern classic'
Post by: Setekh on April 23, 2002, 03:57:51 am
Quote
Originally posted by TurboNed
Ohhhhh, look.  I'm starting to see two-dimensional geometric figures whose shapes are defined by all points equidestant from some arbitrary point!

It's very pretty....

  --TurboNed


(http://www.3dap.com/hlp/staff/setekh/braincycle_small.gif)?
Title: FS2 'a modern classic'
Post by: NotDefault on April 23, 2002, 05:14:38 am
Quote
Originally posted by TurboNed
Ohhhhh, look.  I'm starting to see two-dimensional geometric figures whose shapes are defined by all points equidestant from some arbitrary point!

It's very pretty....

  --TurboNed


Like this?

[SIZE=100]O[/SIZE]
[SIZE=100]O[/SIZE]
[SIZE=100]O[/SIZE]

Erm, now on to the actual topic :).  I like the voice acting in FS and FS2.  While it may sound a little unemotional, I think that adds to the feel of the games.  Then again, it is emotional sometimes (Oh my god, it's the Lucifer!) when it would contribute to the overall effect.
Title: FS2 'a modern classic'
Post by: the slammer on April 25, 2002, 10:09:36 pm
I'm gonna agree with Zylon on the voice acting subject.  Sure, the voice actors may have been a bunch of C-list (at best) Hollywood talent, but they got the job done, meaning there was no point in the game where the voice acting reminded me it was a game.

I didn't find that the in-mission actors sounded bored all the time, either.  They sounded just like I expected them to, actually.
Title: FS2 'a modern classic'
Post by: CP5670 on April 26, 2002, 12:59:56 am
LOL mik, you should know better than to say anything bad about a game on a forum for that game. :D :D (I'm not going to argue with you any further here as we all have our likes and dislikes when it comes to these things, but I have gotten more out of FS2 and been more impressed by it overall than any other game in my life)

The voices sounded fine to me though; as slammer said, they never really felt like acting and sounded like a realistic situation, which was what they were supposed to accomplish. ;)
Title: FS2 'a modern classic'
Post by: aldo_14 on April 26, 2002, 04:52:52 am
Freespace 2 still has the best voice acting of any game I have, IMHO.

And I vastly prefer the sequel over the original, possibly because I got FS2 beforehand.   It just seems to have more drama for me...the mission where you escort 2 Tritons to rendezvous with the Warspite in Gamma Draconis is still one of the most visually atmospheric things I've played......
Title: FS2 'a modern classic'
Post by: TurboNed on April 26, 2002, 05:11:08 am
Quote
Originally posted by Setekh


(http://www.3dap.com/hlp/staff/setekh/braincycle_small.gif)?


The conversation was going in circles.  (-:

  --TurboNed
Title: FS2 'a modern classic'
Post by: aldo_14 on April 26, 2002, 06:30:52 am
Quote
Originally posted by Setekh

(http://www.3dap.com/hlp/staff/setekh/braincycle_small.gif)


AAggghhh :eek:

Have a little thought for the hungover, eh Setekh? :p
Title: FS2 'a modern classic'
Post by: FSW on April 27, 2002, 04:47:19 pm
I was actually looking for X-Wing Alliance when I found out that Freespace 2 existed. I already had FS1 and asked myself why I didn't know about FS2.
Both classics.
Title: FS2 'a modern classic'
Post by: Mr. Vega on April 27, 2002, 05:31:38 pm
The one origional thing that distinguished Freespace 1 & 2 was the interface. Here's a quote from Gamespot:

Quote
The customizable interface of Descent: Freespace is outstanding - easily the best yet seen in the genre. The interface was clearly designed to make useful information, such as the status of escorted ships, the direction and the distance of approaching missiles, mission objectives, and the condition of your wingmen, constantly available on your screen. Find some of that information unnecessary or obstructive? Then remove it from the interface entirely, or set it to only appear when there is a change in its status. You can also change the color of the interface and control its relative brightness. Descent: Freespace's interface is among the best I've seen in any game.
Title: FS2 'a modern classic'
Post by: mikhael on April 27, 2002, 08:50:19 pm
Quote
Originally posted by Mr. Vega
The one origional thing that distinguished Freespace 1 & 2 was the interface.
 

It's not original (come on? A hud? Original?) but it is the single best HUD ever put together in a game. I dislike some of the elements in it, but what really sets it off is the customizability of it.
Title: FS2 'a modern classic'
Post by: Galemp on April 27, 2002, 09:55:53 pm
Not to mention the comm menu. Thank God for the comm menu! Now if only the AI were better... ;)
Title: FS2 'a modern classic'
Post by: VW-Dynamo on April 27, 2002, 09:57:28 pm
Quote
Originally posted by venom2506
Tie Fighter  was great, but it sufferers fom a sydrom common to all the Lucas spacesim games: it's ridiculously hard. Ok, I'm not a hotshot, but still. And this is a huge drawback, for me. I hate games I can't finish w/o using invulnerability :rolleyes:


X-Wing was hard, but I thought all of the subsequent LucasArts flight sims, including TIE Fighter, were much easier.
Title: X-Wing Alliance
Post by: NotDefault on April 27, 2002, 10:36:38 pm
As pretty much my introduction to the space sim genre (I had never really paid much attention to them), I bought X-Wing Alliance, since it got really positive reviews.  That game is insane difficult.  It's ridiculous.  I played on easy and I was still getting killed off over and over in missions... not to mention that the first mission flown for the Rebel Alliance is one of the hardest in the game due to horrible level design. :sigh:

Then I bought FS and FS2, so I'm happy now. :nod:

They have reaffirmed my belief that I cannot possibly suck that badly at an entire genre.
Title: FS2 'a modern classic'
Post by: Setekh on April 28, 2002, 12:38:24 am
Quote
Originally posted by TurboNed
The conversation was going in circles.  (-:


Oh... I knew that... ;) Sorry, I was focusing on the "pretty" bit... :D

Quote
Originally posted by aldo_14
AAggghhh :eek:

Have a little thought for the hungover, eh Setekh? :p


Apologies, sir... ;)
Title: FS2 'a modern classic'
Post by: Carl on April 28, 2002, 01:59:48 am
i'm pretty sure this article was posted about a year ago on the VBB
Title: FS2 'a modern classic'
Post by: Su-tehp on May 01, 2002, 12:38:20 pm
Slightly tangental topic: Ok, I'm gonna brace myself for the inevitable flames here as I say this:

I bought Rebellion off the shelf when it first came out.

And I actually enjoyed playing it.

*ducks and braces for flames *

*peeks head out when nothing happens*

*stands back up*

Ok, then. Yeah, I really did enjoy this game. People complained about the interface, but I never really had a problem with it. Just a week after I bought Rebellion, I read a review in a gaming magazine (maybe it was CGW?) that said that the Rebellion interface was horrible, unwieldy and completely counter-intuitive. My jaw hit the floor when I rad that because I thought the reviewer couldn't have been more wrong.

Rebellion lost its appeal once I kept beating the computer AI on the highest difficulty. Come to think of it, I didn't lose to the computer even once. The micromanagement actually did appeal to me. The graphics were lackluster (especially the space combat stuff), but managing resources and logistics was quite fun.

But my main complaint about Rebellion was that it was too easy. If it had been possible for me to lose to the computer, it would have been much more enjoyable.

I also want to say that I NEVER bothered with Force Commander. Once I saw the reviews that showed pictures of the control interface take up a full THIRD of the screeen (Jesus Christ, Blizzard's Starcraft had a WAY better interface than that and it came out at least a year before Rebellion!), I decided that FC wasn't worth the price of the cardbord box it was in.

X-wing (the original) and Tie Fighter were both great games. But LucasArts then made a HUGE mistake in their subsequent space sim games that both FS games managed to avoid:

When LucasArts made X-Wing vs. Tie Fighter, they made turning your fighter contingient on your velocity, i.e. the faster you're going, the slower you turn.

This one change from the original games RUINED X-Wing vs. Tie Fighter AND X-Wing Alliance. As a result of this change, every time you need to change your direction, you have to slow yourslf down and turn your ship into a sitting duck. By completely changing the flying dynamic, LucasArts made their space sim games unplayable.

LucasArts forgot the first rule of business marketing: If it's not broke, DON'T FIX IT!

It is this mainly reason (but there are others) that I feel that the FS games are products truly above and beyond the caliber of the LucasArts space sims. (I'll debate Origin's Wing Commander games another time.)

As I end this rant, I just want to leave a little something behind for the folks at LucasArts.

*farts in general direction of LucasArts Game Studios*

Thank you for your time.

(Note from Management: The above rant does not preclude me from purchasing Jedi Knight 2: Jedi Outcast (contingient upon favorable reviews, of course), nor will complaints about management of the Star Wars franchise preclude me from watching Episode 2: Attack of the Clones in the theater on May 16. Just FYI ;) )
Title: FS2 'a modern classic'
Post by: Galemp on May 01, 2002, 04:56:26 pm
Well, so long as we're asserting ourselves:

I liked Force Commander. Granted, it was the only RTS I've ever played, but I enjoyed it. The controls were clunky, yes, and there were graphics problems, but I think it was worth it to watch a squad of four AT-STs fully animated in 3-D march to a Rebel base and release a stormtrooper attack force. I don't know how it compares to other RTS games, but I liked it. :p
Title: FS2 'a modern classic'
Post by: Corsair on May 01, 2002, 05:01:23 pm
Thank you Su-tehp for making me feel incredibly stupid. I never beat Rebellion. Not once. I lost a few times and the others I just didn't have the patience to finish. :mad:
Title: FS2 'a modern classic'
Post by: the slammer on May 01, 2002, 05:04:46 pm
Quote
Originally posted by GalacticEmperor

 Granted, it was the only RTS I've ever played...


:jaw:
Title: FS2 'a modern classic'
Post by: Sesquipedalian on May 01, 2002, 08:34:55 pm
Quote
Originally posted by Su-tehp
When LucasArts made X-Wing vs. Tie Fighter, they made turning your fighter contingient on your velocity, i.e. the faster you're going, the slower you turn.

This one change from the original games RUINED X-Wing vs. Tie Fighter AND X-Wing Alliance. As a result of this change, every time you need to change your direction, you have to slow yourslf down and turn your ship into a sitting duck.


Actually, maximum maneuverability occured at 1/3 and 2/3 throttle settings, with none and full throttle settings being the least maneuverable.  Half open throttle was somwhere in between.  My general rule was to dogfight at 2/3 throttle.  It was very playable that way.  

Of course, the paucity of missions and plot in XvT was a major downside to the game, and I lost interest rather quickly.  I never tried XWA, mostly because of the lackluster experience that was XvT.
Title: FS2 'a modern classic'
Post by: Galemp on May 01, 2002, 10:49:32 pm
Not to mention the cap ship explosions...

*blam blam* *poof!*

:lol:
Title: FS2 'a modern classic'
Post by: Su-tehp on May 02, 2002, 11:49:15 am
Quote
Originally posted by Corsair
Thank you Su-tehp for making me feel incredibly stupid. I never beat Rebellion. Not once. I lost a few times and the others I just didn't have the patience to finish. :mad:


D'oh!:doh: Sorry, Corsair, I really didn't mean to make anyone feel stupid about not finishing Rebellion. You're right, though, it IS a game that requires a fair amount of patience. The only way I could win if I was the Empire was to capture and put a garrison on EVERY planet on the map in order to find Mon Mothma and Luke Skywalker and the Rebel HQ. Since all three of those things migrate/move all over the galaxy without staying in one place, the only way to win the game is to leave them nowhere to go.

Needless to say, this requires ALOT of extra game time, which in turn requires a fair amount of patience.

I preferred playing as the Rebels. I found that the best way to take Imperial planets was to incite uprisings (using my best spies like Han Solo et al.) on Imperial worlds that had a lot of resources and had an Imperial garrison to keep the population in line. Then once the uprising was underway, I would slowly use my agents to sabotage/destroy pieces of the garrison (one regiment at a time). Remember, when an uprising occurs on a planet, it can take anywhere from 4 to 6 regiments to suppress it. If there are less than the required number of regiments on a revolting planet, it will be impossible to suppress the uprising. Once I managed to destroy the entire garrison with my spies, the uprising would end and the planet would then shift loyalties to my side! Voila! Instant Rebel high resource fully developed planet!

Is that cool or what?

Of course this strategy can take anywhere from 20 to 50 turns to complete, but usually I would be doing this to several planets at once, so the time investment is well worth it.

Hope this tip helps. I got more advice if you need it; all you gotta do is ask. ;7
Title: FS2 'a modern classic'
Post by: Nuclear1 on May 02, 2002, 12:09:15 pm
Star Trek and Star Wars have been taken and beat into any sort of product imaginable (movies, tv (S.T at least), toys, games, heck... even little electronic BANKS!). FreeSpace deserves more of a chance. Sci-Fi Sim of the Year Edition.... Very few good StarWars/Star Trek games coming out (last good Star Trek was Bridge Commander).
Title: FS2 'a modern classic'
Post by: Windrunner on May 02, 2002, 12:12:47 pm
I have just one question to mikahel:


If you really have that mutch bad pointers about FS2 then why the hell are you playing the game??
Title: FS2 'a modern classic'
Post by: the slammer on May 02, 2002, 06:32:19 pm
Quote
Originally posted by nuclear1
(last good Star Trek was Bridge Commander).


Last good Star Trek game, and most recent Star Trek game too!

:rolleyes: :D
Title: FS2 'a modern classic'
Post by: mikhael on May 02, 2002, 08:15:51 pm
Quote
Originally posted by Windrunner
I have just one question to mikahel:


If you really have that mutch bad pointers about FS2 then why the hell are you playing the game??

First allow me to quote myself (with added emphasis:
Quote

Did I miss the original part in the game? It was good, no doubt, but it was about as cliched as it could be. FS1 showed a bit of originality, but FS2 was generally more of the same.

Now, to answer your question:

At what point did I ever say the game was bad? Hell, at what point did I say I was playing the game (if I were, it'd be the third or fourth time, I'm not as into as most here). I like the game but I'm not here to play the game, mainly.

I came to Hard Light because of Independence War 2. I like to mod IW2 but no one seems to want to play it. Hey, I can deal with that. So here's this great community dedicated to gaming, and Freespace in particular and what's more, some of the community like my work (Narol, I'll never know what posesses you). When interest in Iwar2 died out, I'd have left and spent all my time with the INA-IWAR folks, but for a few people: Venom, Thorn, Steak and Warlock. Steak's warm welcome kept me here, Venom's debating kept me here, Thorn's sense of humor and general silliness kept me here, and Warlock's general cool attitude kept me here.

You know what else? I have an ego. I like it when other people like my work. I appreciate the appreciation. I get a thrill seeing some of my work come to life in the hands of others. I like working with people on projects like the Raynor. I like making things that other people value. I like to contribute.

I love space sims. I've enjoyed every single one I've played. I criticise them all, however. I criticise Freespace freely. It has deficiencies. Those deficiencies can be corrected, or minimized by modders (and now by programmers, with the source code). I might not play the game much, but I spend a lot of time thinking about it. When they are released, I'll play Reciprocity and Over The Top and Narol's 158th. I'll especially play Narol's campaign, because I get to see the things I've done brought to life.

Finally, no one does anyone or anything any good by glossing over failings. You don't like the ship designs in Freespace? Well then, make better. You don't like the engine? Write a better one. You don't like story work? Write a better one. I can't write a story, and I can't improve the engine, but I can contribute ship meshes and advice or wisdom or opinions.

Is that a clear enough answer to your question?

[edit]Sorry, Thorn. I didn't mean to leave you out of the Who's Who list up there. You kick ass.[/edit]
Title: FS2 'a modern classic'
Post by: TurboNed on May 03, 2002, 01:05:52 am
Quote
Originally posted by Sesquipedalian


Actually, maximum maneuverability occured at 1/3 and 2/3 throttle settings, with none and full throttle settings being the least maneuverable.  Half open throttle was somwhere in between.  My general rule was to dogfight at 2/3 throttle.  It was very playable that way.  

Of course, the paucity of missions and plot in XvT was a major downside to the game, and I lost interest rather quickly.  I never tried XWA, mostly because of the lackluster experience that was XvT.


This "feature" strongly bugged me as well - the "physics" behind it isn't even laughable - it's plainly beyond completely totally absurd.  And for the record, the turning rate is maximized at 1/3rd throttle - REGARDLESS of energy allocated to engines.  So they're not even claiming that your turning rate is based on your speed - ('cause you can allocate all your thrust to your engines, cut to 1/3rd throttle, and turn on a dime, punch the throttle back up, and put the energy back into L and S without losing much speed), turning rate is based on where the little lever in your ship is stuck at.

Anyway, I got used to it, mapped joystick buttons to 1/3rd and full throttle, and learned to kick peoples' butts with it (though for some odd reason, I'm way better at MP XvT than MP XWA).

And for the record, XWA had a pretty dang good SP campaign IMHO.  Even if it was flawed.  FS2 was definitely WAY better.  (-:

Totally Games and LucasArts have teamed up to make another sim (though it's aerial WW2 combat this time.  Again (remember SWOTL?))...maybe they'll get this one right.  (-:

Now....if only I can fly an X-Wing against some Yuuzhan Vong with convincingly-made Dovin Bassals (sp?).  Ahhhhhhhh, for that day wait I.  Or something.

  --TurboNed