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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: pecenipicek on August 11, 2010, 09:37:22 pm

Title: UDF Cybril... (aka the 40k poly monster)
Post by: pecenipicek on August 11, 2010, 09:37:22 pm
(http://img686.imageshack.us/img686/2357/screen0056.th.jpg) (http://img686.imageshack.us/i/screen0056.jpg/)(http://img808.imageshack.us/img808/1534/screen0055.th.jpg) (http://img808.imageshack.us/i/screen0055.jpg/)
(http://img185.imageshack.us/img185/4550/screen0054.th.jpg) (http://img185.imageshack.us/i/screen0054.jpg/)(http://img576.imageshack.us/img576/7379/screen0053.th.jpg) (http://img576.imageshack.us/i/screen0053.jpg/)


To explain the story behind this... i was fiddling around with some ancient models i made a looong time ago, all procedurally textured, to find one which i actually could get into FSO with a "reasonable" polycount. With "reasonable" resolution textures.


oh how little did i frikkin know :p

basically after having shaved off every amount of useless polys from the control mesh (1342 polygons untriangulated) i could, i put it through subdivision (NURBS), to give it that rounded off look. anywho... end result is a monster of 20k polys untriangulated, aka 40k polys triangulated. i've rendered out the textures in 4096x4096 resolution and assembled them in photoshop and then converted via collada to pof, grabbed retail ulysses tables made a mockup mish and tried it out. after 5 minutes of waiting for the cache to be made, the damn thing came into view.


I do not believe in first attempts being successful, however, this one went pretty much straight from Cinema4D -> collada -> PCS2 -> 5 minutes fiddling the normals to correct points -> made a quicky mish in fred -> looked in awe at how good it actually looked ingame.

full textures here, diffuse, glow, specular with env reflection map in the alpha channel and normal maps.

for the record, here is how it looks while being rendered in Cinema4D
(http://img441.imageshack.us/img441/8353/cybrilfinal0002.th.jpg) (http://img441.imageshack.us/i/cybrilfinal0002.jpg/)





Lesson today for me? It looks pretty, 5 of them at once dont rape your PC, but it is not something for mass consumption. Apart from all that? Its awesome. Feels good to have something work properly for once...
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: NGTM-1R on August 11, 2010, 10:02:00 pm
Pity you can't see where most of the polies went. :p
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Vengence on August 11, 2010, 10:23:57 pm
Smoothing I'd bet. Highly inefficient but it is kinda decent looking. Still if only it was far far less poly intensive then it'd be worth the shape.
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Vasudan Admiral on August 12, 2010, 01:11:35 am
That's a pretty cool look and shape overall - very nicely 'advanced alien'.
Assuming that's a fighter I'd estimate you could get an almost identical shape and quality model with a couple of hundred faces and 512x512 res maps at most, but congrats on a successful conversion. :)
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Fury on August 12, 2010, 04:06:24 am
Wow, just wow. This looks really awesome.

pece, do you have any other ships that'd go together with this one?
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: pecenipicek on August 12, 2010, 04:21:21 am
Wow, just wow. This looks really awesome.

pece, do you have any other ships that'd go together with this one?
http://fav.me/d2nahno



efficiency was never really a priority with this one :p


it was more of a... hrrrm. how to say... proof of concept for some ideas i had in my had, and thankfully it all played out just as i wanted it...
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Fury on August 12, 2010, 04:23:51 am
Those look great! I wonder if you'd have any luck getting them in-game?
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: ktistai228 on August 12, 2010, 04:25:35 am
I think he did:O
Well pecenipicek, if you get that poly count down you could actually release it. It would get a lot of appreciation! And we'd love it!
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: pecenipicek on August 12, 2010, 04:26:13 am
we're talking about 5k poly control meshes and unoptimised as hell :p
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: ktistai228 on August 12, 2010, 04:29:22 am
poly count.. down! That's what I said. It's just a suggestion. Or maybe a please :D :nod: :yes:
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: pecenipicek on August 12, 2010, 04:32:46 am
i'll try, but i guess that the big ones will have a lot of subobjects and detailboxes :p
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Dragon on August 12, 2010, 12:12:04 pm
It could be usefull for ASF, it has a highly "Ancient" feel that fits the ASF style.
Title: Re: UDF Cybril... (aka the 40k poly monster)
Post by: Mobius on August 12, 2010, 12:22:44 pm
I like it! :yes: