Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: -Sara- on August 08, 2010, 06:49:37 pm
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Been inspired by WiH and tried to make an animated AVI of a talking character, in this case I tried a generic marine woman from a random boarding party. It's just a small example of what I can do. Normally there'd be a detailed background.
http://www.youtube.com/watch?v=AEavbXR3rSo
I use Poser 8 for my rendering and animating work and through the program I am able to recreate basically any face I'd like (as long as I have reference material), I can stick that character into a uniform or whatever, animate body and head movements and make their mouth move to talk. Expressions such as sudden shock, screaming, looking angry or shaking a fist at the camera are possible as well. Per example, if as a joke one of the forum users is to feature in a comm-AVI, as long as I have a photo that can be done.
Now maybe you'll think "no thanks" and that is fine, but if you can use someone to make completely custom AVI's of almost any kind (as long as they're terran) then let me know. I just enjoyed WiH a lot and thought I'd offer to help out if that is wanted with the ability to make those AVI's.
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That's really good. Easily of better quality than most of the FS2 head anis. Expect to hear back soon! (And don't get poached!)
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Oh yes. We would really, really like any new head ani we can get. So, here's the requirements:
-- Rendered at 160x120 resolutions
-- Rendered as single frames, not a finished video
-- 3 different animations per head
If you can provide that, I or someone else on the team can do the necessary conversions.
Get in touch with us concerning the character's looks, and thanks for the offer!
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Should be possible. If any of your heads should be included as easter-eggs I can try that as well.
Do know that I have a lot of workload, so I may need time to do this.
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Oh, no problem. When they're done, they're done.
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-Sara-, the animation is good, but I was wondering if it is possible for you to try create animations that are character style-wise closer to BP:AoA comm animations rather than retail FS animations?
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-Sara-, the animation is good, but I was wondering if it is possible for you to try create animations that are character style-wise closer to BP:AoA comm animations rather than retail FS animations?
Huh, what's the big difference? We use a few of BlackWolf's animations which are pretty close to FS2 retail.
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Actually we use none of BW's animations, none of them made it into the BP2 release because you and others said AoA ones are much better despite them being already associated to AoA characters.
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Actually we use none of BW's animations, none of them made it into the BP2 release because you and others said AoA ones are much better despite them being already associated to AoA characters.
I believe we used some of them, did we not? It was just the beardyman!
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Sorry, all head anis BP has are those in AoA.
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Will have to take a look at them, but the model I build the different appearances on is pre-constructed to pretty much match a realistic look. I can try to make them look AoA-like, but no promises.
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(http://www.altiusdirectory.com/Travel/images/Lhotse%20Mountain%20Peak.jpg)
Got one, now what do I do?
:lol:
Sorry, couldn't resist.
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I don't get the "joke". :wtf:
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I don't get the "joke". :wtf:
Oh good, I wasn't the only one :wtf:
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It's a pun.
A very, very bad one.
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It's a pun.
A very, very bad one.
Glad someone around here can spell; Fury and Ravenholme had me worried for a minute :P Apologies for the derailment.
Peak = mountain top; peek = look
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It's a pun.
A very, very bad one.
Glad someone around here can spell; Fury and Ravenholme had me worried for a minute :P
Peak = mountain top; peek = look
Oh right, you're referring to the typo in the title. I was looking for the joke elsewhere (In post content)
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I blaim writing that message at about 2 am my time, after 2 hours of making that head ani. >_> I even considered is it 'peak or peek'? Then I thougt heck, that head-ani is what matters. :P