Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Joey_21 on April 21, 2002, 07:04:42 pm
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Project: FS2SLA - Free Space 2 Ship Loadout Animations...
I'm thinking about opening a brand new project based on a tutorial I made nearly a year ago. I think it would be nice for people to be able to request ship loadout animations for custom ships. If I can recruit enough trainees of this tutorial (http://denebsystem.cjb.net/tutorial_01.html) then I think I could head this up. :)
Right now I think I'm the only one who can make full frame animations almost like the ones [V] made. :(
Questions? Comments? Like the idea? Want to volunteer? Post here. :)
BTW: Has anybody even actually completed anything good out of the tutorial - I'd really like to know if you have. :nod:
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Originally posted by Joey_21
Project: FS2SLA - Free Space 2 Ship Loadout Animations...
I'm thinking about opening a brand new project based on a tutorial I made nearly a year ago. I think it would be nice for people to be able to request ship loadout animations for custom ships. If I can recruit enough trainees of this tutorial (http://denebsystem.cjb.net/tutorial_01.html) then I think I could head this up. :)
Right now I think I'm the only one who can make full frame animations almost like the ones [V] made. :(
Questions? Comments? Like the idea? Want to volunteer? Post here. :)
BTW: Has anybody even actually completed anything good out of the tutorial - I'd really like to know if you have. :nod:
Bobboau can do the proper animations, with material effects, lighting and everything - except for the glowing wireframes, to my knowledge... :nod:
I'd show you some examples but then I'd have to kill you. ;)
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yup, give me a model and a day to render it and you'll have a loadout animation, I'll even give an archive of the sceen to show everything I did,
and include my convertion tools
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Originally posted by Bobboau
yup, give me a model and a day to render it and you'll have a loadout animation, I'll even give an archive of the sceen to show everything I did,
and include my convertion tools
:cool: How about doing the SF Dragon... for fun.
BTW: Does it actually take a whole day to render it? :confused:
Edit: Heh, I realised that what I'm trying to bring together is called FS2 SLAP (Free Space 2 Ship Loadout Animation Project). :D
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here's the archive (http://freespace.volitionwatch.com/blackwater/dragonload.zip) I'm rendering it out now, it's taking less time becase I'm useing a diferen't set of shaders, normaly I'd use conductor and chrome, but I'm useing the environment map this time
I have also used a post-processing filter to make it glow
I'll post to the complete ANI when it's done (I'll include the convertion tools with that)
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there (http://freespace.volitionwatch.com/blackwater/drld.zip)
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Pretty impressive :yes:
But it's not exactly the result I was looking for. ;)
It looks like the ship is sinking through the green grid.
To get a better idea of what I'm looking for from the project click here (http://denebsystem.cjb.net/sseros01.zip) to see a product of my tutorial. :)
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ya, there seems to be a bit of a weird rendering bug in this one, first time this has happened so I'm not sure why it's happening
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that ani of you're isn't bad (particularly the first bit),
but I like my material and post-processing effects better :D
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A way to sort of *combine* the two together would make it even better.
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Very interesting ;)
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well mine is done entierly in truespace,
the only thing after that is a batch convertion in PSP and a run through bright then it's off to anibuild,
the main goal of my system is to make the ANI building proces as automated as posable,
I'm not sure there is a way to fuse these two systems together, but you have the source files for it, I'm sure you'll figure something out (you do have TS4.2, right)
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Yes, I have Truespace 4.2...
A problem with it all being done in Truespace is that it's an expensive program and not many can afford it. The project would have very few staffers (although TS 4.2 would probably cut down some of the tediousness and time). On the other hand, it's a heavy memory user. I'll have to look more into this.
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I'm rerendering it now, the rendering bug seems to have mysteriusly gone away
as will I as work starts in ten minutes
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I would post the updated vertion but VW and it's servers are down