Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: QuantumDelta on August 10, 2010, 04:19:38 pm
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I have been waiting for .12 final because I don't want it rushed through, I want it tested before it's put into anything like a final, because this might be kinda complicated..
Basically, at the moment, when you order an AI to disable, disarm or destroy a subsystem on a target this sets off a sort of global flag against that target protecting it from friendly ships destroying it (including capitals), this breaks WiH in a few places, but it's annoying generally as a concept as well, just because pilots want to focus on a specific part of the ship first, doesn't always mean they're trying to capture it or not destroy it.
I was wondering therefore, if you guys wouldn't mind adding a flag for each of these orders to go in ai profiles that lets you turn this functionality off...
Hopefully, it'll be easy, but who knows... :< what do you think?
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War in Heaven needs this so that we can actually allow disarm/disable orders without breaking our missions. :(
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Didn't I fix this already (http://www.hard-light.net/forums/index.php?topic=68185.0)? :p
I know I need to add the FRED stuff but at the level of a global switch, this should already be done. If it's not. Tell me where it's still broken.
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Didn't I fix this already (http://www.hard-light.net/forums/index.php?topic=68185.0)? :p
I know I need to add the FRED stuff but at the level of a global switch, this should already be done. If it's not. Tell me where it's still broken.
I believe we can't alter those settings without destroying backwards compatibility with FS2 retail, which Fury wants to maintain.