Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: chief1983 on August 11, 2010, 06:20:51 pm
-
See Windows build thread (http://www.hard-light.net/forums/index.php?topic=70724.0) for more info.
FS2_Open-Inferno_Ant7_Diff10_r6749.zip (http://swc.fs2downloads.com/builds/OSX/FS2_Open-Inferno_Ant7_Diff10_r6749.zip)
MD5 (FS2_Open-Inferno_Ant7_Diff10_r6749.zip) = 07cb02d0326cf7344082e06e812281a6
This is a Mac build based on Swifty's HUD code, now in Antipodes 7, and also including the firepoint cycling explained in the linked thread.
Includes trunk and antipodes through 6749.
WARNING: USE NEW PILOT FILE
See other thread for explanation.
As this includes the new Antipodes 6 code now in trunk, cache files will be regenerated if you haven't run a nightly build 6627 or higher.
edit: Aug 17 - Build updated to r6373
edit2: Aug 30 - Build updated to r6396
edit3: Sept 1 - Build updated to r6415
edit4: Sept 21 - Build updated to r6481
edit5: Oct 20 - Build updated to r6649
edit6: Nov 18 - Build updated to r6749