Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: General Battuta on August 09, 2010, 07:08:25 pm
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Put it in mission. Shoot at it. Behold.
What up wid it?
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TBLs say it only has 8000 HP to the Charybdis' 10000... I shall test this matter further.
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Setekh has the bid damage flag. Charybdis doesn't.
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From my testing, primary weapon fire isn't damaging the Steak at all. (the 4 banks on the Artemis DH filled with Maxims... Vassago's Dirge is still selected as teh mod but I doubt that'll affect it).
Wtf.
[EDIT] still no primary damage with only 3.6.12 MVPs selected. Will test with no mod at all, then with FSO 3.6.10 and no mod.
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Setekh has the bid damage flag. Charybdis doesn't.
Good to know.
From my testing, primary weapon fire isn't damaging the Steak at all. (the 4 banks on the Artemis DH filled with Maxims... Vassago's Dirge is still selected as teh mod but I doubt that'll affect it).
Wtf.
[EDIT] still no primary damage with only 3.6.12 MVPs selected. Will test with no mod at all, then with FSO 3.6.10 and no mod.
This is what I saw and I'm not clear if it's just the big damage flag at work or something...more.
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Still no damage on 3.6.12 vanilla. I should note that subsystems can be damaged (and the Steak continues to resist primary damage afterwards).
Also, why the frak does something that can be destroyed with your average-size bank of Trebs have the big damage flag? I know you can't change it from [v]'s way but jeez
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Primary fire shouldn't do any significant amount of damage to a bid damage ship (unless you have huge primaries :nervous:), though it will damage subsystems. Try firing a few cyclops at it and see what happens.
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No, primaries will damage a big-damage ship until a certain point. The Steak resists primary damage even at 100%.
[EDIT] still happens on 3.6.12 RC3. Going to download 3.6.10 final if I can find it.
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No, primaries will damage a big-damage ship until a certain point. The Steak resists primary damage even at 100%.
In retail FS2, big damage flag stopped damage from non-huge weapons at 10%. The new engine does it logarithmically.
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No, primaries will damage a big-damage ship until a certain point. The Steak resists primary damage even at 100%.
No. That's the supercap flag.
if( is_big_damage_ship && !(wip->wi_flags & (WIF_HURTS_BIG_SHIPS)) ){
// if the player is firing it
if ( from_player ) {
// if it's a laser weapon
if(wip->subtype == WP_LASER){
total_scale *= 0.01f;
} else {
total_scale *= 0.05f;
}
}
// scale based on hull
if(hull_pct > 0.1f){
total_scale *= hull_pct;
} else {
return 0.0f;
}
}
Your primaries will do 1% of their rated damage down to 10% hull, at which point no non-huge weapon will be able to damage the ship.
EDIT: Grammar
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Yeah, that seems to be what's happening here. Although I would encourage custom campaigns to remove that flag, it can't be good for balance, especially alongside the Charybdis.
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Yeah, either add "big damage" to the Charybdis, or remove it from the Setekh. AWACS ships don't exactly strike me as being heavily armored, so I'd be more inclined to do the second.
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Yeah, either add "big damage" to the Charybdis, or remove it from the Setekh. AWACS ships don't exactly strike me as being heavily armored, so I'd be more inclined to do the second.
I do kind of like it as it explains why the Vasudans don't use the Charybdis (which is otherwise better.)
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Experimentation suggests it's not just big damage...
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Well, if it counts for anything, I've suddenly felt that big ships became harder to kill (even in just retail).
Dinking maxims at an Orion at 64x time compression used to actually hurt it...now it kinda doesn't.
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Well, if it counts for anything, I've suddenly felt that big ships became harder to kill (even in just retail).
Dinking maxims at an Orion at 64x time compression used to actually hurt it...now it kinda doesn't.
Retail or vanilla?
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Experimentation suggests it's not just big damage...
"big damage" cuts most primary weapon damage down to 1% of the damage in its tbl. This is what seems to happen for me (3.6.12, no mod, no MVPs); I can hammer it with Maxims for a half a minute before it gets down to around 99% or 98%. A pair of Trebs, however, take it down to 84%.
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Sorry, I meant Vanilla FSO.
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Experimentation suggests it's not just big damage...
"big damage" cuts most primary weapon damage down to 1% of the damage in its tbl. This is what seems to happen for me (3.6.12, no mod, no MVPs); I can hammer it with Maxims for a half a minute before it gets down to around 99% or 98%. A pair of Trebs, however, take it down to 84%.
Ohohoho. Why thank you.
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Code bug?
I'm pretty sure it wasn't like that in...3.6.9
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Trebs have the huge flag, so they can damage capships.