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Hosted Projects - Standalone => Diaspora => Topic started by: NGTM-1R on August 11, 2010, 06:24:24 pm

Title: A Question Of Some Importance
Post by: NGTM-1R on August 11, 2010, 06:24:24 pm
If individual Raiders are FTL-capable, why do Basestars jumping into an attack not already have them deployed and jump with them?
Title: Re: A Question Of Some Importance
Post by: Black Wolf on August 11, 2010, 06:27:04 pm
Perhaps it uses up too much fuel/power, making their combat time shorter? Ormaybe FTL is a disorienting experience for a raider, and it needs time to readjust not ideal in a big old furball.
Title: Re: A Question Of Some Importance
Post by: General Battuta on August 11, 2010, 06:33:56 pm
Do we actually know if all the Raiders are FTL-capable? Fankwank could postulate a baseship variant and a scout variant.
Title: Re: A Question Of Some Importance
Post by: Angelus on August 11, 2010, 06:50:13 pm
hm, i'd say for fuel conservation, as the Cylons rely on that as much as the Colonials.
Might be a range issue too, we know that the Cylons have a greater jump radius then the Colonials, and eventually the Basestar has a larger Jumpradius then a Raider.

It would make sense to bring your Fighters as close as possible to the field of engagement, before you deploy them.
And in case of the Cylons, the response time ( enemy in sight -> insta launch Raiders ) is shorter then on Colonials side, where the Pilots of the Alert fighters, have to jump into their planes ( unless they sit the entire time in the cockpit but even in this case, the Cylons can launch faster ).
Title: Re: A Question Of Some Importance
Post by: Mobius on August 11, 2010, 06:58:38 pm
Who knows, maybe the distance to the closest Resurrection Ship also plays a vital role.
Title: Re: A Question Of Some Importance
Post by: NGTM-1R on August 11, 2010, 08:44:35 pm
Do we actually know if all the Raiders are FTL-capable? Fankwank could postulate a baseship variant and a scout variant.

They seem to use FTL quite a lot during the miniseries for deployment against anything that's moving in Colonial space. If there is a seperate set of each, they ran the scout Raiders ragged.

I'm tempted to go with the fuel conservation reason, but it does run the risk the Colonials will have Raptor SuCAP up and whack you before you can launch Raiders.
Title: Re: A Question Of Some Importance
Post by: ajax-wounds on August 11, 2010, 09:17:15 pm
i think the use of the baseships was to even the odds against galactica, during the main attack the raiders could jump in and out at leisure as the colonial defences where shatterd with the CNP backdoor. So there was little risk of fighters intercepting, as well as and AA fire and flack.
Also the baseships where bussy with the inital nukeing of the colonys. So the raiders would of been used for lightning attacks simultainiously against colonial defences to throw them off.
Its hard to mount an effect counter attack if the enemys hitting you everywhere.

Galactica was pritty much a fully active battlestar so the raiders needed the base ships for support, otherwise they would get chewed up by galacticas flack and AA fire, with vipers cutting them down aswell.

in the great cylon turkey shoot episode where boomer infects the raider attack force with a virus there where no baseships preasant. Mainly because the cylons beleived that galactica would be imobilised by a planted cylon virus from when they networked there computers to compute the location of the missing fleet.

So the ship would of been unable to attack the fighters. with only the vipers left to contened with something like 300 cylon raiders and heavy raiders. The cylons probably beleived baseships would not be needed.

For all we know the cylons where still fighting colonial holdouts around locations in colonail space.

so there forces where stretched a bit thinner than we would think. I mean its silly to think that galactica would not be the only battlestar to not be affected by the CNP.

;)
Title: Re: A Question Of Some Importance
Post by: Ace on August 11, 2010, 10:01:17 pm
If individual Raiders are FTL-capable, why do Basestars jumping into an attack not already have them deployed and jump with them?

To address various points:

There's nothing to suggest that certain Raiders do not have FTL. So we're treating them all as having that capacity.

Fuel consumption-> while raider FTL would consume more fuel, there's nothing to suggest supply shortages as a problem for the Cylons. Their entire civilization is mobile and they seem to have a strong static infrastructure for resources such as tylium when needed. Honestly I wouldn't be surprised if the main components of the asteroid refinery seen were able to be detached, FTLed, and redeployed.

Computing power and time seems to be a bigger factor for FTL than fuel. Cylon FTLs are stated as being 3 times (seems higher than that based on the Caprica rescue) as efficient as Colonial systems. Likely however, a capital ship can do longer jumps than a small ship (it is possible that both have similar ranges and the drivers just have to be a lot larger...).

We're going with the larger ships having longer jump ranges as a rule of thumb.

Overall, if a baseship jumps in alone and unloads raiders it probably means a longer range jump than wings of raiders jumping on followed by the baseship.

Raiders also have to serve as the point defense for the basestar, in case nukes are launched by the Colonials. Which indirectly answers why use raiders and not just have nukes with FTL drives. (raiders can down interceptors and more or less serve as mobile nuke missileboats)
Title: Re: A Question Of Some Importance
Post by: FUBAR-BDHR on August 11, 2010, 11:07:54 pm
There is also the possibility that Raiders do often jump in before a Basestar but have a longer DRADIS range.  This lets them call in the Basestar which recalls it's other Raiders from scouting before the jump.  That procedure might take say 33 minutes?
Title: Re: A Question Of Some Importance
Post by: Ace on August 11, 2010, 11:22:48 pm
There's no reason given for '33' being the interval really.

A cold start up of Colonial FTL from no power takes 20 minutes. FTL calculations of a destination occur at the speed of plot.

Other than the Cylon datastream (resurrection and hybrid communications) there's no indications of faster than light communication. In fact there's clear cases where raiders were used to ferry information (that episode where Xena Warrior Cylon was introduced).

DRADIS and wireless are slower than light from all indications. So scout raiders would be common. (at least they are in my missions)

With the more efficient navigation systems the Cylons have, pretty much the one chance you have is to take out the scouting wing before they jump and inform the baseship/hybrid otherwise every Cylon in the galaxy will know where you are (were if you jump away quick enough).
Title: Re: A Question Of Some Importance
Post by: newman on August 12, 2010, 03:04:59 am
I wouldn't discard the fuel consumption issue. Yes, Cylons are mobile but it has been established they depend on setting up infrastructure, like tyllium refineries. Moving those around and keeping the supply lines running takes effort.
Secondly, the original zoic basestar has 864 slots. Jumping all of those raiders individually would consume a lot more fuel. Launching a raider takes a helluva lot less time then launching a viper - the raider doesn't need a pilot to jump in, the deck crew to clear it, the pilot to run preflight, then go through the whole tube launch sequence - it simply detaches from it's slot and it's ready for action. By the time Gaeta says "Dradis contact" they can have full wings in the air already so it's a non-issue.
Title: Re: A Question Of Some Importance
Post by: StarSlayer on August 12, 2010, 07:09:43 am
You folks are totally ignoring the **** you draws effect of having the big pointy bastards FTL in then having them start loosing hundreds of Raiders like angry hornets.  Its psychological warfare.
Title: Re: A Question Of Some Importance
Post by: eldain on August 12, 2010, 07:14:28 am
another thing to consider, raiders were little more aware than pets (s 03) they would need commands from an base ship/ human model if fighting any practical battle... unless of course their part is simple and straight forward (like destroying incapacitated ships)

besides the fuel consumption it is probably as logical to make all jump together as they both rely on each other anyway (for earlier stated reasons)

eldain
Title: Re: A Question Of Some Importance
Post by: newman on August 12, 2010, 07:48:30 am
I disagree, the raiders have been shown to be able to operate independently of a baseship and execute pretty complex commands on their own. I submit the episode "scar" as evidence of that; scar was just one of the raiders sent there to hide in the asteroids and hunt vipers. He was famous because he was best at it, but he was by no means the only one, and there was no baseship present. There also wasn't one when the galactica's mk7 squadron got splashed in the mini, or when the Scorpion yards got attacked (I think, not 100% sure on this one). There's plenty of other examples of raiders operating independently of a basestar throughout the series.
Not going to use spoiler tags for the following because s4 has been out for ages - but don't read if you haven't seen it: Cavil wants to lobotimize the raiders to turn them exactly in what you suggest they are, after they break off the attack on the colonial fleet by themselves in the first episode of s4. It was one of the major reasons for the cylon civil war. I suspect that cavil's procedures would have turned them in exactly what you suggest, but a vanilla raider is quite capable of operating on it's own if need be. I suspect that the control from the baseship is on a similar level to a battlestar giving orders to it's fighter squadrons. Sure, a baseship might provide better tactical support but what you're suggesting would reduce the raiders to little more then radio controlled drones - that's certainly not what they were.
Title: Re: A Question Of Some Importance
Post by: Master_Drow on August 12, 2010, 08:12:20 am
The thing that bothers me here is the accuracy of the jumps. In the series we see the Galactica do some very accurate jumps (see the first few episodes of season 3). But the Raptors that return from scouting mission always jump in a fair distance from the fleet. This leads me to believe that the computation power plays in. The capital ships have the computer power for jumps down to the foot but the smaller fighters might be less accurate and thus have a hard time jumping in formation.



Also time would play a massive factor. Most of the time the Colonial fleet is found by a scout that jumps in and then jumps out shortly after. The fleets response is then to jump to a predetermined alpha site, this happens fairly quickly in most cases. If the Cylons wanted to jump in a formation they would need to wait for a scout to come back, decide on a formation, then launch the raiders, get into formation (a lengthy process), and then jump, all the while hoping that the Galactica has not deployed fighters, rearranged the fleet (making the Cylon formation less effective), or just simply left.


The thing that does bother me is that the cylons never try anything "clever". The Colonial fleet does a bunch of tactics like using ships as bait, or other feints, but the cylons always just jump in and attack head on.
Title: Re: A Question Of Some Importance
Post by: karajorma on August 12, 2010, 08:32:49 am
I tend to suspect that part of the reason is that jumping in with 800 raiders in flight increased the chance of one of them screwing up and jumping in inside the reactor of the basestar. :p

We've seen at least three of cases of mis-jumps in the show and it can be caused by something as unlucky as cosmic radiation flipping a single bit
Title: Re: A Question Of Some Importance
Post by: FUBAR-BDHR on August 12, 2010, 02:22:13 pm
Also Galactica's pin point jumps were always based on known coordinates.  Cylons were able to jump farther and more accurately without prior knowledge of the target area.  A Raptor FTL seemed to be just a capable with know coordinates.  Jumping in away from the fleet was probably more of a precautionary measure.  Even if you know were everything is supposed to by you are dealing with civilians why might not be where they are supposed to be. 
Title: Re: A Question Of Some Importance
Post by: eldain on August 12, 2010, 04:09:17 pm
or jumping back somewhat away from the fleet would allow response time if  they were followed, enough time to launch emergency vipers or give a jump out signal. Especially if some raiders jump in in between the civvies it would be a massacre.

eldain
Title: Re: A Question Of Some Importance
Post by: newman on August 12, 2010, 04:14:25 pm
My vote for the most compelling reason goes to Slayer. Having a that huge monstrosity of a cylon basestar jump in and start launching hundreds of raiders from those slots just looks incredibly scary and cool at the same time :P
Title: Re: A Question Of Some Importance
Post by: NGTM-1R on August 12, 2010, 05:11:55 pm
I tend to suspect that part of the reason is that jumping in with 800 raiders in flight increased the chance of one of them screwing up and jumping in inside the reactor of the basestar. :p

We've seen at least three of cases of mis-jumps in the show and it can be caused by something as unlucky as cosmic radiation flipping a single bit

This is true.
Title: Re: A Question Of Some Importance
Post by: LuaPineapple on August 12, 2010, 07:40:50 pm
We've seen at least three of cases of mis-jumps in the show and it can be caused by something as unlucky as cosmic radiation flipping a single bit
Obviously Cylon computers are inferior to a Pentium I, seeing as the Pentium I had bit parity checking.

That said, it has been suggested that the cost for FTL travel is tied to the volume of space displaced, hence why the Galactica retracts its flight pods when possible. (i.e. Almost never, since **** always hits the fan in BSG.)

If this is true, why jump the volume of a Basestar, which is pretty big with all that empty space between the pointy bits, and then pay again for the volume of the raiders? It makes more sense to pay just for the cost of jumping the Basestar.
(Same idea as why you don't send each page as a separate envelope when you want to send someone a report.)
Title: Re: A Question Of Some Importance
Post by: MR_T3D on August 14, 2010, 01:33:53 pm
they're frakking machines, efficiency matters a helluva lot more to them.
that and karaojorma.
We've seen at least three of cases of mis-jumps in the show and it can be caused by something as unlucky as cosmic radiation flipping a single bit
Obviously Cylon computers are inferior to a Pentium I, seeing as the Pentium I had bit parity checking.

That said, it has been suggested that the cost for FTL travel is tied to the volume of space displaced, hence why the Galactica retracts its flight pods when possible. (i.e. Almost never, since **** always hits the fan in BSG.)

If this is true, why jump the volume of a Basestar, which is pretty big with all that empty space between the pointy bits, and then pay again for the volume of the raiders? It makes more sense to pay just for the cost of jumping the Basestar.
(Same idea as why you don't send each page as a separate envelope when you want to send someone a report.)
cylons *are* a lot older than the P1...
Title: Re: A Question Of Some Importance
Post by: Rainman on August 14, 2010, 03:29:36 pm
Speaking of jumping into reactors... there has been a really annoying question that i haven't understood and really bothers me when i think about it: Why not jump a raider/FTL capable missile right into galactica? Honestly this would piss me off if i saw it and the show would have ended half way through the miniseries but isn't it a logical weapon? I'm not even talking about kamikaze, just program an FTL to jump, tie a bomb to it, and go. Its an expensive weapon but so are nukes and all the money lost with downed raiders makes it worth it.
Same goes for the colonials. We saw how much damage a raptor jumping away about 20 meters from the hull did, why not program an autopilot to jump into a basestar/resurrection ship, then its a done deal? I feel like crap asking this question and i know it would ruin the show if implemented but is there any other reason not to do it?
Title: Re: A Question Of Some Importance
Post by: General Battuta on August 14, 2010, 03:30:40 pm
It's probably difficult to program a jump with that degree of accuracy.
Title: Re: A Question Of Some Importance
Post by: FUBAR-BDHR on August 14, 2010, 03:36:33 pm
Not difficulty as more accurate jumps were shown.  Thing is there is no eveidence of damage being done when a ship jumps into a solid object.  Yea you end up with a solid object in your hull and a raider sized area would be useless but unless you hit a critical system that's it.  Also those accurate jumps always seemed to involve stationary objects not moving ones.  That might be where the real difficulty lies.  By the time you program the jump the target isn't there anymore and you need to reprogram resulting in an endless loop unless the target becomes stationary. 
Title: Re: A Question Of Some Importance
Post by: Ace on August 14, 2010, 05:09:22 pm
On the subject of jumping into another object, RDM stated that what happens is similar to a transporter accident.

Of course in S3 and 4 there's the whole 'sucking into the FTL' effect, which seems to be what causes damage to Galactica when a ship jumps out.

For instance "sucking in the flames" makes sense with New Caprica if the air in an area around the ship was also teleported and the thunderclap is from the atmosphere filling in and its sonic boom. The 'spatial shearing' seen on Galactica when jumping out of a flight pod isn't really consistent with that.

So overall assuming an opposite of jumping out when jumping in:

The center of the jump into a solid object would be teleporting into it, so both would be fused. Right around that would be the shearing effect that would cause structural damage.

Overall, you don't jump into a ship as it's instant suicide, jumping nukes into a ship aren't all that effective as the nuke wouldn't work (even the fissile materials on an atomic level get fused with the structure of the ship), and what shearing effects occur are probably about as effective as a nuke detonation. (Galactica was pretty screwed and on her last legs at that time)
Title: Re: A Question Of Some Importance
Post by: NGTM-1R on August 14, 2010, 05:48:44 pm
Speaking of jumping into reactors... there has been a really annoying question that i haven't understood and really bothers me when i think about it: Why not jump a raider/FTL capable missile right into galactica? Honestly this would piss me off if i saw it and the show would have ended half way through the miniseries but isn't it a logical weapon? I'm not even talking about kamikaze, just program an FTL to jump, tie a bomb to it, and go. Its an expensive weapon but so are nukes and all the money lost with downed raiders makes it worth it.
Same goes for the colonials. We saw how much damage a raptor jumping away about 20 meters from the hull did, why not program an autopilot to jump into a basestar/resurrection ship, then its a done deal? I feel like crap asking this question and i know it would ruin the show if implemented but is there any other reason not to do it?

Galactica is a moving, manuvering target. You'd have to be on the field observing it directly to even start on having that kind of accuracy. If you are, Galactica is either fighting you, which will ruin your accuracy because hey, you're getting shot and there's a lot of stuff going on (I'm not sure you'd be able to pinpoint the exact location of Galactica itself when it's behind one of its flak screens), or getting ready to jump away, which it can do faster since it's calculating a jump to a fixed point that doesn't demand pinpoint accuracy and you're calculating one to a moving point.

The situation with the RTF, were Galactica couldn't immediately jump away on completing calculations and had to stand guard while the civvies got out, was so abnormal that I don't think the Cylons ever realized pre-war they could use such a weapon successfully. After the colonies were gone, it seemed reasonable they could just mob a single Battlestar.
Title: Re: A Question Of Some Importance
Post by: Snagger on August 19, 2010, 04:04:04 pm
It's probably difficult to program a jump with that degree of accuracy.
But the fleet manages to make enormous jumps without breaking formation or having collisions...

I had been thinking that the collision risk was the main reason for the raiders not jumping individually, with, perhaps, their basic biological brain being slightly less accurate than can be managed by the computers on the Fleet ships or by the base star hybrids.
Title: Re: A Question Of Some Importance
Post by: FraktuRe on August 19, 2010, 08:32:34 pm
But each fleet ship is given specific coordinates from the galactica, so I guess they make damn sure of the positions
Title: Re: A Question Of Some Importance
Post by: Snagger on August 25, 2010, 01:58:25 pm
Well, assuming the FTLs are 100% accurate, if every ship in the fleet is given the same single jump calculation from Galactica, they should reappear in their same relative positions.  But with hundreds of Cylons making their own calculations, the smallest variations would cause collisions regardless of the accuracy of the actual FTL engines.  But why not have a single hybrid make the calculation and pass the result to the raiders?

The only answer s because it's a great dramatic effect watching the swarm launch.
Title: Re: A Question Of Some Importance
Post by: Rainman on September 13, 2010, 01:42:31 pm
True, there are a lot of good points being said over here. But the thing that's confusing me is that the idea of the FTL kind of changes warfare completely. The whole flak screen is pretty much useless if you can just jump past it. Also, you can probably build a pretty simple weapon that can be remotely controlled to jump into an enemy ship and literally obliterate it in no time. If you just strap an FTL onto a zeppelin-like ship carrying fuel or any other flammable/explosive material, then jump it into galactica, that's it, show's over. We know the colonial FTLs can jump a moving formation very far away with very good accuracy as was mentioned before, even when galactica jumps in late, it still comes in in perfect position. We also know that cylon FTLs are even better. So no matter how it's spun the cylons could easily just start jumping fighters into galactica and mess up the ship in no time. The number of fighters they lose due to the flak screen are huge, so why bother attacking like that? And these are the fighters here not specially designed vessels.

And also a point was mentioned about the flak screen distorting galactica's position- They lock it down with dradis not visually, and that's even more accurate and faster.

And when it comes to the suicide issue, they really don't need a pilot if they make a ship designed for this task, just a simple computer and remote controlling.

I think it's one of those things that come with making a show so complex, there are things that will always be unexplainable but if these are left alone and you concentrate on the important stuff, you realize how great of a story the show actually has.
Title: Re: A Question Of Some Importance
Post by: StarSlayer on September 13, 2010, 01:54:43 pm
True, there are a lot of good points being said over here. But the thing that's confusing me is that the idea of the FTL kind of changes warfare completely. The whole flak screen is pretty much useless if you can just jump past it. Also, you can probably build a pretty simple weapon that can be remotely controlled to jump into an enemy ship and literally obliterate it in no time. If you just strap an FTL onto a zeppelin-like ship carrying fuel or any other flammable/explosive material, then jump it into galactica, that's it, show's over. We know the colonial FTLs can jump a moving formation very far away with very good accuracy as was mentioned before, even when galactica jumps in late, it still comes in in perfect position. We also know that cylon FTLs are even better. So no matter how it's spun the cylons could easily just start jumping fighters into galactica and mess up the ship in no time. The number of fighters they lose due to the flak screen are huge, so why bother attacking like that? And these are the fighters here not specially designed vessels.

And also a point was mentioned about the flak screen distorting galactica's position- They lock it down with dradis not visually, and that's even more accurate and faster.

And when it comes to the suicide issue, they really don't need a pilot if they make a ship designed for this task, just a simple computer and remote controlling.

I think it's one of those things that come with making a show so complex, there are things that will always be unexplainable but if these are left alone and you concentrate on the important stuff, you realize how great of a story the show actually has.


If your going to argue realism there would be no stealth, no human piloted fighters, battles would take place at a distances around 1 AU and generally be extremely lame.
Title: Re: A Question Of Some Importance
Post by: newman on September 13, 2010, 02:03:04 pm
It's a sci fi show that has space fighters which utilize ww2 combat tactics and ranges. Try not to analyze it too much :)
Title: Re: A Question Of Some Importance
Post by: Scourge of Ages on September 14, 2010, 02:36:09 pm
I've got it! Local FTL Damping!
All FTL-equipped ships generate a field around the actual drive, preventing any other drives from operating within the field. This field conveniently extends to just beyond the hull, and sometimes beyond (like to the inside perimeter of a flak screen). This prevents anybody from jumping right into it, and requires smaller FTL ships to vacate the vicinity before jumping.

Yes, that would work quite nicely.  :nervous:
Title: Re: A Question Of Some Importance
Post by: newman on September 14, 2010, 02:58:53 pm
Only certain scenes in "Daybreak" (s4) shoot that theory down.. Anyway, don't think about it too much :)
Title: Re: A Question Of Some Importance
Post by: Angelus on September 14, 2010, 03:52:17 pm
Unlike Star Trek, BSG is hard to "analyze" as it doesn't have Techno babble ( thank god ).

But if i'd have to, i'd say it doesn't work because of T.S.S.S.  :D
Title: Re: A Question Of Some Importance
Post by: CooperHawkes on September 15, 2010, 02:00:12 am
TSSS  Turner Syndrome Support Society
TSSS     Top Secret Support System
TSSS     Tactical Simulator/Stimulator System
TSSS     Tannum Sands State School
TSSS     Trainer Stimulator Simulator System
TSSS     Tactical Software Support System
TSSS     Tactical SIGINT Support System

which one?

Title: Re: A Question Of Some Importance
Post by: Angelus on September 15, 2010, 11:27:20 am
The Script Said So   :D