Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on July 27, 2010, 06:28:58 pm

Title: Missile HTLs
Post by: mjn.mixael on July 27, 2010, 06:28:58 pm
All are done.

Here's images and download links. They still need to be converted.

Rockeye - Needs Conversion (http://www.mediafire.com/?anndt2oba7akr8o)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-4.jpg)

Tornado - Needs Conversion (http://www.mediafire.com/?thxhcrisbptb2b6)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-5.jpg)

Infyrno - Needs Conversion (http://www.mediafire.com/?3p3rhybyk9dkml1)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview.jpg)

Tag-A - Needs Conversion (http://www.mediafire.com/?f71sgy95f0x1flc)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-6.jpg)

Tag-B - Needs Conversion (http://www.mediafire.com/?f46asn9snsfacq0)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-1.jpg)

Tag-C - Needs Conversion (http://www.mediafire.com/?8r92vi3132p4sq8)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-2.jpg)

Cyclops - Needs Conversion (http://www.mediafire.com/?j30rjw0ti5lmdc5)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-3.jpg)

Tempest - Needs Conversion (http://www.mediafire.com/?1q3q1qnydaem6o3)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-7.jpg)

Trebuchet - Needs Conversion (http://www.mediafire.com/?mimzhq395a9t75k)
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Missiles/preview-8.jpg)
Title: Re: HTL Rockeye
Post by: Kolgena on July 27, 2010, 07:58:19 pm
YYEEEEAAAAAAAAAAAHHHHH!!!!!

This looks seriously awesome. I've yet to see it in game, but it does look a little bit too blue.
Title: Re: HTL Rockeye
Post by: mjn.mixael on July 27, 2010, 08:13:04 pm
I tried to match the colors to the tech ANI... in the end though the colors can be changed quite easily. RgaNoris (our resident hero) is currently getting it-game.
Title: Re: HTL Rockeye
Post by: Rodo on July 27, 2010, 08:21:55 pm
good work :D
Title: Re: HTL Rockeye
Post by: Rga_Noris on July 27, 2010, 08:35:44 pm
Converted and working.

http://www.mediafire.com/?pos251ay2bps34s

EDIT Scaling and orientation FIXED BIZNATCHES!
Title: Re: HTL Rockeye
Post by: blowfish on July 27, 2010, 08:35:51 pm
Nice :D

Though smoothing looks a little weird in some areas, at least in the render.
Title: Re: HTL Rockeye
Post by: mjn.mixael on July 27, 2010, 08:42:32 pm
Woops... looks like one of the axis needs to be flipped for the tech room model as it stands on end and rotates.

It also seems that the in-mission model needs to be scaled up. I could be wrong though.
Title: Re: HTL Rockeye
Post by: Rga_Noris on July 27, 2010, 09:12:28 pm
I notice the tech room bit, and to be honest I think it looks better. But ill change it. And scale is tiny... OOPS!


FIXED: http://www.mediafire.com/?pos251ay2bps34s
Title: Re: HTL Rockeye
Post by: Jessnec on July 27, 2010, 10:15:14 pm
Converted and working.

http://www.mediafire.com/?vqio2g066wjv2jk

EDIT Scaling and orientation FIXED BIZNATCHES!


Thanks!!!  and thanks Mix!!!  ;) ;) ;) ;) ;) Exelent job, Masteer!!  :D :D :D :D :D :P
Title: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 12:29:33 am
I kinda got on a roll here so I just kept going tonight. I don't know what other missiles need HTLs, but here's the Tornado and Infryno WIPs. I'll finish them up tomorrow. Feedback?

Tornado is done, needs conversion.
Title: Re: Missile HTLs
Post by: Snail on July 28, 2010, 06:23:45 am
Awesome.
Title: Re: Missile HTLs
Post by: Hellstryker on July 28, 2010, 07:38:47 am
These in game stuff or going to be .ani files.

Because I get the feeling having a ton of these on screen would get a bit laggy..
Title: Re: Missile HTLs
Post by: Snail on July 28, 2010, 07:40:05 am
I'm pretty sure they'll be for tech stuff. .ani files aren't really used that much since everyone uses -ship_choice_3d
Title: Re: Missile HTLs
Post by: Hellstryker on July 28, 2010, 07:41:45 am
Right, my bad. I've been out of the loop for awhile.
Title: Re: Missile HTLs
Post by: Zacam on July 28, 2010, 09:56:44 am
-weapon_choice_3d

Weapons and ships are separate.

Excellent job there mjn.mixael and don't worry too much what is or is not already high-poly. If you come up with something better, it'll get used.
Title: Re: Missile HTLs
Post by: Maverick on July 28, 2010, 10:00:30 am
Oh my god the tornado, FINALLY!!!
Title: Re: Missile HTLs
Post by: Snail on July 28, 2010, 10:12:20 am
-weapon_choice_3d

Weapons and ships are separate.

Excellent job there mjn.mixael and don't worry too much what is or is not already high-poly. If you come up with something better, it'll get used.
You know what I meant. :P
Title: Re: HTL Rockeye
Post by: Kolgena on July 28, 2010, 10:40:12 am
Have you considered baking some AO into your missile maps?
Title: Re: HTL Rockeye
Post by: Snail on July 28, 2010, 10:44:33 am
Have you considered baking some AO into your missile maps?
That would be awesome.
Title: Re: HTL Rockeye
Post by: Zacam on July 28, 2010, 10:48:56 am
I like my AO to be au naturael. In-game lighting does well enough.
Title: Re: HTL Rockeye
Post by: Kolgena on July 28, 2010, 10:49:51 am
wut? What kind of game engine is giving your models self shadowing and AO? I'd like one too please.

(Well, self-shadowing can't really be baked, but that's where AO kind of makes up for it)

Edit: Just realized that if AO's going to be baked at all, it'll have to take into account the main light source: its own thruster. I guess for this model, AO won't do much then.
Title: Re: HTL Rockeye
Post by: The E on July 28, 2010, 11:14:57 am
Besides, if you're able to admire the mapping of the missile in game you're probably about to die very soon.
Title: Re: Missile HTLs
Post by: Angelus on July 28, 2010, 11:15:54 am
Cool stuff there.
Title: Re: Missile HTLs
Post by: Commander Zane on July 28, 2010, 11:30:29 am
Oh my god the tornado, FINALLY!!!
Indeed. :D

The Infyrno is awesome too.

Since you did the Rockeye and you have these two WiPs, the only other missiles that need HTL are the three TAG missiles.
Title: Re: HTL Rockeye
Post by: Commander Zane on July 28, 2010, 11:48:51 am
Two things I'd like to point out, the thruster effect is too far back to where the center doesn't meet with the missile, and the Retail Rockeye has the fins at an 'X angle, instead of a '+
Title: Re: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 12:01:03 pm
Looked the the Trebuchet and Cyclops needed an upgrade too when I dug into the F3 techroom.
Title: Re: Missile HTLs
Post by: Titan on July 28, 2010, 12:05:23 pm
Cool, a seperate tornado.
Title: Re: Missile HTLs
Post by: Commander Zane on July 28, 2010, 12:16:15 pm
What?
Title: Re: Missile HTLs
Post by: Aardwolf on July 28, 2010, 12:37:47 pm
A separate model, instead of just being a reskin of the Hornet.

Edit: lighting on the tip of the Hornet's nose looks a little odd, might be a smoothing issue
Title: Re: HTL Rockeye
Post by: Aardwolf on July 28, 2010, 12:39:50 pm
So it needs to be rotated 45 degrees, and translated along the direction of flight somewhat?
Title: Re: Missile HTLs
Post by: Zacam on July 28, 2010, 01:34:42 pm
What hornet?
Title: Re: Missile HTLs
Post by: Aardwolf on July 28, 2010, 01:39:51 pm
What hornet?

D'oh. I meant Tornado.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 02:53:22 pm
Tornado is finished, see first post.
Title: Re: Missile HTLs
Post by: Scourge of Ages on July 28, 2010, 02:56:30 pm
omgomgomgomg that is dead SEXPy. Can't wait for the final Infyrno, the retail one looked rather like a painted brick, and so far yours is 30x awesomer.
Title: Re: Missile HTLs
Post by: Galemp on July 28, 2010, 03:33:19 pm
I can provide you with the source files for the Serkr and Phoenix V, if you want to do the Cyclops and Trebuchet. Find me online tonight.
Title: Re: Missile HTLs
Post by: blowfish on July 28, 2010, 03:46:24 pm
Looked the the Trebuchet and Cyclops needed an upgrade too when I dug into the F3 techroom.

I had a partial (http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Cyclops/cyclops1.png?t=1280349929) cyclops (more than that now), though I never bothered to finish it.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 04:14:59 pm
Blowfish, mind if I take a crack at it?
Title: Re: Missile HTLs
Post by: blowfish on July 28, 2010, 04:34:14 pm
Blowfish, mind if I take a crack at it?

Continuing from my WIP or from scratch?
Title: Re: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 04:50:08 pm
From scratch
Title: Re: Missile HTLs
Post by: Mongoose on July 28, 2010, 05:11:38 pm
I might be misremembering, but I thought that someone had already handled the Trebuchet, at least for the weapons-select screen.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 28, 2010, 05:23:31 pm
The current model looks like it could be either retail or someone made it.. I couldn't tell, but I can make a really nice one in about an hour so I figured why not.
Title: Re: HTL Rockeye
Post by: Rga_Noris on July 28, 2010, 06:05:37 pm
Okay, I'll change the rotation of the rockeye, although I'm beginning to think some people are just looking for a reason to hit the reply button.

Ya'll are seriosly asking that I turn the model 1/8th so the fins point in a different direction? I'll do it tonight.
Title: Re: HTL Rockeye
Post by: Droid803 on July 28, 2010, 06:10:52 pm
Well, it looks better with an x rather than a +, I'd give you that :P
Title: Re: Missile HTLs
Post by: blowfish on July 28, 2010, 06:44:12 pm
From scratch

Fine with me.  You'll probably get it done faster than I ever could.
Title: Re: HTL Rockeye
Post by: Rga_Noris on July 28, 2010, 07:40:04 pm
http://www.mediafire.com/?pos251ay2bps34s

Whiney-ass mofos.
Title: Re: Missile HTLs
Post by: Kolgena on July 28, 2010, 08:12:04 pm
I thought we had a cyclops. Guess not. Also, very nice tornado. Very.
Title: Re: Missile HTLs
Post by: Rga_Noris on July 28, 2010, 08:17:48 pm
http://www.mediafire.com/?oqquppve9tx2svx

*Ding! Microwave is done. Ready to eat.
Title: Re: HTL Rockeye
Post by: Commander Zane on July 28, 2010, 08:25:21 pm
It's not really a reason to hit the reply button, it's just that it sticks to what it's like on Retail this way. :)
Title: Re: Missile HTLs
Post by: Zacam on July 29, 2010, 12:16:31 am
Akshually, not quite ready to eat.

Needs smoothing. As does the Rockeye.

Dunno who's to be responsible for the smoothing or where it is supposed to occur. Blowfish, if he's willing, may be able to shed some more light on it. Or anybody else willing to take a gander.
Title: Re: HTL Rockeye
Post by: Zacam on July 29, 2010, 12:17:57 am
/me chuckles, then busts up laughing
Title: Re: Missile HTLs
Post by: Galemp on July 29, 2010, 12:24:30 am
No need for two threads here, mate. :p

Serkr and Phoenix are sent, they should be a great help when creating the Cyclops and Trebuchet. You should even be able to use the same low-poly models if you preserve the basic texture map.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 12:50:48 am
Zacam: I think the smoothing looks just fine...

Also: Tag-A

(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-1.jpg)
Title: Re: Missile HTLs
Post by: MatthTheGeek on July 29, 2010, 02:30:29 am
Wow. I forgot this one looked so odd.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 09:32:37 am
And now.. Tag-B!

(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-2.jpg)
Title: Re: Missile HTLs
Post by: Commander Zane on July 29, 2010, 11:02:30 am
Damn the TAG-B looks like it could do some damage.
Like a Kinetic Kill Weapon.
Title: Re: Missile HTLs
Post by: blowfish on July 29, 2010, 11:31:48 am
Zacam: I think the smoothing looks just fine...

There appear to be a lot of edges which should be sharp but are not.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 11:58:52 am
Most of the edges that are sharp I WANT sharp...

This one is a good example. All the hard edges on the thruster moving forward should look like difference pieces put together.. I don't want them smoothed across.

Tag-C
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview-3.jpg)
Title: Re: Missile HTLs
Post by: Commander Zane on July 29, 2010, 12:09:05 pm
Outstanding, the FreeSpace 2 arsenal is looking lethal.
Title: Re: Missile HTLs
Post by: Droid803 on July 29, 2010, 12:12:09 pm
You even upgraded the unused missile! :D
SSM users rejoice!
Title: Re: Missile HTLs
Post by: MatthTheGeek on July 29, 2010, 12:24:43 pm
I think this one or at least some of his cousins will see heavy use in WiH
Title: Re: Missile HTLs
Post by: Mongoose on July 29, 2010, 01:24:24 pm
Wow...those things look like they could stick into a ship's hull. :)
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 05:35:31 pm
Infyrno is done. Rockeye is fixed. Tornado is fixed too. (Added LODs because it turns out they ARE used if someone lowers their quality settings, and a few other tweaks to match the quality of the others I'm working on now.)

I guess they all need to be converted (Sorry RgaNoris... just know that we all love you...  :nervous: )

Everything, including screens, can be found HERE (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 08:58:51 pm
Tag-A is done... again, see first post. (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: Talon 1024 on July 29, 2010, 10:21:58 pm
I converted the Tornado and Infyrno

http://www.ciinet.org/kevin/myimages/TalonHTLConversions.7z
Title: Re: Missile HTLs
Post by: mjn.mixael on July 29, 2010, 10:34:01 pm
Tag-B.. you know the drill First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: Galemp on July 29, 2010, 11:02:23 pm
I hate to ask, but can you add some... texture to the textures? Just overlay a stock brushed metal texture at low opacity to get something on there. It all looks too boring right now.
Title: Re: Missile HTLs
Post by: Maverick on July 29, 2010, 11:12:59 pm
noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..
Title: Re: Missile HTLs
Post by: General Battuta on July 29, 2010, 11:33:55 pm
noob question of the night, when it says needs conversion, what exactly does it mean.. also i noticed the dl's does not have the files sorted into the folders for the easy drag swap folder merge and i'm clueless on where to dump each file..

When it says it needs conversion, it means it's not in a format ready for game use and you shouldn't bother downloading it.
Title: Re: Missile HTLs
Post by: Maverick on July 30, 2010, 12:01:47 am
GB, you've been a godsend to the forums, ty for once again answering my question =D
Title: Re: Missile HTLs
Post by: Zacam on July 30, 2010, 12:13:23 am
Q: I know DDS is the way to go, but that's usually reserved for final in game conversion (in case any adjustments need to be made).

Original TGA/PNG files that we can resize and what not would be immensely helpful than worrying about DXT compression artifacting from re-saving.

Might save on having people bugging you later for originals too. (I probably should have said something earlier, but I didn't start getting into the conversion process until tonight)
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 01:02:36 am
Tag-C is done and everything has been re-packed to include PNGs.

Feel free to enhance my textures as texturing is not my strong point...

Naturally: First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 10:11:37 am
Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.

(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 10:42:19 am
Why does the TAG-B have reddish copper anchor blades? The tech .ani makes them look more of a graphite grey.

It actually has a bit of a reddish hue, check again. Besides, I think the red looks good.

(There are smaller discrepancies as well, namely the tornado's fins don't extend far back enough, and the infyrno's bomblet arrangement is wrong--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins, but they're things you really need to try hard to see and probably don't need to be changed)

Really? really.... WOOOOooooow.  :wtf:
Title: Re: Missile HTLs
Post by: Commander Zane on July 30, 2010, 11:48:51 am
I laughed a bit reading that. :lol:
Title: Re: Missile HTLs
Post by: Droid803 on July 30, 2010, 12:01:43 pm
Well, from the looks of it, your Infyrno looks to has a few too many bomblets.
I can't tell about the Tornado though.

...I doubt any of it would matter though...
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 12:08:14 pm
The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.

If the last couple pixels for the fins really bugs you, then use retail...
Title: Re: Missile HTLs
Post by: Commander Zane on July 30, 2010, 12:10:56 pm
But the Retail Infyrno doesn't show fins. ;)
Title: Re: Missile HTLs
Post by: Droid803 on July 30, 2010, 12:17:33 pm
The Infyrno has 12 bomblets. And from my study of the ANI it seemed that they were not perfectly placed but a little bit more sporadic. I tried to match that.

If the last couple pixels for the fins really bugs you, then use retail...

oh.
From the ani, I felt they were pretty evenly placed IMO.
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 02:05:36 pm
Well, maybe it's my monitor, but I'm definitely not seeing the red on the TAGs.

Again, my earlier nitpicks are just curiosities, and aren't really suggestions to change anything. Though I realized that if you did only put 12 bomblets and arranged them in that manner on the Infyrno, looking at the missiles from the right instead of the left (as in the OP) will show big gaps that might look weird.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 02:27:30 pm
Cyclops - Here (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 07:34:49 pm
Hmmm, no missile love recently...

Anyway.. I noticed the Tempest we have been using doesn't match the retail design and I'm pretty sure it's a copy of something else somewhere...

Either way, I did a tempest in about an hour. We now have a unique retail matching Tempest. Use whichever you like. First Post (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)
Title: Re: Missile HTLs
Post by: blowfish on July 30, 2010, 08:03:21 pm
Eh?  I made the current Tempest from the proportions of the model and images from the tech ANI, so it should be pretty accurate to what it was before.  Yours is more detailed though (though it doesn't have the textured plate lines I had).
Title: Re: Missile HTLs
Post by: Maverick on July 30, 2010, 08:34:22 pm
and now i nitpick... for the cyclops, didnt the actual "eye" of the cyclops appear off-center in the retail animations?
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 08:35:21 pm
I guess what it was missing was all the red and the forward fins... either way though. I don't care.

The Cyclops eye looked center to me...
Title: Re: Missile HTLs
Post by: Galemp on July 30, 2010, 08:42:57 pm
Do I see... planar texture mapping on a cylindrical model?!
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 08:43:09 pm
Confirmed. The eye is definitely centered. At least, it is in the horizontal and vertical planes, which should mean it is centered in 3space.

Erm. I'm really starting to worry about the infyrno. If you shoot it out of the left missile bank, I'm scared that it'll look off with only 3-5 bomblets visible and a ton of shaft showing.
Title: Re: Missile HTLs
Post by: Galemp on July 30, 2010, 08:44:46 pm
I thought the Infyrno had rings of bomblets in three rows. :nervous:
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 08:46:37 pm

--it's supposed to be squares of bomblets offset 45 degrees from each other for a total of 12 bomblets, with all 12 offset 22.5 degrees from the fins

The way it is now, if you look at the other side of the missiles (which are not visible in the screencaps), there are not enough bomblets to give a packed appearance.

Also, tempest neck seems a bit too skinny, and the rectangular bits on the high-poly version don't seem to have corresponding bits on the source .ani.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 08:48:51 pm
Also, tempest neck seems a bit too skinny, and the rectangular bits on the high-poly version don't seem to have corresponding bits on the source .ani.

They don't.. but it looked really boring so I added them. Artistic license.
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 08:50:45 pm
I think I figured out what the big deal behind the screwy bomblets are. They're way too small. Each should be a fair bit larger in girth than the carrying shaft.

And yeah, fair enough about the tempest bits. They're your (excellent) missiles after all.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 08:58:38 pm
This shot was taken in-game from the angle in question... it looks fine.

[attachment deleted by ninja]
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 09:02:43 pm
Move the camera about 30 degrees down, using the missile shaft as the axis. Your bomblets are arranged like an eagle's talon. 3 close together, 1 directly opposite. That leaves two rather large gaps on either side of the "thumb" bomblet. In fact, one of the gaps can be seen on the middle row in that screenshot.

Also, now that I've noticed how tiny the bomblets are, I can't unsee it :( I'll shut up this instant about it if I'm the only one who is bugged by it, but if there are others who would want a "fix", then maybe you might want to consider it?

(http://www.hard-light.net/wiki/images/Infyrno.gif)
Note how big the bomblets are in relation to the missile. (Now that I have a direct comparison... the rear fins look a few sizes too big. That's because the missile isn't long enough because the bomblets aren't big enough, which means the missile tip also needs to be made bigger ...okay, I'll shut up now >.<)
Title: Re: Missile HTLs
Post by: Maverick on July 30, 2010, 09:20:32 pm
ahh it is centered, my memory playing tricks of me T_T
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 09:36:58 pm
I suppose I can work on the Infyrno some more... seems like such a small issue though.

But.. for my FINAL trick... (for now). The Trebuchet.

[attachment deleted by ninja]
Title: Re: Missile HTLs
Post by: Kolgena on July 30, 2010, 09:45:21 pm
Nice!  :yes:

Dark grey bits should be dark green, and the missile doesn't have its name printed on the front of it, but I'm guessing artistic license again. Good choices though; Dark green, sick yellow green, and red didn't make for a particularly attractive color scheme.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 30, 2010, 10:43:41 pm
All done!

Trebuchet on first page (http://www.hard-light.net/forums/index.php?topic=70580.msg1395758#msg1395758)

I'll work up the Infyrno tomorrow.

EDIT: Well, I went ahead and did it tonight anyway... I just want you to know how much work it was....  :rolleyes:

The bombs are now mathematically evenly spaced and upscaled. The thruster was also made smaller.
(http://i282.photobucket.com/albums/kk264/mjnmixael/preview.jpg)
Title: Re: Missile HTLs
Post by: blowfish on July 31, 2010, 12:57:08 am
Nice work :D  Though the bomblets could use a few more sides on the tech model...

Also, for reference, the current tempest.  It's definitely ... different.

(http://i274.photobucket.com/albums/jj251/blowfishpro/My_Stuff/Tempest/tempestrender.png)
Title: Re: Missile HTLs
Post by: Galemp on July 31, 2010, 12:58:28 am
I like the current one better. :nervous:
Title: Re: Missile HTLs
Post by: Commander Zane on July 31, 2010, 01:04:14 am
As do I, maybe the in-game model could use a tune-up so it doesn't have flat sides.
Title: Re: Missile HTLs
Post by: Droid803 on July 31, 2010, 01:13:33 am
I like the current one better. :nervous:

This.
Thought that's cause those pink rectangles on the tech version look terrrrible.

Flat sides are fine, I like my missiles sleek!
Title: Re: Missile HTLs
Post by: blowfish on July 31, 2010, 01:14:42 am
As do I, maybe the in-game model could use a tune-up so it doesn't have flat sides.

Yeah.  I mapped them differently, and I used TrueSpace :shaking: to convert the in-game version.  The texture could use a few tweaks as well.
Title: Re: Missile HTLs
Post by: Kobrar44 on July 31, 2010, 06:00:04 am
Mixael... I love you more than anyone else in Sol until Colossus is finished.
Title: Re: Missile HTLs
Post by: mjn.mixael on July 31, 2010, 08:25:36 am
The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.

Also, the votes seem to be in. FSU, Please use Blowfish's model as the Tempest.. I'll leave my download up for anyone that wants to grab it for MOD use. Delete the text off the back area of the texture and you have a unique missile ready for use.
Title: Re: Missile HTLs
Post by: Kolgena on July 31, 2010, 09:10:36 am
THANK YOU :D

Infyrno looks tons better.
Title: Re: Missile HTLs
Post by: blowfish on July 31, 2010, 12:15:17 pm
The bomblets will not get more sides... the model is already pushing 2000 polies. Adding a single side would add 12 polies per bomblet... that's 144 polies, and you guys are probably thinking like at least 2-4 more sides. I DO have limits.

It's the tech model.  Polygon counts aren't so critical.  Leave it if you want, but a 3k tech model isn't going to kill anyone's computer.
Title: Re: Missile HTLs
Post by: Droid803 on July 31, 2010, 01:18:08 pm
Being a Tech model, you'll only ever see one of it at a time (unless someone is dumb and uses it for the actual model).
Title: Re: Missile HTLs
Post by: Commander Zane on July 31, 2010, 01:20:13 pm
Sounds like something I'd do.
Except I haven't done that before.
But now I am.
Title: Re: Missile HTLs
Post by: sigtau on July 31, 2010, 01:30:56 pm
Guys?

Calm the **** down.

It's a tech model.  You'll probably never look at it in-game for more than 20 seconds, why are you worrying?
Title: Re: Missile HTLs
Post by: mjn.mixael on July 31, 2010, 01:43:39 pm
Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.
Title: Re: Missile HTLs
Post by: Kolgena on July 31, 2010, 01:57:28 pm
Nope, the Infyrno will stay as is. With the smoothing and in-game shine, it will look just fine.

This. Remember that the screenshots on OP do not show much smoothing. (Also, the rockeye is rendered in isometric instead of perspective, so you can just ignore the gimpy proportions and such) Look on the previous page at the Infyrno. It does not look low poly.
Title: Re: Missile HTLs
Post by: Commander Zane on August 15, 2010, 07:43:01 am
With the new trails these HTL missiles will be even tastier, any word on progress?
Title: Re: Missile HTLs
Post by: Glowhyena on August 15, 2010, 01:41:38 pm
Those missiles are really nice I've seen. :)
Title: Re: Missile HTLs
Post by: mjn.mixael on August 17, 2010, 11:14:39 am
With the new trails these HTL missiles will be even tastier, any word on progress?

They are basically complete and are being tested.
Title: Re: Missile HTLs
Post by: Dragon on August 17, 2010, 12:49:25 pm
I hope that they'll soon come out as an addon to 3.6.12 Mediavps, not a feature of 3.6.14 VPs.
Title: Re: Missile HTLs
Post by: Bobboau on August 17, 2010, 07:46:33 pm
ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.
Title: Re: Missile HTLs
Post by: Droid803 on August 17, 2010, 07:57:28 pm
ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.

We already have those.
Title: Re: Missile HTLs
Post by: mjn.mixael on August 17, 2010, 09:03:56 pm
ok, now it's time to make up some new missile for the shivans that look awesomely shivan yet have the exact same table values that the retail equivalents have.

We already have those.

Yup... If you want to see em, load up the MediaVPs and go to the F3 tech room.
Title: Re: Missile HTLs
Post by: Aardwolf on August 18, 2010, 05:49:25 pm
I wonder what ever became of my shivan countermeasure model?
Title: Re: Missile HTLs
Post by: Bobboau on August 20, 2010, 01:13:09 am
is there a dev thread for those missiles?
Title: Re: Missile HTLs
Post by: mjn.mixael on August 20, 2010, 01:22:58 am
they are already in the mediavps, check the f3 techroom
Title: Re: Missile HTLs
Post by: MatthTheGeek on August 20, 2010, 01:41:17 am
You know half of them aren't, right ? For example the Rockeye and the Tornado.
Title: Re: Missile HTLs
Post by: mjn.mixael on August 20, 2010, 08:20:50 am
I should have been clear, my last post was in response to Bobboau about Shivan missiles.
Title: Re: Missile HTLs
Post by: MatthTheGeek on August 20, 2010, 09:28:55 am
Oh, yeah. Those have been in the MVPs for a long time.

Blame me for only having read the last post.
Title: Re: Missile HTLs
Post by: Scourge of Ages on October 14, 2010, 05:45:45 pm
 :bump:
I hate to be that guy, but... so what's the status on converting these and getting them all wrapped up?
Title: Re: Missile HTLs
Post by: mjn.mixael on October 14, 2010, 05:51:06 pm
It's happening internally in FSU. They *should* be in the next VPs release.
Title: Re: Missile HTLs
Post by: Scourge of Ages on October 14, 2010, 06:06:20 pm
It's happening internally in FSU. They *should* be in the next VPs release.
Awesome, thanks  :D
Title: Re: Missile HTLs
Post by: Dragon on October 15, 2010, 04:14:42 pm
TBH, I'd prefer them to be released as a standalone addon instead of with new VP.
Nobody knows how long it'll be till 3.6.14 comes out.
Title: Re: Missile HTLs
Post by: blowfish on October 15, 2010, 07:06:29 pm
Just because they're being handled internally doesn't necessarily mean that they won't be released until 3.6.14 (or more likely 3.7).  Once they're done, they might be released as a separate package or as part of a patch.  Be patient.