Not coming to PC. :(Ya know, this is the only reason I bought a 360, for games like these.
A resounding meh.
Not coming to PC. :(
I see they did something smart and made it on PS3 also.I sense MS threw money at them and/or developing on the ps3 with xbox or better performance may be too hard.
Seriously, what the **** was up with only making AC6 for XBox360? How retarded can you be? Ace Combat was Playstation exclusive since Ace-****ing-Combat 1 (Air Combat in the U.S.).
I see they did something smart and made it on PS3 also.I sense MS threw money at them and/or developing on the ps3 with xbox or better performance may be too hard.
Seriously, what the **** was up with only making AC6 for XBox360? How retarded can you be? Ace Combat was Playstation exclusive since Ace-****ing-Combat 1 (Air Combat in the U.S.).
not sure about all those fancy camera tricks and manoeuvres, thing about AC6 that makes it better than hawkz was that it was a lot freer flying, or, if you will,Spoiler:dancing with the angelsif that flip stuff and slow-mo is just high-g flip, then cool, maybe.
probably be fun game, but between GT:5, TDU:2, MoH, reach, CoD, there are a lot of games coming.
also, did i see an apache do a barrel roll in the trailer?
can they do that?
They damned well better not have anything even remotely similar to the HAWX control scheme. Looking at the trailer, I'm feeling uneasy.
I was pretty frustrated when I played IL2 BoP since their scheme was less intuitive and effective in my opinion.Well, that's what happens when you put something originally on PC on console. :doubt:
I was pretty frustrated when I played IL2 BoP since their scheme was less intuitive and effective in my opinion.Well, that's what happens when you put something originally on PC on console. :doubt:
IL-2 on PC = One of the most realistic combat flight simulators ever.
IL-2 on console = What the **** is wrong with you Ubisoft?
The only thing I think they might have added was that insta acrobatic maneuver gimmick they used in the Sky Crawlers Wii project. I assume thats why the Y button prompt keeps appearing in the trailer. I never played the Sky Crawlers game but from what I read basically your kills fill a meter to allow you to insta hit a maneuver like Pugachev's Cobra and wind up on an enemy's six.
basically your kills fill a meter to allow you to insta hit a maneuver like Pugachev's Cobra and wind up on an enemy's six.
Not coming to PC. :(This.
Ace Combat 6 was on the precipice of falling into the pit most console developers suffer in adding arbitrary gameplay features. "It can be coded in and it looks cool, so it must have substance." Sure, it wasn't Sky Crawlers or Starfox style "Press-A or some arcane combo to win" but stuff like High-G maneuver, random lead pursuit missiles at arbitrary lead pursuit offsets, and allied assault (aka, fill your kill meter to make all friendly AI fire special weapons that they should be using indiscriminately) felt tacked on and not cohesive. I bet you the cinematic chases in Assault Horizon are just going to be quick time events whenever you happen to fight near skyscrapers. :\
I understand the problem most designers encounter when designing a flight combat game in that the gameplay can become quite monotonous. I just don't understand the bizarre gameplay constructs they force out in order to break the mold. Rail on console IL-2 all you want, at least Gaijin Entertainment went the high route and provided a pretty decent light sim instead of trying to produce an action game.
Why?
Why?Personally.
Why?Personally.
Graphics are only OK but not really that astounding. There are many many other games out there with better graphics. Ace Combat 6 which came out years ago still looks better.
The planes handle terribly. They don't feel like real planes. They don't feel like anything at all... you have this sort of uncontrolled floaty feeling. They respond too quickly but then at the same time don't have any sort of precise feeling either. In short it's just horrible. I loved the way that Ace Combat aircraft handled (it was appropriate for the genre)... I love the way that IL-2 and LOMAC aircraft handle. HAWX 2 is none of these.
The sound is also pretty bad. Voice acting is ok but the sound effects, aircraft sounds, missile sounds (the worst bit)... all of it sounds horrible. Some of it doesn't even sound at all what it's attached to. The missile sound for instance... what is that?!
All in all it's better than HAWX but only by a little.
I've been playing AC6 recently and 1) Missions are much too long 2) Everyone stop saying "dance with the angels" it is ANNOYING!! :mad:Dance with the angels... you'll (hopefully) get over that little saying and enjoy a really great game.
Otherwise it pretty much handles like ACX.
http://www.gametrailers.com/video/uk-series-ace-combat/704410 (http://www.gametrailers.com/video/uk-series-ace-combat/704410)
:blah: I dunno, that didn't leave me confident.
I hear it's optional.
Simply because it involves aircraft, allow me to say, that I'm glad that the newest IL-2 Sturmovik is on PC and NOT XBox360.
Good realistic combat flight simulator, the way it SHOULD be.
http://www.youtube.com/watch?v=BqTonp47fcE
And for a change the Big Bad is flying a standard Su-27
All of the points mentioned above? Those have been part of Ace Combat gameplay for some time (albeit in the case of the "look at awesome **** happening" camera one they haven't done since the PS1 days, IIRC).
Given that the last AC I played was Zero (Couldn't play 6 due to a distinct lack of a 360), I can't say anything about the last one :P
That being said, your point about the gun has some merit, but I believe it's more due to this strange "dogfight" camera mode that doesn't seem to be well-suited to gun aiming. And yes, the AI just lining up to be shot is rather silly, but I'm unwilling to condemn a game based on stuff that happens during the tutorial level.
Interesting Trailer/Tutorial (http://www.gametrailers.com/video/close-range-assault-ace-combat/716905) footage. Looks like about a 10 minute long play of a intro mission, though I hazard a guess it's probably not the actual finalized opening mission since it doesn't jive with what I've seen in the story trailers but it gives a decent idea of how all that CQB dogfighting stuff they been pushing works in action.Actually it makes sense story wise. The hero pilot wakes up from a dream where he's just experienced his own death as told by the E3 trailer... so the tutorial mission is that dream. I like the way they did that.
Does anyone know where I can find an MP3 of the music used in that video without all the radio chatter / sound FX? I've rather taken to it...I think everyone is asking that question. Ace Combat music has always been an appealing feature...hopefully a full soundtrack is done with this game just like with the last ones. Especially with the way the music is sounding so far for this one.
~hunts down old thread~
Well, back in November, another guy at ACS (http://acecombatskies.com/topic/26839-ace-combat-anthem-cover/page__view__findpost__p__648369) made his own version, apparently based on that and AC6's Liberation of Gracemeria(I wouldn't know, not having played AC6), which is still up for download on Mediafire (http://www.mediafire.com/?4hk1mx07cmrkknm). Give that a whirl, if you like. Don't mind the perhaps odd choice of title.
Wow nice! I wasn't expecting as much as I got.
And I spotted the Sukhoi T.50. Very cool addition! That aircraft has only been revealed in the last year or so... getting it into the game is pretty impressive.
We can fly 2 missions, one with F-22 and one with the Apache.http://twitter.com/#!/PROJECT_ACES (http://twitter.com/#!/PROJECT_ACES)
http://ameblo.jp/project-nagase/ (http://"http://ameblo.jp/project-nagase/")
Rough translation:
Two strategies can play in the trial version!Fight fighter f-22A Raptor "fighter mission"Fighting attack helicopter AH-64 D Apache "attack ヘリミッション"It is.
It is important and of course can be downloaded for free.
I wouldn't get a 360 just to play AC6
Excuse me, sir, but... what makes you think HAWX is more arcadey than AC?Well... then it's not arcade-y enough? What I really have issues with is the flight model of HAWX, not that I know if it's actually different.
Ok, I've tried a little bit more of HAWX... I still have to call out the flight model. It's weird...That's how I felt about flying both the HAWX and HAWX 2 demos. The flight model is ...weird. It's like the aircraft have no mass. Although Ace Combat 6 was definitely an arcade style game and not a simulation... the feeling of flight and the feeling that you're flying a pretty heafty hunk of metal through the skies with missiles attached is much more there. Not exactly sure what makes the difference but in feel it is huge.
Is DFM a requirement? If it is, I dont think Im picking the game up.
Is DFM a requirement? If it is, I dont think Im picking the game up.
It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.
Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.
I might get it when it hits the bargain bin a whike from now.
Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.
I might get it when it hits the bargain bin a whike from now.
Ugh, dude, you clearly have no idea how DFM works (the demo is **** about demonstrating it)
I mean I'm not getting it until the price drops anyway, but DFM is not the reason
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.
Correct, it's a mode you can enter and leave, and while there are some scripted DFM things it's mostly a gameplay element -- I believe it can be upgraded, there are DFM counters, counter-counters, enemies can DFM on you.
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.
Correct, it's a mode you can enter and leave, and while there are some scripted DFM things it's mostly a gameplay element -- I believe it can be upgraded, there are DFM counters, counter-counters, enemies can DFM on you.
So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.
So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.Is DFM a requirement? If it is, I dont think Im picking the game up.
It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.
So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.
It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.
I played the demo again to get a better feel for DFM. I realized you can switch to realistic controls where the sticks on my PS3 actually function the way I expect it. Suddenly I'm in control of the aircraft instead of it feeling like it's on rails. I'll still probably wait until the price drops a bit.Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.
I might get it when it hits the bargain bin a whike from now.
Ugh, dude, you clearly have no idea how DFM works (the demo is **** about demonstrating it)
I mean I'm not getting it until the price drops anyway, but DFM is not the reason
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.
If thats not the case, I might reconsider. Otherwise, it sounds like it would get old pretty quick.
I'm even seeing some of the more purcasable "every major release gets at least 7/10" reviewers giving this game below 5/10, saying it guts most old AC elements for boring Sky CoD action.
Okay so. You all think the DFM is pointless? Play this thing on Ace and pray you get enough time to take down your target before you get jumped by 3 bandits. And that's just the second level. I was on 'critical damage' pretty much the entire level.So you're saying the DFM offsets the difficulty? Why the hell not make it easier and get rid of the need for DFM entirely?
Gave this a try elsewhere since I don't have a 360. I have no idea what difficulty I was playing at, but the first level I got to play, I couldn't even hit anything playing "the old way".
Flight physics has changed enough from virtually any previous game, CoD health isn't something nice, it's vital, and then there's DFM: try and take down a TGT_LEAD without going into said semi-scripted DFM is virtually impossible. Even the balalaika carries over 100 MSSL for a reason, everything is so hard to hit now and the gun is still so crappy if you're not an extremely skilled gunner!
So there I was, trying to get a feel for the game while being constantly nagged at to "do X and not do Y", I lose focus because take-off is apparently automatic... blah blah blah I get SAAM lock on a leader, he does a rapid turn and dodges it even though I kept him in the targeting cone, wait a minute, the cone feels so small, so small... blah blah blah, etc; anger-spamming the normal MSSL is the same as wasting ammo, I can't stand some controls which felt as though they were overlapping with each other and causing me to waste flares...
I get missile alerts from out of nowhere, I have no idea where the missiles are coming from, no flares, the enemy forces me into a DFM "partially locking" my movements without a clue whatsoever except for the barely visible green and red arrows... afterwards I get into a DFM only to get kicked out 0.1 seconds later because of ???maybe something wrong that I did kicked me out???...
End result, I think I wasted 25 - 35 minutes for something that should've taken 5 minutes at the most.
While I get the impression that they tried their best to make the DFM system work as harmoniusly as possible with the gameplay, it still feels forced to me. And I don't even want to talk about the helicopter camera and controls, or even the 'copter gameplay for that matter.
The demo is just not the same as the actual game, and I didn't even get to play the demo.