Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on July 27, 2010, 06:28:58 pm
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All are done.
Here's images and download links. They still need to be converted.
Rockeye - Needs Conversion (http://www.mediafire.com/?anndt2oba7akr8o)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-4.jpg)
Tornado - Needs Conversion (http://www.mediafire.com/?thxhcrisbptb2b6)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-5.jpg)
Infyrno - Needs Conversion (http://www.mediafire.com/?3p3rhybyk9dkml1)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview.jpg)
Tag-A - Needs Conversion (http://www.mediafire.com/?f71sgy95f0x1flc)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-6.jpg)
Tag-B - Needs Conversion (http://www.mediafire.com/?f46asn9snsfacq0)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-1.jpg)
Tag-C - Needs Conversion (http://www.mediafire.com/?8r92vi3132p4sq8)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-2.jpg)
Cyclops - Needs Conversion (http://www.mediafire.com/?j30rjw0ti5lmdc5)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-3.jpg)
Tempest - Needs Conversion (http://www.mediafire.com/?1q3q1qnydaem6o3)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-7.jpg)
Trebuchet - Needs Conversion (http://www.mediafire.com/?mimzhq395a9t75k)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-8.jpg)
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YYEEEEAAAAAAAAAAAHHHHH!!!!!
This looks seriously awesome. I've yet to see it in game, but it does look a little bit too blue.
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I tried to match the colors to the tech ANI... in the end though the colors can be changed quite easily. RgaNoris (our resident hero) is currently getting it-game.
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good work :D
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Converted and working.
http://www.mediafire.com/?pos251ay2bps34s
EDIT Scaling and orientation FIXED BIZNATCHES!
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Nice :D
Though smoothing looks a little weird in some areas, at least in the render.
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Woops... looks like one of the axis needs to be flipped for the tech room model as it stands on end and rotates.
It also seems that the in-mission model needs to be scaled up. I could be wrong though.
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I notice the tech room bit, and to be honest I think it looks better. But ill change it. And scale is tiny... OOPS!
FIXED: http://www.mediafire.com/?pos251ay2bps34s
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Converted and working.
http://www.mediafire.com/?vqio2g066wjv2jk
EDIT Scaling and orientation FIXED BIZNATCHES!
Thanks!!! and thanks Mix!!! ;) ;) ;) ;) ;) Exelent job, Masteer!! :D :D :D :D :D :P
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I kinda got on a roll here so I just kept going tonight. I don't know what other missiles need HTLs, but here's the Tornado and Infryno WIPs. I'll finish them up tomorrow. Feedback?
Tornado is done, needs conversion.
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Awesome.
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These in game stuff or going to be .ani files.
Because I get the feeling having a ton of these on screen would get a bit laggy..
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I'm pretty sure they'll be for tech stuff. .ani files aren't really used that much since everyone uses -ship_choice_3d
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Right, my bad. I've been out of the loop for awhile.
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-weapon_choice_3d
Weapons and ships are separate.
Excellent job there mjn.mixael and don't worry too much what is or is not already high-poly. If you come up with something better, it'll get used.
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Oh my god the tornado, FINALLY!!!
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-weapon_choice_3d
Weapons and ships are separate.
Excellent job there mjn.mixael and don't worry too much what is or is not already high-poly. If you come up with something better, it'll get used.
You know what I meant. :P
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Have you considered baking some AO into your missile maps?
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Have you considered baking some AO into your missile maps?
That would be awesome.
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I like my AO to be au naturael. In-game lighting does well enough.
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wut? What kind of game engine is giving your models self shadowing and AO? I'd like one too please.
(Well, self-shadowing can't really be baked, but that's where AO kind of makes up for it)
Edit: Just realized that if AO's going to be baked at all, it'll have to take into account the main light source: its own thruster. I guess for this model, AO won't do much then.
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Besides, if you're able to admire the mapping of the missile in game you're probably about to die very soon.
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Cool stuff there.
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Oh my god the tornado, FINALLY!!!
Indeed. :D
The Infyrno is awesome too.
Since you did the Rockeye and you have these two WiPs, the only other missiles that need HTL are the three TAG missiles.
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Two things I'd like to point out, the thruster effect is too far back to where the center doesn't meet with the missile, and the Retail Rockeye has the fins at an 'X angle, instead of a '+
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Looked the the Trebuchet and Cyclops needed an upgrade too when I dug into the F3 techroom.
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Cool, a seperate tornado.
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What?
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A separate model, instead of just being a reskin of the Hornet.
Edit: lighting on the tip of the Hornet's nose looks a little odd, might be a smoothing issue
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So it needs to be rotated 45 degrees, and translated along the direction of flight somewhat?
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What hornet?
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What hornet?
D'oh. I meant Tornado.
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Tornado is finished, see first post.
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omgomgomgomg that is dead SEXPy. Can't wait for the final Infyrno, the retail one looked rather like a painted brick, and so far yours is 30x awesomer.
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I can provide you with the source files for the Serkr and Phoenix V, if you want to do the Cyclops and Trebuchet. Find me online tonight.
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Looked the the Trebuchet and Cyclops needed an upgrade too when I dug into the F3 techroom.
I had a partial (http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Cyclops/cyclops1.png?t=1280349929) cyclops (more than that now), though I never bothered to finish it.
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Blowfish, mind if I take a crack at it?
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Blowfish, mind if I take a crack at it?
Continuing from my WIP or from scratch?
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From scratch
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I might be misremembering, but I thought that someone had already handled the Trebuchet, at least for the weapons-select screen.
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The current model looks like it could be either retail or someone made it.. I couldn't tell, but I can make a really nice one in about an hour so I figured why not.
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Okay, I'll change the rotation of the rockeye, although I'm beginning to think some people are just looking for a reason to hit the reply button.
Ya'll are seriosly asking that I turn the model 1/8th so the fins point in a different direction? I'll do it tonight.
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Well, it looks better with an x rather than a +, I'd give you that :P
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From scratch
Fine with me. You'll probably get it done faster than I ever could.
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http://www.mediafire.com/?pos251ay2bps34s
Whiney-ass mofos.
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I thought we had a cyclops. Guess not. Also, very nice tornado. Very.
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http://www.mediafire.com/?oqquppve9tx2svx
*Ding! Microwave is done. Ready to eat.
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It's not really a reason to hit the reply button, it's just that it sticks to what it's like on Retail this way. :)
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Akshually, not quite ready to eat.
Needs smoothing. As does the Rockeye.
Dunno who's to be responsible for the smoothing or where it is supposed to occur. Blowfish, if he's willing, may be able to shed some more light on it. Or anybody else willing to take a gander.
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/me chuckles, then busts up laughing
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No need for two threads here, mate. :p
Serkr and Phoenix are sent, they should be a great help when creating the Cyclops and Trebuchet. You should even be able to use the same low-poly models if you preserve the basic texture map.
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Zacam: I think the smoothing looks just fine...
Also: Tag-A
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-1.jpg)
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Wow. I forgot this one looked so odd.
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And now.. Tag-B!
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-2.jpg)
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Damn the TAG-B looks like it could do some damage.
Like a Kinetic Kill Weapon.
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Zacam: I think the smoothing looks just fine...
There appear to be a lot of edges which should be sharp but are not.
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Most of the edges that are sharp I WANT sharp...
This one is a good example. All the hard edges on the thruster moving forward should look like difference pieces put together.. I don't want them smoothed across.
Tag-C
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-3.jpg)
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Outstanding, the FreeSpace 2 arsenal is looking lethal.
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You even upgraded the unused missile! :D
SSM users rejoice!
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I think this one or at least some of his cousins will see heavy use in WiH
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Wow...those things look like they could stick into a ship's hull. :)
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Infyrno is done. Rockeye is fixed. Tornado is fixed too. (Added LODs because it turns out they ARE used if someone lowers their quality settings, and a few other tweaks to match the quality of the others I'm working on now.)
I guess they all need to be converted (Sorry RgaNoris... just know that we all love you... :nervous: )
Everything, including screens, can be found HERE (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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Tag-A is done... again, see first post. (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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I converted the Tornado and Infyrno
http://www.ciinet.org/kevin/myimages/TalonHTLConversions.7z
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Tag-B.. you know the drill First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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I hate to ask, but can you add some... texture to the textures? Just overlay a stock brushed metal texture at low opacity to get something on there. It all looks too boring right now.
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noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..
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noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..
When it says it needs conversion, it means it's not in a format ready for game use and you shouldn't bother downloading it.
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GB, you've been a godsend to the forums, ty for once again answering my question =D
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Q: I know DDS is the way to go, but that's usually reserved for final in game conversion (in case any adjustments need to be made).
Original TGA/PNG files that we can resize and what not would be immensely helpful than worrying about DXT compression artifacting from re-saving.
Might save on having people bugging you later for originals too. (I probably should have said something earlier, but I didn't start getting into the conversion process until tonight)
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Tag-C is done and everything has been re-packed to include PNGs.
Feel free to enhance my textures as texturing is not my strong point...
Naturally: First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.
(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)
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Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.
It actually has a bit of a reddish hue, check again. Besides, I think the red looks good.
(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)
Really? really.... WOOOOooooow. :wtf:
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I laughed a bit reading that. :lol:
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Well, from the looks of it, your Infyrno looks to has a few too many bomblets.
I can't tell about the Tornado though.
...I doubt any of it would matter though...
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The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.
If the last couple pixels for the fins really bugs you, then use retail...
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But the Retail Infyrno doesn't show fins. ;)
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The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.
If the last couple pixels for the fins really bugs you, then use retail...
oh.
From the ani, I felt they were pretty evenly placed IMO.
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Well, maybe it's my monitor, but I'm definitely not seeing the red on the TAGs.
Again, my earlier nitpicks are just curiosities, and aren't really suggestions to change anything. Though I realized that if you did only put 12 bomblets and arranged them in that manner on the Infyrno, looking at the missiles from the right instead of the left (as in the OP) will show big gaps that might look weird.
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Cyclops - Here (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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Hmmm, no missile love recently...
Anyway.. I noticed the Tempest we have been using doesn't match the retail design and I'm pretty sure it's a copy of something else somewhere...
Either way, I did a tempest in about an hour. We now have a unique retail matching Tempest. Use whichever you like. First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
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Eh? I made the current Tempest from the proportions of the model and images from the tech ANI, so it should be pretty accurate to what it was before. Yours is more detailed though (though it doesn't have the textured plate lines I had).
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and now i nitpick... for the cyclops, didnt the actual "eye" of the cyclops appear off-center in the retail animations?
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I guess what it was missing was all the red and the forward fins... either way though. I don't care.
The Cyclops eye looked center to me...
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Do I see... planar texture mapping on a cylindrical model?!
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Confirmed. The eye is definitely centered. At least, it is in the horizontal and vertical planes, which should mean it is centered in 3space.
Erm. I'm really starting to worry about the infyrno. If you shoot it out of the left missile bank, I'm scared that it'll look off with only 3-5 bomblets visible and a ton of shaft showing.
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I thought the Infyrno had rings of bomblets in three rows. :nervous:
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--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins
The way it is now, if you look at the other side of the missiles (which are not visible in the screencaps), there are not enough bomblets to give a packed appearance.
Also, tempest neck seems a bit too skinny, and the rectangular bits on the high-poly version don't seem to have corresponding bits on the source .ani.
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Also, tempest neck seems a bit too skinny, and the rectangular bits on the high-poly version don't seem to have corresponding bits on the source .ani.
They don't.. but it looked really boring so I added them. Artistic license.
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I think I figured out what the big deal behind the screwy bomblets are. They're way too small. Each should be a fair bit larger in girth than the carrying shaft.
And yeah, fair enough about the tempest bits. They're your (excellent) missiles after all.
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This shot was taken in-game from the angle in question... it looks fine.
[attachment deleted by ninja]
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Move the camera about 30 degrees down, using the missile shaft as the axis. Your bomblets are arranged like an eagle's talon. 3 close together, 1 directly opposite. That leaves two rather large gaps on either side of the "thumb" bomblet. In fact, one of the gaps can be seen on the middle row in that screenshot.
Also, now that I've noticed how tiny the bomblets are, I can't unsee it :( I'll shut up this instant about it if I'm the only one who is bugged by it, but if there are others who would want a "fix", then maybe you might want to consider it?
(http://www.hard-light.net/wiki/images/Infyrno.gif)
Note how big the bomblets are in relation to the missile. (Now that I have a direct comparison... the rear fins look a few sizes too big. That's because the missile isn't long enough because the bomblets aren't big enough, which means the missile tip also needs to be made bigger ...okay, I'll shut up now >.<)
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ahh it is centered, my memory playing tricks of me T_T
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I suppose I can work on the Infyrno some more... seems like such a small issue though.
But.. for my FINAL trick... (for now). The Trebuchet.
[attachment deleted by ninja]
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Nice! :yes:
Dark grey bits should be dark green, and the missile doesn't have its name printed on the front of it, but I'm guessing artistic license again. Good choices though; Dark green, sick yellow green, and red didn't make for a particularly attractive color scheme.
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All done!
Trebuchet on first page (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
I'll work up the Infyrno tomorrow.
EDIT: Well, I went ahead and did it tonight anyway... I just want you to know how much work it was.... :rolleyes:
The bombs are now mathematically evenly spaced and upscaled. The thruster was also made smaller.
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview.jpg)
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Nice work :D Though the bomblets could use a few more sides on the tech model...
Also, for reference, the current tempest. It's definitely ... different.
(http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Tempest/tempestrender.png)
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I like the current one better. :nervous:
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As do I, maybe the in-game model could use a tune-up so it doesn't have flat sides.
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I like the current one better. :nervous:
This.
Thought that's cause those pink rectangles on the tech version look terrrrible.
Flat sides are fine, I like my missiles sleek!
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As do I, maybe the in-game model could use a tune-up so it doesn't have flat sides.
Yeah. I mapped them differently, and I used TrueSpace :shaking: to convert the in-game version. The texture could use a few tweaks as well.
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Mixael... I love you more than anyone else in Sol until Colossus is finished.
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The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.
Also, the votes seem to be in. FSU, Please use Blowfish's model as the Tempest.. I'll leave my download up for anyone that wants to grab it for MOD use. Delete the text off the back area of the texture and you have a unique missile ready for use.
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THANK YOU :D
Infyrno looks tons better.
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The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.
It's the tech model. Polygon counts aren't so critical. Leave it if you want, but a 3k tech model isn't going to kill anyone's computer.
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Being a Tech model, you'll only ever see one of it at a time (unless someone is dumb and uses it for the actual model).
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Sounds like something I'd do.
Except I haven't done that before.
But now I am.
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Guys?
Calm the **** down.
It's a tech model. You'll probably never look at it in-game for more than 20 seconds, why are you worrying?
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Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.
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Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.
This. Remember that the screenshots on OP do not show much smoothing. (Also, the rockeye is rendered in isometric instead of perspective, so you can just ignore the gimpy proportions and such) Look on the previous page at the Infyrno. It does not look low poly.
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With the new trails these HTL missiles will be even tastier, any word on progress?
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Those missiles are really nice I've seen. :)
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With the new trails these HTL missiles will be even tastier, any word on progress?
They are basically complete and are being tested.
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I hope that they'll soon come out as an addon to 3.6.12 Mediavps, not a feature of 3.6.14 VPs.
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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.
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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.
We already have those.
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ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.
We already have those.
Yup... If you want to see em, load up the MediaVPs and go to the F3 tech room.
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I wonder what ever became of my shivan countermeasure model?
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is there a dev thread for those missiles?
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they are already in the mediavps, check the f3 techroom
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You know half of them aren't, right ? For example the Rockeye and the Tornado.
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I should have been clear, my last post was in response to Bobboau about Shivan missiles.
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Oh, yeah. Those have been in the MVPs for a long time.
Blame me for only having read the last post.
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:bump:
I hate to be that guy, but... so what's the status on converting these and getting them all wrapped up?
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It's happening internally in FSU. They *should* be in the next VPs release.
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It's happening internally in FSU. They *should* be in the next VPs release.
Awesome, thanks :D
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TBH, I'd prefer them to be released as a standalone addon instead of with new VP.
Nobody knows how long it'll be till 3.6.14 comes out.
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Just because they're being handled internally doesn't necessarily mean that they won't be released until 3.6.14 (or more likely 3.7). Once they're done, they might be released as a separate package or as part of a patch. Be patient.