Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: General Battuta on August 10, 2010, 03:13:05 pm
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While ships were attacking a Bes (freighter2v-01.pof) I crashed out on a release 3.6.13 build with the following error.
ai_find_path tring to find a path (9) that doesn't exist, on ship Upsilon 2
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_13r_INF_SSE2-20100804_r6348.exe! <no symbol>
Mantis?
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that particular one stinks of a borked pof. i mean its not like you see a bes being attacked very often.
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Apparently so.
We've got a fixed model in Blue Planet SVN now, but people running without the MediaVPs under 3.6.13 are gonna be screwed.
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More broken retail data? No one would have noticed this whole time?
How is it only 3.6.13?
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a bes was never attacked in the retail data
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a bes was never attacked in the retail data
I don't know if this is true or not it but it cracked me up. :lol:
Still, Procyon Insurgency?
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Warzone had you escorting Beses a couple of times, too, IIRC.
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Quick note: This issue isn't specific to 3.6.13. It will pop up every time the AI tries to attack a specific subsystem using that system's path. This is a bug that is almost always caused by faulty pofs, and a great deal of (bad) luck.
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and its caused by some bad chunks in the pof data, relating to subys paths?
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I just want to make sure that whatever the issue is, that it's not _only_ presenting itself in 3.6.13, unless that's because 3.6.13 added some sort of error checking, but it sounds like the latter is not the case.
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Was this path problem identified to be in mediavps freighter2v-01.pof, or in retail freighter2v-01.pof, or in both?
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First post _did_ say with retail assets, so I hope it's not MediaVPs.
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First post _did_ say with retail assets, so I hope it's not MediaVPs.
Mediavps were in fact on but I was told the Bes hadn't been touched.
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First post _did_ say with retail assets, so I hope it's not MediaVPs.
Mediavps were in fact on but I was told the Bes hadn't been touched.
The model will have been modified to remove the a b c etc from the texture names, but I don't know why it would have been modified other than that. Might wanna check the retail Bes just to be sure though.
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Yes, it was a problem with both the retail and the mediavps model. The model in the FSU svn has been fixed, though.