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Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on August 13, 2010, 12:32:44 am

Title: Ace Combat: Assault Horizon
Post by: StarSlayer on August 13, 2010, 12:32:44 am
Well oddly it's not set in the usual alternate earth AC universe but still...

Hot Damn (http://www.gametrailers.com/video/xbox-360-ace-combat/702672)
Title: Re: Ace Combat: Assault Horizon
Post by: Colonol Dekker on August 13, 2010, 02:09:14 am
I thought Mobius would've been the first to post this. . . . I've followed a little bit of it.
Gonna enjoy it.
Title: Re: Ace Combat: Assault Horizon
Post by: Fury on August 13, 2010, 03:06:41 am
Not coming to PC. :(
Title: Re: Ace Combat: Assault Horizon
Post by: mister J on August 13, 2010, 03:17:16 am
oh wow! you just made my day. I've been left wanting ever since I finished AC6. I recently replayed some of AC5, that was epic. And there's a PS3 version too. nice
Title: Re: Ace Combat: Assault Horizon
Post by: Spoon on August 13, 2010, 05:09:01 am
Spoiler:
Go dance with the angels!
This looks really cool actually. I loved Ace combat 6, more so than HAWK.

Not coming to PC. :(
Ya know, this is the only reason I bought a 360, for games like these.
Title: Re: Ace Combat: Assault Horizon
Post by: NGTM-1R on August 13, 2010, 05:44:27 am
A resounding meh.
Title: Re: Ace Combat: Assault Horizon
Post by: Colonol Dekker on August 13, 2010, 06:40:22 am
A resounding meh.

 
Shut yo mouth willis.
Title: Re: Ace Combat: Assault Horizon
Post by: mxlm on August 13, 2010, 07:18:50 am
Assault Horizon?
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on August 13, 2010, 10:28:29 am
I see they did something smart and made it on PS3 also.
Seriously, what the **** was up with only making AC6 for XBox360? How retarded can you be? Ace Combat was Playstation exclusive since Ace-****ing-Combat 1 (Air Combat in the U.S.).
Title: Re: Ace Combat: Assault Horizon
Post by: Klaustrophobia on August 13, 2010, 08:17:43 pm
Not coming to PC. :(

aren't they all just console?
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on August 14, 2010, 12:55:40 pm
I see they did something smart and made it on PS3 also.
Seriously, what the **** was up with only making AC6 for XBox360? How retarded can you be? Ace Combat was Playstation exclusive since Ace-****ing-Combat 1 (Air Combat in the U.S.).
I sense MS threw money at them and/or developing on the ps3 with xbox or better performance may be too hard.
not sure about all those fancy camera tricks and manoeuvres, thing about AC6 that makes it better than hawkz was that it was a lot freer flying, or, if you will,
Spoiler:
dancing with the angels
if that flip stuff and slow-mo is just high-g flip, then cool, maybe.
probably be fun game, but between GT:5, TDU:2, MoH, reach, CoD, there are a lot of games coming.
also, did i see an apache do a barrel roll in the trailer?
can they do that?
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on August 14, 2010, 02:55:00 pm
I see they did something smart and made it on PS3 also.
Seriously, what the **** was up with only making AC6 for XBox360? How retarded can you be? Ace Combat was Playstation exclusive since Ace-****ing-Combat 1 (Air Combat in the U.S.).
I sense MS threw money at them and/or developing on the ps3 with xbox or better performance may be too hard.
not sure about all those fancy camera tricks and manoeuvres, thing about AC6 that makes it better than hawkz was that it was a lot freer flying, or, if you will,
Spoiler:
dancing with the angels
if that flip stuff and slow-mo is just high-g flip, then cool, maybe.
probably be fun game, but between GT:5, TDU:2, MoH, reach, CoD, there are a lot of games coming.
also, did i see an apache do a barrel roll in the trailer?
can they do that?

They have a surprising amount of tricks for a flying tank... (http://www.youtube.com/watch?v=DgPdXUXtRL8&feature=related)

Title: Re: Ace Combat: Assault Horizon
Post by: achtung on August 19, 2010, 02:38:32 am
They damned well better not have anything even remotely similar to the HAWX control scheme. Looking at the trailer, I'm feeling uneasy.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on August 19, 2010, 12:11:41 pm
They damned well better not have anything even remotely similar to the HAWX control scheme. Looking at the trailer, I'm feeling uneasy.

I can't imagine they would, the scheme they had in Fires of Liberation was pretty damn perfect, I was pretty frustrated when I played IL2 BoP since their scheme was less intuitive and effective in my opinion.  If in the new Ace Combat I can't just play the whole thing from the cockpit I'll be bull****.  The only thing I think they might have added was that insta acrobatic maneuver gimmick they used in the Sky Crawlers Wii project.  I assume thats why the Y button prompt keeps appearing in the trailer.  I never played the Sky Crawlers game but from what I read basically your kills fill a meter to allow you to insta hit a maneuver like Pugachev's Cobra and wind up on an enemy's six.  Since I didn't play it I can't comment on how useful/enjoyable it is, but I assume it's the only real change they would make to this game from the previous version's controls.  I'd hope to god they wouldn't be looking at something as inferior as HAWX for ideas.
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on August 19, 2010, 12:18:59 pm
I was pretty frustrated when I played IL2 BoP since their scheme was less intuitive and effective in my opinion.
Well, that's what happens when you put something originally on PC on console. :doubt:
IL-2 on PC = One of the most realistic combat flight simulators ever.
IL-2 on console = What the **** is wrong with you Ubisoft?
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on August 19, 2010, 02:09:29 pm
I was pretty frustrated when I played IL2 BoP since their scheme was less intuitive and effective in my opinion.
Well, that's what happens when you put something originally on PC on console. :doubt:
IL-2 on PC = One of the most realistic combat flight simulators ever.
IL-2 on console = What the **** is wrong with you Ubisoft?

True enough, I was hoping for Ace Combat with props rather then IL-2 on the console to be honest, and not that its really that bad but its not quite as good as I hoping.  When I want to play a honest to god simulator its going to be PC.

Actually I really wish Team Aces would go retro and make an Ace Combat set with Korea or Vietnam era aircraft. I'd like to rock the F-86, Mig-15, F-8 or Mig-21 rather than another iteration of modern day aircraft.
Title: Re: Ace Combat: Assault Horizon
Post by: butter_pat_head on August 20, 2010, 12:51:33 pm
  The only thing I think they might have added was that insta acrobatic maneuver gimmick they used in the Sky Crawlers Wii project.  I assume thats why the Y button prompt keeps appearing in the trailer.  I never played the Sky Crawlers game but from what I read basically your kills fill a meter to allow you to insta hit a maneuver like Pugachev's Cobra and wind up on an enemy's six. 

Nearly right.  The 'tactical manoeuvre' gauge is filled up  by keeping your target within a certain distance from your plane.  It charges up to 3 levels with each level granting a better firing position at the end of the sequence.  Against the grunts this is too easy to pull off Lv 3's but against the aces you will be lucky to get the odd Lv2 and Lv1's are only worth doing to keep yourself out of their sights.  Fun game, bets played with a pad IMO.  There are no lock on missiles in the game to it is balanced out a little by the addition of varying amounts of homing on the main gun.

Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on August 23, 2010, 05:46:48 pm
Why don't we have a thread about Joint Assault? :nervous:

I am filled with skepticism, but I hope it's only me. The strangereal world worked admirably and perhaps it was one of the reasons why the arcade style of AC has been widely accepted all these years. Two ACs taking place in the real world? They may be interesting, but I believe their arcadeish settings would somehow become odd.

What's wrong with the creators of the series? There are many countries in the strangereal world we've never seen in combat, and we also need a remake of the JP version of AC3. StarSlayer's suggestion of an AC using Korean/Vietnam War era fighters is interesting as well, but very unlikely to become a reality. I hope JA and AH are experiments, and AC7 (if they will ever make one) will take place in the strangereal world. I also hope they won't turn the player character into a super hero.


In AC1:
- We had many pilots.
- Missiles were hard to evade and dogfights were quite interesting. It took time to eliminate each enemy, and no superweapons were available.

In AC2:
- Rhere was a character (Scarface 1), but his role was kept to acceptable levels.
- Without considering the XFA-27 "Game", which could launch 4 missiles per time, all other planes ensured balanced gameplay. Not as balanced as the one seen in AC1, but still nice.

In AC3:
- We played as the Nemo AI. Original, effective, justified the overkills and what happened to Nemo at the end of the story was also well thought.
- The missiles were quite amazing thanks to their capacity to predict their target's position and deflect, and action was quite balanced. The best way to evade them was waiting and break at the very end, when you could see the missiles on the screen and hear their flyby sound. Good times. Speaking of the rest, there were many superweapons, but most kills were very well deserved.

In AC4:
- We have the Mobius 1 Vs. Yellow 13 thing, which was handled quite well. Things tended to be quite exaggerated near the end, though.
- Things have begun to screw up here. Loads of missiles launched from safe distance could potentially ensure 4 kills at once. The quick maneuver missile was also quite unbalanced, especially in multiplayer. Standard enemy missiles were still quite difficult to evade in certain scenarios. Notably, you could shoot down most enemy fighters by simply closing in at high speed on their front and launch a couple of missiles when possible... interesting at the beginning, but tends to become boring (especially when you have to deal with it in AC5 and ACZ, as well).  :ick:

In AC5:
- Argh... the way the Wardog/Razgriz guys were considered got me perplexed after a while.
- Same errors of AC4 in terms of balance, which has even got worse. Enemy missiles became rockets capable of "some" maneuvering. Then, we had the FALKEN (first seen in AC2).  :rolleyes:

In ACA:
- Nothing to say. lol.

In ACZ:
- No comment. Cipher/Demon Lord has become the most pimped AC player character ever. I didn't really like what NAMCO Bandai did there.
- Missiles have become more rocket-like than ever. At high speed, you can pretty much ignore those launched against you. Also, swarm missiles made the 4-easy-kills-per-time thingie even easier to do. Excellent game under many points of view, but with a seriously compromised balance.

In ACX:
- We had Gryphus 1/The Southern Cross, whose role has been significantly emphasized but not as heavily as we have seen in AC5 and ACZ.
- Finally, no more balance oddities! The game was challenging, especially at higher difficulties, and enemy missiles were never to be underestimated. Enemies were quite good at evading missiles, and their maneuvers were kind of impressive. In fact, ACX is the AC I played the most (about 250 hours reported on my saved data) and it took more time than usual to get acquainted with the highest difficulty level (even now, it's pretty much the only AC in which I start a mission and don't know for sure if I will complete it). I wish all ACs had ACX's physics and missiles.   :D

I haven't played AC6, but as far as I know Garuda 1 isn't any different from the others. From what I have seen and been told, it's more akin to ACZ than ACX and, IMHO, this is a very bad thing. I am waiting for JA (which I'll get in a few days) and AH, hoping that player characters will be... normal in these games.

You know, at some point people begin to be sick of certain styles. I hope a) we won't have any superheroes and b) dogfights will be challenging and balanced as they were in the first ACs plus ACX.
Title: Re: Ace Combat: Assault Horizon
Post by: Polpolion on August 23, 2010, 11:35:45 pm
basically your kills fill a meter to allow you to insta hit a maneuver like Pugachev's Cobra and wind up on an enemy's six.

blegh  :ick:
Title: Re: Ace Combat: Assault Horizon
Post by: RVR72G on August 25, 2010, 09:04:15 am
Not coming to PC. :(
This.

And I wonder why there's so many people relate this game with Modern Warfare only because of the helo-gunnery portions.
http://acecombatskies.com/index.php?showtopic=25240&pid=623486&st=380&#entry623486 (http://acecombatskies.com/index.php?showtopic=25240&pid=623486&st=380&#entry623486)

For the release date, it's 2/1/2011
Title: Re: Ace Combat: Assault Horizon
Post by: Swifty on August 25, 2010, 10:42:08 am
Ace Combat 6 was on the precipice of falling into the pit most console developers suffer in adding arbitrary gameplay features. "It can be coded in and it looks cool, so it must have substance." Sure, it wasn't Sky Crawlers or Starfox style "Press-A or some arcane combo to win" but stuff like High-G maneuver, random lead pursuit missiles at arbitrary lead pursuit offsets, and allied assault (aka, fill your kill meter to make all friendly AI fire special weapons that they should be using indiscriminately) felt tacked on and not cohesive. I bet you the cinematic chases in Assault Horizon are just going to be quick time events whenever you happen to fight near skyscrapers. :\

I understand the problem most designers encounter when designing a flight combat game in that the gameplay can become quite monotonous. I just don't understand the bizarre gameplay constructs they force out in order to break the mold. Rail on console IL-2 all you want, at least Gaijin Entertainment went the high route and provided a pretty decent light sim instead of trying to produce an action game.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on August 25, 2010, 11:15:23 am
Ace Combat 6 was on the precipice of falling into the pit most console developers suffer in adding arbitrary gameplay features. "It can be coded in and it looks cool, so it must have substance." Sure, it wasn't Sky Crawlers or Starfox style "Press-A or some arcane combo to win" but stuff like High-G maneuver, random lead pursuit missiles at arbitrary lead pursuit offsets, and allied assault (aka, fill your kill meter to make all friendly AI fire special weapons that they should be using indiscriminately) felt tacked on and not cohesive. I bet you the cinematic chases in Assault Horizon are just going to be quick time events whenever you happen to fight near skyscrapers. :\

I understand the problem most designers encounter when designing a flight combat game in that the gameplay can become quite monotonous. I just don't understand the bizarre gameplay constructs they force out in order to break the mold. Rail on console IL-2 all you want, at least Gaijin Entertainment went the high route and provided a pretty decent light sim instead of trying to produce an action game.

So long as its not a perquisite for winning I don't really care if they add silly features I won't use.  You don't have to use allied assault in AC6, and so long as I am not forced to use some quick time event in ACAH it shouldn't be an issue for me. 
As for BoP my main issue with it was the controls not being intuitive, that and some disappointment as to how BnZ aircraft handle.  It's still pretty fun ripping up enemies with a 109G though.
Title: Re: Ace Combat: Assault Horizon
Post by: freespacegundam on August 27, 2010, 09:07:21 am
Really hope the final game looks better than that...so far the air combat looks slightly worse than AC6...and the ground and people look quite horrifying.

Also not big on the QTE combat...as someone said earlier it looks more like they're trying to emulate HAWX a bit...and I hated that game.

Hope this works with the flight sticks we got with the 360 version of AC6...can't play a flight sim game without those.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on August 27, 2010, 09:33:18 am
I played the HAWX 2 demo.

It is awful. Awful.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on August 27, 2010, 11:37:17 am
Why?
Title: Re: Ace Combat: Assault Horizon
Post by: Dilmah G on August 27, 2010, 11:44:40 am
Maybe they turned take off and landing into a quick-time-event? :P

I personally like QTE's, but that's not the point.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on August 27, 2010, 02:25:56 pm
Why?

Bad handling, a lot of quicktime-event style gibberish, the story and voice acting are abominable, and it doesn't look anywhere near as gorgeous as AC6 did several years ago.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on August 28, 2010, 07:29:01 pm
Why?
Personally.

Graphics are only OK but not really that astounding.  There are many many other games out there with better graphics.  Ace Combat 6 which came out years ago still looks better.

The planes handle terribly.  They don't feel like real planes. They don't feel like anything at all... you have this sort of uncontrolled floaty feeling.  They respond too quickly but then at the same time don't have any sort of precise feeling either.  In short it's just horrible. I loved the way that Ace Combat aircraft handled (it was appropriate for the genre)... I love the way that IL-2 and LOMAC aircraft handle. HAWX 2 is none of these.

The sound is also pretty bad.  Voice acting is ok but the sound effects, aircraft sounds, missile sounds (the worst bit)... all of it sounds horrible. Some of it doesn't even sound at all what it's attached to.  The missile sound for instance... what is that?!

All in all it's better than HAWX but only by a little.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on August 28, 2010, 07:31:23 pm
Why?
Personally.

Graphics are only OK but not really that astounding.  There are many many other games out there with better graphics.  Ace Combat 6 which came out years ago still looks better.

The planes handle terribly.  They don't feel like real planes. They don't feel like anything at all... you have this sort of uncontrolled floaty feeling.  They respond too quickly but then at the same time don't have any sort of precise feeling either.  In short it's just horrible. I loved the way that Ace Combat aircraft handled (it was appropriate for the genre)... I love the way that IL-2 and LOMAC aircraft handle. HAWX 2 is none of these.

The sound is also pretty bad.  Voice acting is ok but the sound effects, aircraft sounds, missile sounds (the worst bit)... all of it sounds horrible. Some of it doesn't even sound at all what it's attached to.  The missile sound for instance... what is that?!

All in all it's better than HAWX but only by a little.

Yeah, I was gonna comment on how truly atrocious the missile sound is - it's barely above Atari 2600 levels of quality - and the handling is, indeed, floaty and awful and so very inferior to AC6.
Title: Re: Ace Combat: Assault Horizon
Post by: Unknown Target on August 29, 2010, 09:31:49 am
I liked the idea of the original HAWX; it was fun, assistance OFF was awesome (if you figured out how to use it with the ****ing AWFUL camera view), and the graphics were great.

But it was littered with terrible design decisions (all aspect missiles, broken multiplayer, AOFF camera view, ****ty as ****-tastic **** storyline) that it was held way back. I know I could have done better.
Title: Re: Ace Combat: Assault Horizon
Post by: Roanoke on August 30, 2010, 09:12:55 am
I've been playing AC6 recently and 1) Missions are much too long 2) Everyone stop saying "dance with the angels" it is ANNOYING!!  :mad:
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on September 01, 2010, 10:40:12 pm
I've been playing AC6 recently and 1) Missions are much too long 2) Everyone stop saying "dance with the angels" it is ANNOYING!!  :mad:
Dance with the angels... you'll (hopefully) get over that little saying and enjoy a really great game.

How long are the missions for you?  Takes me about 10 minutes for most.
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on September 02, 2010, 08:37:37 am
mission 3 is pretty long, but some are worth the time, such as the desert landing.
so much fun with the A-10
Title: Re: Ace Combat: Assault Horizon
Post by: mister J on September 06, 2010, 04:46:48 pm
I've been playing Joint Assault on solo for a few hours now... it seems like it would be really fun to play with a friend. Otherwise it pretty much handles like ACX.

the orchestral soundtrack is pretty epic though.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 06, 2010, 04:51:39 pm
Otherwise it pretty much handles like ACX.

Awesome. :)
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on September 13, 2010, 05:45:25 pm
http://www.gametrailers.com/video/uk-series-ace-combat/704410 (http://www.gametrailers.com/video/uk-series-ace-combat/704410)
 
:blah: I dunno, that didn't leave me confident.
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on September 13, 2010, 06:03:42 pm
http://www.gametrailers.com/video/uk-series-ace-combat/704410 (http://www.gametrailers.com/video/uk-series-ace-combat/704410)
 
:blah: I dunno, that didn't leave me confident.

I really feel like they've tried to take a lesson from HAWX. If they have, they've made a horrible mistake.
Title: Re: Ace Combat: Assault Horizon
Post by: The E on September 13, 2010, 06:06:33 pm
I'm still confident.
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on September 13, 2010, 07:43:00 pm
it sounds like they've changed the core, the soul of the game, which was free flight and dogfighting.
I don't like the new things, other than steel carnage, which would be ballan in an Ace Combat 7.
Title: Re: Ace Combat: Assault Horizon
Post by: mister J on September 15, 2010, 01:38:22 pm
no, please don't take away the free flight dogfighting aspect of AC... I don't want a snazzy looking rail shooter :(

Oh man, Joint Assault is kicking my ass right now.

Spoiler:
since money is scarce, the best plane I have at the moment is a MIG 1.44... then I go to last stage/boss... first you have to fight several aegis destroyers which seem like they were armed with QAAMs... I take those down while I take down a few bombers. Okay, fine. Then you fight the enemy squadron you've been fighting against the whole game. I take down three of four planes easy peasy. But when I get to the last plane, Sulejmani... this guy is pulling all sorts of crazy $#!+ on me. I thought that Pasternak in AC6 was a handful with his sharp 90 degree turns and burst missiles, but this guy's flying is INSANE. He's doing barrel rolls, instant 180s, he's even pulling Cobra Turns and Pugachev's Cobras on me. When he gets to his third stage, he simply refuses to get hit by missiles, EVER. After going through his fancy prancy Macross level crap I get him down to less than 25% but he always kills me with a missile after 180 turning on my face. FML.

And this is on NORMAL. lol. I've played all the ACs since 3 and this one is the hardest missions I've ever fought.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 17, 2010, 01:48:53 pm
Don't we need a separate thread for JA?
Title: Re: Ace Combat: Assault Horizon
Post by: mister J on September 18, 2010, 06:47:35 am
I guess I could make a thread haha. If it seems too redundant, well we know what to do  :p
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 18, 2010, 06:52:26 am
No, wait, leave me the privilege to create an AC-related thread. *_*

EDIT: Done. (http://www.hard-light.net/forums/index.php?topic=71621.0) :)
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on February 07, 2011, 09:26:09 am
new trailer (http://www.gametrailers.com/video/ignite-11-ace-combat/710175)

I dunno, it certainly is pretty but I play AC first person in the pit and some crazy ass camera gimmick thats possibly a QTE or worse on rails isn't really my thing.  Time will tell I suppose.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on February 07, 2011, 09:30:22 am
I hear it's optional.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on February 07, 2011, 09:38:48 am
I hear it's optional.

alright, cool beans in awesome sauce.
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on February 07, 2011, 11:03:59 am
definitely in the "cautiously optimistic" (in my pants) camp for this game, until I actually play a demo of it
Title: Re: Ace Combat: Assault Horizon
Post by: Zacam on February 07, 2011, 01:37:45 pm

I was not too terribly impressed with what I saw.

Except the cobra snap maneuver. That one always get's me, I love that plane.
Title: Re: Ace Combat: Assault Horizon
Post by: Mikes on February 08, 2011, 11:28:50 am
wow... that's some ugly textures, especially ground textures... YUCK!
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on February 08, 2011, 06:12:49 pm
I hope it's not too far off the Ace Combat formula. I do like the new destruction but I hope the viewpoint is optional as you guys are saying. I like playing from the cockpit and flying it with missiles and guns in the most lethal combinations possible. If it means dropping 6 missiles at 6 targets from long range... I'm cool with that :) But I like the more simulatory aspects so maybe I'm not the target audience.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on February 08, 2011, 06:17:00 pm
I'm looking forward to the pretty sweet visuals and airplanes being ruined by bizarre translated lines and stiff voice acting.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on March 09, 2011, 07:49:56 pm
The voice acting sounds a tiny bit better in this iteration... or least in the latest trailers.

http://www.gametrailers.com/video/gdc-11-ace-combat/711154
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on March 09, 2011, 07:55:32 pm
Simply because it involves aircraft, allow me to say, that I'm glad that the newest IL-2 Sturmovik is on PC and NOT XBox360.
Good realistic combat flight simulator, the way it SHOULD be.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on March 09, 2011, 08:07:38 pm
ahaha this is literally Ace Combat trying to get Call of Duty fans, right down to the skull mask

fortunately it looks ****ing awesome
Title: Re: Ace Combat: Assault Horizon
Post by: PsychoLandlord on March 09, 2011, 08:13:01 pm
Ever since they made it clear that that "Close Assault" BS was entirely optional, I've decided to go ahead and get my hopes up about this game. The world can always use more Ace Combat, and if the last PSP title was any indication, they wont let a change of setting screw with AC's over the top charm.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on March 09, 2011, 08:33:20 pm
"Go fly with the angels!"  :P

I'd like to see some in cockpit footage just to fully lock up that I can fly it the way I would like but otherwise it's looking pretty awesome.  I see my faithful AC6 steed, the F-15E, featured and the Apache sequences could be pretty cool as well.  I hope they add a little more balance in the mission types, AC6 favored a lot of air to ground so the pure fighter craft spent most of the campaign in the stables since I generally needed to blow the crap out of things that flew and things that crawled.
Title: Re: Ace Combat: Assault Horizon
Post by: Vidmaster on March 16, 2011, 08:11:20 am
I really like it, brilliant camera work.
Title: Re: Ace Combat: Assault Horizon
Post by: manwiththemachinegun on June 04, 2011, 09:45:32 pm
Simply because it involves aircraft, allow me to say, that I'm glad that the newest IL-2 Sturmovik is on PC and NOT XBox360.
Good realistic combat flight simulator, the way it SHOULD be.

Ace Combat has never been a realistic game. It's always been, essentially, Call of Duty in the skies with crazy super weapons and arcade flight controls.

New trailers up for E3!

I'm pretty freaking pumped for this game actually. It looks fun as hell, and has that classic AC over the topness. Plus the music is godly.

http://www.youtube.com/watch?v=BqTonp47fcE

Plus, here's a 13 preview of the first level at a Famatsu event. I think those that were, "OMG! RAIL SHOOTER! QTE! AC IS DEAD!" can take a deep breath and calm down. You play the game exactly like the old ones with full (and beautiful) cockpit, no CRA, and Expert controls (controls yaw instead of novice which moves the plane side to side)

http://www.youtube.com/watch?v=jZ0yIoe7tac&feature=player_embedded

Satisfied?
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on June 04, 2011, 10:06:44 pm
I'm aware of that. That's why I specifically mentioned Il-2 and not Ace Combat because I know Ace Combat isn't made for realism.
Title: Re: Ace Combat: Assault Horizon
Post by: PsychoLandlord on June 04, 2011, 11:16:54 pm
Holy ****. Must have. Now.
Title: Re: Ace Combat: Assault Horizon
Post by: Dilmah G on June 04, 2011, 11:31:50 pm
That trailer looks dope. **** plausibility, this is the epic Ace Charlie action I <3.
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on June 05, 2011, 02:12:36 am
http://www.youtube.com/watch?v=BqTonp47fcE

dat music at the end

ALL OF MY MONEY JUST BECAUSE OF MUSIC
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on June 05, 2011, 07:04:45 am
Look at that Modern Warfare with planes.

And for a change the Big Bad is flying a standard Su-27 instead of SU-37 GOD OF ALL RUSSIAN PLANES.

And Pugachev's Cobra actually being used in-game = win.
Title: Re: Ace Combat: Assault Horizon
Post by: NGTM-1R on June 05, 2011, 09:25:40 am
And for a change the Big Bad is flying a standard Su-27

Not some made-up superplane? Unpossible I says.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on June 05, 2011, 12:12:27 pm
Loving the new trailer! Super exciting... this fall is going to be huge for games and it's going to be hard to not try and buy everything all at once :)
Title: Re: Ace Combat: Assault Horizon
Post by: manwiththemachinegun on June 05, 2011, 02:51:01 pm
Oh gawwwd in HD...  :eek2:

http://www.youtube.com/watch?v=8-I0FcZ4P2w

Markov's plane is actually the Su-35S.
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on June 05, 2011, 03:09:01 pm
So says the target description on the HUD. Well, oops then.
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on June 05, 2011, 04:57:50 pm
Do I hear them say "Mobius 1" at 2:12?
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on June 06, 2011, 03:20:45 pm
Uhm, why? Doesn't AC:AH take place in the real world? :wtf:
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on June 06, 2011, 03:28:59 pm
Does it matter where or when it takes place? It's a callsign.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on June 06, 2011, 03:34:08 pm
So far each callsign has been a characteristic of each game, but heh... who knows what NAMCO are up to.
Title: Re: Ace Combat: Assault Horizon
Post by: PsychoLandlord on June 06, 2011, 03:40:59 pm
Could also just be a shout-out, Mobius. We know jack-all about the story, no need to over analyze an eyecandy trailer.
Title: Re: Ace Combat: Assault Horizon
Post by: Timerlane on June 06, 2011, 04:51:51 pm
Someone over at AceCombatSkies found Nagase walking around in the background (http://i.imgur.com/YKQLr.jpg)(about 0:58), so shoutouts are definitely plausible. :P
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on June 07, 2011, 10:16:59 am
oh japan

This game actually looks really cool visually, I just wish they'd hire someone really fluent to work the janks out of the script. It always bothers me about translations that they have these clumsy lines dropped in.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 07, 2011, 10:55:24 am
I dunno, the audio seemed a lot less silly then AC6 at least.  I didn't hear a single "Dance with the Angels!!!!"
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on June 07, 2011, 10:59:46 am
Agreed, it's way better than AC6. A definite step up.
Title: Re: Ace Combat: Assault Horizon
Post by: PsychoLandlord on June 07, 2011, 12:16:55 pm
AC6 had the hammiest most poorly translated dialog in the series. Unfortunately, gameplay wise it also was a really damn good, almost beating out Zero for my favorite slot. From what we've heard of AH, though, yeah, sounds quite a bit better. The dialog seems to be smoother and the characters sounded less stiff.

Granted, it was a bit hard to tell over all the explosions and flybys, but still.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 09, 2011, 12:23:39 pm
Some AH-64D footage (http://www.gametrailers.com/video/e3-2011-ace-combat/715558)

Maybe not Jane's Longbow but looks like it will be fun, and like everything else in Ace Combat, purdy.
Title: Re: Ace Combat: Assault Horizon
Post by: PsychoLandlord on June 09, 2011, 12:30:14 pm
For some reason, I almost universally get my ass kicked flying Helicopters in videogames, save for Battlefield. I'm hoping that trend doesn't rear its ugly head here.

Footage looked great, like everything else this game has shown off.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 28, 2011, 10:49:09 pm
Interesting Trailer/Tutorial (http://www.gametrailers.com/video/close-range-assault-ace-combat/716905) footage.  Looks like about a 10 minute long play of a intro mission, though I hazard a guess it's probably not the actual finalized opening mission since it doesn't jive with what I've seen in the story trailers but it gives a decent idea of how all that CQB dogfighting stuff they been pushing works in action. 
Overall I'm not impressed, visually it gorgeous but gameplay wise I saw a lot of things I'm not thrilled about.  Primarily I'm concerned about the cannon being nerfed in order to get those dragged out tail chase sequences.  It seemed to be wildly inaccurate and when it did score hits did piss all damage, so much so the player kept giving up and finishing with sidewinders in frustration.  I can understand that the Vulcan shredding enemy birds in one squirt doesn't jive with the CQB gameplay element, but in the normal dogfighting where your flying to set up "The Shot" your 20mm can't just be a Red Rider pop gun.  If that carries over into the normal free flight gameplay its going to suck donkey balls.  The occasional NES Top Gun level AI bits where a flight of Su-35s conveniently fly in formation in front of the player just in time for you to pump a swarm of AMRAAMs in them is also vexing.  The fact that in 10 minutes I noticed it was turning into a formulaic cycle of frustrating CQB chase, AMRAAM spam doesn't speak well for a dynamic experience.  The other issue I noticed was the camera spontaneously tracking off to look at the 'cool ****.'  Dropping in an out of control at modern jet fighter speeds seems disastrous, not to mention breaks your ability to maintain fluid awareness the furball situation (ie where friends, enemies and important objectives are in relation to you) in your head. 
 
Right now I'm going to assume it was being played in at a dumbed down lower difficulty setting and that with the proper options selected Assault Horizon will still play like a real Ace Combat game, but my confidence is a bit shaken.
Title: Re: Ace Combat: Assault Horizon
Post by: Dilmah G on June 29, 2011, 04:33:44 am
I haven't finished watching it, but 'Watch my rudder' ...really?  :rolleyes:
Title: Re: Ace Combat: Assault Horizon
Post by: The E on June 29, 2011, 04:43:54 am
All of the points mentioned above? Those have been part of Ace Combat gameplay for some time (albeit in the case of the "look at awesome **** happening" camera one they haven't done since the PS1 days, IIRC).
Title: Re: Ace Combat: Assault Horizon
Post by: Dilmah G on June 29, 2011, 04:57:15 am
Yeah, I know, I played the last one. Was hoping for something a little better this time. Eh, at least it looks fun to play.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 29, 2011, 08:27:41 am
All of the points mentioned above? Those have been part of Ace Combat gameplay for some time (albeit in the case of the "look at awesome **** happening" camera one they haven't done since the PS1 days, IIRC).

Your experiences are markedly different then mine then.  The cannon was a reliable method for downing enemy aircraft in my experience, once you positioned yourself for a good shot a couple second burst of 20mm was all that was needed unless it was some buffed stat plot craft.  If you can honestly tell me you have no issues with trying to dogfight with a weapon with as anemic performance as in that vid your a better person then I am and I salute you.  While I freely admit thew AI in Ace Combat is roughly around shooting gallery standards neither was a flight of superiority fighters in parade formation just happen to pass right by you and wait to be pumped full of AMRAAMs.  I mean that was literally SNES Top Gun level stuff there. 

Sure with a franchise that has been around as long as AC has been all the things I've mentioned have occurred in the series, but if your honestly going to tell me the things I pointed out are not retrograde changes from the last installment then we don't have any common ground to debate here.
Title: Re: Ace Combat: Assault Horizon
Post by: The E on June 29, 2011, 09:05:58 am
Given that the last AC I played was Zero (Couldn't play 6 due to a distinct lack of a 360), I can't say anything about the last one :P

That being said, your point about the gun has some merit, but I believe it's more due to this strange "dogfight" camera mode that doesn't seem to be well-suited to gun aiming. And yes, the AI just lining up to be shot is rather silly, but I'm unwilling to condemn a game based on stuff that happens during the tutorial level.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 29, 2011, 09:20:34 am
Given that the last AC I played was Zero (Couldn't play 6 due to a distinct lack of a 360), I can't say anything about the last one :P

That being said, your point about the gun has some merit, but I believe it's more due to this strange "dogfight" camera mode that doesn't seem to be well-suited to gun aiming. And yes, the AI just lining up to be shot is rather silly, but I'm unwilling to condemn a game based on stuff that happens during the tutorial level.

As I mentioned in my initial post I'm putting it down to being a tutorial set to a dumbed down difficulty level and over use of that CQB chase mechanic.  A decent amount of the other trailer footage I've seen leads me to believe I can still play it like a standard Ace Combat Game which is what I'm investing my hopes and dreams on.  That said I can't imagine you could watch that tutorial and want a whole game of that which was displayed  ;)
Title: Re: Ace Combat: Assault Horizon
Post by: The E on June 29, 2011, 09:33:25 am
No, I don't. Just like you said, the whole CQB mechanic seems to be a bit weird to me, and not all that practical.

(Also, the multi-target missiles were long-range interceptors before, why make them into short-range shotguns instead?)
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on June 30, 2011, 05:00:08 pm
Interesting Trailer/Tutorial (http://www.gametrailers.com/video/close-range-assault-ace-combat/716905) footage.  Looks like about a 10 minute long play of a intro mission, though I hazard a guess it's probably not the actual finalized opening mission since it doesn't jive with what I've seen in the story trailers but it gives a decent idea of how all that CQB dogfighting stuff they been pushing works in action. 
Actually it makes sense story wise. The hero pilot wakes up from a dream where he's just experienced his own death as told by the E3 trailer... so the tutorial mission is that dream. I like the way they did that.

The gameplay part... not sure about it yet. We'll see.

What's not clear is how the new style gameplay and the toggleable "classic" style gameplay fits together.
Title: Re: Ace Combat: Assault Horizon
Post by: Fineus on June 30, 2011, 05:20:13 pm
Does anyone know where I can find an MP3 of the music used in that video without all the radio chatter / sound FX? I've rather taken to it...
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on June 30, 2011, 05:30:05 pm
Does anyone know where I can find an MP3 of the music used in that video without all the radio chatter / sound FX? I've rather taken to it...
I think everyone is asking that question. Ace Combat music has always been an appealing feature...hopefully a full soundtrack is done with this game just like with the last ones. Especially with the way the music is sounding so far for this one.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on June 30, 2011, 07:42:06 pm
Unfortunately the best I can do are the trailers where the OST is better featured

Trailer 1 (http://www.gametrailers.com/video/xbox-360-ace-combat/702672)
Trailer 2 (http://www.gametrailers.com/video/e3-2011-ace-combat/715031)
Title: Re: Ace Combat: Assault Horizon
Post by: Timerlane on June 30, 2011, 08:17:06 pm
~hunts down old thread~

Well, back in November, another guy at ACS (http://acecombatskies.com/topic/26839-ace-combat-anthem-cover/page__view__findpost__p__648369) made his own version, apparently based on that and AC6's Liberation of Gracemeria(I wouldn't know, not having played AC6), which is still up for download on Mediafire (http://www.mediafire.com/?4hk1mx07cmrkknm). Give that a whirl, if you like. Don't mind the perhaps odd choice of title.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on July 06, 2011, 09:26:27 pm
~hunts down old thread~

Well, back in November, another guy at ACS (http://acecombatskies.com/topic/26839-ace-combat-anthem-cover/page__view__findpost__p__648369) made his own version, apparently based on that and AC6's Liberation of Gracemeria(I wouldn't know, not having played AC6), which is still up for download on Mediafire (http://www.mediafire.com/?4hk1mx07cmrkknm). Give that a whirl, if you like. Don't mind the perhaps odd choice of title.

Interesting... the remix that the guy did is not that bad in places. There's some terrible terrible synth in places but not bad.

The Liberation of Gracemeria soundtrack is one of the most posted Ace Combat pieces on YouTube: http://www.youtube.com/watch?v=4HGQS5XSoJ4

The composer of the Liberation piece and the theme for Ace Combat Assault Horizon are likely the same guy as the theme and general feel of the music is definitely the same or very similar. The theme itself is almost the same.
Title: Re: Ace Combat: Assault Horizon
Post by: manwiththemachinegun on August 10, 2011, 11:23:37 pm
I'm just gonna leave this here:

http://www.youtube.com/watch?v=-Xlg2rrP5jY&feature=player_embedded
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on August 14, 2011, 01:52:32 pm
The rap-rock is pretty bad.

The rest is godlike.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on August 15, 2011, 10:48:49 pm
Wow nice! I wasn't expecting as much as I got.

And I spotted the Sukhoi T.50. Very cool addition! That aircraft has only been revealed in the last year or so... getting it into the game is pretty impressive.
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on August 16, 2011, 07:30:43 am
Wow nice! I wasn't expecting as much as I got.

And I spotted the Sukhoi T.50. Very cool addition! That aircraft has only been revealed in the last year or so... getting it into the game is pretty impressive.

I'm kinda stoked at the prospect of flying the "Bone."
Title: Re: Ace Combat: Assault Horizon
Post by: CKid on August 30, 2011, 10:11:45 pm
The full list of flyable aircraft has been released on the official Facebook page along with many pictures. Go take a look.  :)

Link (http://www.facebook.com/media/set/?set=a.210530995644028.57584.126506274046501)
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on September 10, 2011, 02:06:32 pm
So Fishbed, eh?
Neat!
Title: Re: Ace Combat: Assault Horizon
Post by: RVR72G on September 12, 2011, 07:24:37 am
The playable demo will be released shortly:
Quote
We can fly 2 missions, one with F-22 and one with the Apache.



http://ameblo.jp/project-nagase/ (http://"http://ameblo.jp/project-nagase/")


Rough translation:
Two strategies can play in the trial version!Fight fighter f-22A Raptor "fighter mission"Fighting attack helicopter AH-64 D Apache "attack ヘリミッション"It is.

It is important and of course can be downloaded for free.
http://twitter.com/#!/PROJECT_ACES (http://twitter.com/#!/PROJECT_ACES)
Title: Re: Ace Combat: Assault Horizon
Post by: CKid on September 13, 2011, 07:22:53 pm
Just tried the demo and I have mixed feelings about it. It plays just like that play-through video posted here earlier. When going into the close range combat camera, half the time you are lead into a scripted fly-by of some building or structure. It gets a little boring and annoying as enemy fighters are invincible until you fly-by said building or structure. (Take the Mig flying into the billboard for example.) When a enemy is engaging you from the behind, it can get a little hairy, but for the most part you are unchallenged as most enemies don't even know you are around and easy picking. I guess it is on a easy difficulty. As for the Apache mission, I wish the chase camera was moved further back so it is easier to see around. The flight controls are okay considering the controller that you have to use.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 13, 2011, 10:30:44 pm
Does it have the advanced controls option like the previous games?
Title: Re: Ace Combat: Assault Horizon
Post by: Swifty on September 14, 2011, 12:51:57 am
Yeah, it pretty much plays like previous Ace Combats and that includes the pitch/roll control configuration. It's the same Ace Combat you know and love but with way better dialogue and voice acting.

That is until you're forced to use Dogfight Mode on TGT_LEADs which are basically "aces" with near invincible aircraft. They can pretty much only be destroyed by pressing RB and LB which engages the fighter in a scripted set piece set along the Miami skyline. It was cool the first time and looked visually gorgeous but it really felt like a cheap thrill. It feels like DFM is basically a "Press A to win" button that sets your craft into auto pilot while replacing the super hardened veteran ace inside the cockpit of your enemy fighter with scripted AI from Starfox. It's pretty much what I expected the first time I saw and commented on it.

And BTW, for those expecting at least Battlefield 2's flight model in the helo portions of Ace Combat, you're out of luck. There pretty much is no collective or cyclic. The left stick moves the chopper constricted to the XY-plane while you can adjust your elevation with the Ascend and Descend buttons.

I'll probably buy this when it hits the bargain bin.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 14, 2011, 08:08:02 am
That's sad... I'll stick with Ace Combat 6 for the time being then.
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on September 14, 2011, 08:15:06 am
AC6 really should be ported to PS3. It's nothing but idiotic that it would only be released on a platform that it was never before released on. Not that I have either of the two consoles but I wouldn't get a 360 just to play AC6 if I played the AC games past the fourth.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 14, 2011, 08:40:54 am
I wouldn't get a 360 just to play AC6

I did, pushed by my AC "devotion". The XBox isn't bad at all. I got both HAWX games, FFXIII, Halo Wars, Halo 3, a game about LotR and other interesting stuff. There's another flight sim I want to buy, though I don't remember its name very well (it's something like "Over G" anyway). Though the PS3 performs better, I don't regret buying the 360 just to play AC6.

I'm getting AC:AH on october 13th... but heh, depends on my plans to spend 2-3 months in New York. I don't think I'll be taking the 360 with me to the US. :nervous:
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 14, 2011, 08:04:21 pm
I only want to play Ace Combat because I'm getting tired of watching my uncle and his kids play HAWX, which is a little too much on the arcadey side for me.
I have been playing Apache Air Assault and I really like helicopter combat, but it seems I'll be better off with Battlefield 3 than AC for my heli needs.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 15, 2011, 01:34:33 am
Excuse me, sir, but... what makes you think HAWX is more arcadey than AC?
Title: Re: Ace Combat: Assault Horizon
Post by: Commander Zane on September 15, 2011, 08:47:34 am
Everything in HAWX can do Pugachev's Cobra. Everything.
An F-4 Phantom, should not be able to to a Cobra. Or a Kulbit for that matter.
Title: Re: Ace Combat: Assault Horizon
Post by: Mobius on September 15, 2011, 09:06:38 am
Sure but in many ACs you can take down a ridiculously high number of enemies with a single volley. This hardly happens in HAWX, where sometimes you have to fight hard for every kill. Not to mention the fact that missiles are harder to evade in HAWX than in any AC except AC1, ACX, and, to some extent, AC3 and AC4.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 15, 2011, 06:25:26 pm
Excuse me, sir, but... what makes you think HAWX is more arcadey than AC?
Well... then it's not arcade-y enough? What I really have issues with is the flight model of HAWX, not that I know if it's actually different.
Just to clarify, I've only ever played AC6.
Title: Re: Ace Combat: Assault Horizon
Post by: MR_T3D on September 22, 2011, 09:10:29 pm
If HAWX dropped the camera shift into assists off, added black/redouts, and made "assists off" more dangerous to use, then I'd be all over it.

But alas, they don't.


Still, saw MP trailer for AC:AH, DAT CUSTOM COLOURING!
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 23, 2011, 08:23:54 am
Ok, I've tried a little bit more of HAWX... I still have to call out the flight model. It's weird...
Title: Re: Ace Combat: Assault Horizon
Post by: deathfun on September 23, 2011, 10:20:48 am
I'm going to stick with CFS3. Ace Combat didn't cut it for me
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on September 23, 2011, 06:56:13 pm
Ok, I've tried a little bit more of HAWX... I still have to call out the flight model. It's weird...
That's how I felt about flying both the HAWX and HAWX 2 demos. The flight model is ...weird. It's like the aircraft have no mass. Although Ace Combat 6 was definitely an arcade style game and not a simulation... the feeling of flight and the feeling that you're flying a pretty heafty hunk of metal through the skies with missiles attached is much more there. Not exactly sure what makes the difference but in feel it is huge.

I'm hoping that Assault Horizon still has that feel from the other games.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on September 24, 2011, 08:30:32 am
That's the exact problem I have... But it sounds like the new Ace has taken a cinematic route akin to many other modern games. :blah:
Title: Re: Ace Combat: Assault Horizon
Post by: deathfun on September 24, 2011, 08:41:28 am
That's actually what kinda bugged me about Assault Horizon; the forced cinematic moments. I mean, they're cool and all *the first time*, but what makes them off putting is the fact that they are just that, forced cinematics.

I'm supposed to be dogfighting, not playing an on rails shooter
Title: Re: Ace Combat: Assault Horizon
Post by: StarSlayer on October 12, 2011, 05:25:39 pm
I picked it up popped it in for a couple minutes before I rage quit due to the inability to ****ing roll, the first couple minutes could be pretty much can be surmised by me hollering "The Bastard is down there, let me Immelmann after him you goddamn POS!" at the television.   It was only the intro mission so I'll probably try it again later to see if the control scheme can be changed on later missions but if not then I'm more disappointed then I can express coherently.   I've the sneaking suspicion that the whole experience has been dumbed down to the point it probably couldn't remember to breathe if it where a living organism.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 12, 2011, 05:33:46 pm
Um. It's in options, under controls.

Jesus christ why do people rage about things when the solution's right there in front of them? I played the demo, checked the options screen FIRST to see if there was a 'sim' type control scheme and found it in like 5 seconds because I'd seen people complain about the control scheme. "ohh wtf the control scheme is suck it's obviously not under game options or anything"

Man, I'm in a bad mood today. On a brighter note I'm going to pick up my reserved copy today. I actually liked the premise and gameplay, though the DFM got old after the first couple of playthroughs.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on October 12, 2011, 08:23:09 pm
The previous ACs averted that kinda situation by asking what kind of control scheme you wanted on the get-go.
Title: Re: Ace Combat: Assault Horizon
Post by: crizza on October 14, 2011, 04:24:44 am
Would like to play it, but my 360 is RoD and so I only got my PC^^
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on October 16, 2011, 08:48:15 pm
Is DFM a requirement? If it is, I dont think Im picking the game up.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 19, 2011, 05:15:37 pm
Is DFM a requirement? If it is, I dont think Im picking the game up.

It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on October 19, 2011, 10:20:04 pm
I loved Ace Combat 6 and became a huge fan of the series through that... but this I think is going to be a purchase for later when the price drops.
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on October 19, 2011, 11:56:48 pm
Is DFM a requirement? If it is, I dont think Im picking the game up.

It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.

Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.

I might get it when it hits the bargain bin a whike from now.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 20, 2011, 12:20:09 am
I'm of the opinion that DFM requires at least some skill. Especially when I started on the hardest difficulty available; now I'm playing on Ace. If you stay in for too long another enemy can come in and pop your ass.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on October 20, 2011, 07:38:56 am
Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.

I might get it when it hits the bargain bin a whike from now.

Ugh, dude, you clearly have no idea how DFM works (the demo is **** about demonstrating it)

I mean I'm not getting it until the price drops anyway, but DFM is not the reason
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on October 20, 2011, 10:10:07 am
Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.

I might get it when it hits the bargain bin a whike from now.

Ugh, dude, you clearly have no idea how DFM works (the demo is **** about demonstrating it)

I mean I'm not getting it until the price drops anyway, but DFM is not the reason

So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.

If thats not the case, I might reconsider. Otherwise, it sounds like it would get old pretty quick.

I'm even seeing some of the more purcasable "every major release gets at least 7/10" reviewers giving this game below 5/10, saying it guts most old AC elements for boring Sky CoD action.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on October 20, 2011, 10:11:33 am
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.

Correct, it's a mode you can enter and leave, and while there are some scripted DFM things it's mostly a gameplay element -- I believe it can be upgraded, there are DFM counters, counter-counters, enemies can DFM on you.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on October 20, 2011, 04:39:50 pm
HAWX also has a weird gameplay mode...
Title: Re: Ace Combat: Assault Horizon
Post by: achtung on October 20, 2011, 04:45:48 pm
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.

Correct, it's a mode you can enter and leave, and while there are some scripted DFM things it's mostly a gameplay element -- I believe it can be upgraded, there are DFM counters, counter-counters, enemies can DFM on you.

So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.
Title: Re: Ace Combat: Assault Horizon
Post by: General Battuta on October 20, 2011, 06:10:52 pm
So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.

Correct, it's a mode you can enter and leave, and while there are some scripted DFM things it's mostly a gameplay element -- I believe it can be upgraded, there are DFM counters, counter-counters, enemies can DFM on you.

So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.

No probably not, you'd likely be using it routinely.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 20, 2011, 10:40:42 pm
Is DFM a requirement? If it is, I dont think Im picking the game up.

It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.
So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 20, 2011, 10:41:38 pm
So could I go through an entire mission, on the vast majority of missions, without using DFM/ASM? They truly don't sound, nor look, all that fun to me.

It kind of does. It's practically 50/50, and absolutely required for the last 2 missions.

That's not to say that it doesn't get old very soon. While it's 'on rails' you still control about 75% of the movement of your aircraft, while the other 25% is either scripted or following the AI. If you don't actually try to keep the plane in your sights he will get away from you.
Title: Re: Ace Combat: Assault Horizon
Post by: IceFire on October 20, 2011, 10:53:11 pm
Im skipping this one then, it's sounding too much like Ace Combat: CoD On Rails.

I might get it when it hits the bargain bin a whike from now.

Ugh, dude, you clearly have no idea how DFM works (the demo is **** about demonstrating it)

I mean I'm not getting it until the price drops anyway, but DFM is not the reason

So DFM/ASM isn't a scripted sequence where you get cinematic action, QTEs, and on rail style shooting? I'm asking seriously, not rhetorically.

If thats not the case, I might reconsider. Otherwise, it sounds like it would get old pretty quick.

I'm even seeing some of the more purcasable "every major release gets at least 7/10" reviewers giving this game below 5/10, saying it guts most old AC elements for boring Sky CoD action.
I played the demo again to get a better feel for DFM. I realized you can switch to realistic controls where the sticks on my PS3 actually function the way I expect it. Suddenly I'm in control of the aircraft instead of it feeling like it's on rails. I'll still probably wait until the price drops a bit.
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 21, 2011, 01:49:48 am
Okay so. You all think the DFM is pointless? Play this thing on Ace and pray you get enough time to take down your target before you get jumped by 3 bandits. And that's just the second level. I was on 'critical damage' pretty much the entire level.
Title: Re: Ace Combat: Assault Horizon
Post by: asyikarea51 on October 23, 2011, 08:41:16 am
Gave this a try elsewhere since I don't have a 360. I have no idea what difficulty I was playing at, but the first level I got to play, I couldn't even hit anything playing "the old way".

Flight physics has changed enough from virtually any previous game, CoD health isn't something nice, it's vital, and then there's DFM: try and take down a TGT_LEAD without going into said semi-scripted DFM is virtually impossible. Even the balalaika carries over 100 MSSL for a reason, everything is so hard to hit now and the gun is still so crappy if you're not an extremely skilled gunner!

So there I was, trying to get a feel for the game while being constantly nagged at to "do X and not do Y", I lose focus because take-off is apparently automatic... blah blah blah I get SAAM lock on a leader, he does a rapid turn and dodges it even though I kept him in the targeting cone, wait a minute, the cone feels so small, so small... blah blah blah, etc; anger-spamming the normal MSSL is the same as wasting ammo, I can't stand some controls which felt as though they were overlapping with each other and causing me to waste flares...

I get missile alerts from out of nowhere, I have no idea where the missiles are coming from, no flares, the enemy forces me into a DFM "partially locking" my movements without a clue whatsoever except for the barely visible green and red arrows... afterwards I get into a DFM only to get kicked out 0.1 seconds later because of ???maybe something wrong that I did kicked me out???...

End result, I think I wasted 25 - 35 minutes for something that should've taken 5 minutes at the most.

While I get the impression that they tried their best to make the DFM system work as harmoniusly as possible with the gameplay, it still feels forced to me. And I don't even want to talk about the helicopter camera and controls, or even the 'copter gameplay for that matter.

The demo is just not the same as the actual game, and I didn't even get to play the demo.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on October 23, 2011, 09:31:47 am
Okay so. You all think the DFM is pointless? Play this thing on Ace and pray you get enough time to take down your target before you get jumped by 3 bandits. And that's just the second level. I was on 'critical damage' pretty much the entire level.
So you're saying the DFM offsets the difficulty? Why the hell not make it easier and get rid of the need for DFM entirely?
Title: Re: Ace Combat: Assault Horizon
Post by: Cobra on October 23, 2011, 03:41:23 pm
...that's totally not what I said. :wtf:

Gave this a try elsewhere since I don't have a 360. I have no idea what difficulty I was playing at, but the first level I got to play, I couldn't even hit anything playing "the old way".

Flight physics has changed enough from virtually any previous game, CoD health isn't something nice, it's vital, and then there's DFM: try and take down a TGT_LEAD without going into said semi-scripted DFM is virtually impossible. Even the balalaika carries over 100 MSSL for a reason, everything is so hard to hit now and the gun is still so crappy if you're not an extremely skilled gunner!

So there I was, trying to get a feel for the game while being constantly nagged at to "do X and not do Y", I lose focus because take-off is apparently automatic... blah blah blah I get SAAM lock on a leader, he does a rapid turn and dodges it even though I kept him in the targeting cone, wait a minute, the cone feels so small, so small... blah blah blah, etc; anger-spamming the normal MSSL is the same as wasting ammo, I can't stand some controls which felt as though they were overlapping with each other and causing me to waste flares...

I get missile alerts from out of nowhere, I have no idea where the missiles are coming from, no flares, the enemy forces me into a DFM "partially locking" my movements without a clue whatsoever except for the barely visible green and red arrows... afterwards I get into a DFM only to get kicked out 0.1 seconds later because of ???maybe something wrong that I did kicked me out???...

End result, I think I wasted 25 - 35 minutes for something that should've taken 5 minutes at the most.

While I get the impression that they tried their best to make the DFM system work as harmoniusly as possible with the gameplay, it still feels forced to me. And I don't even want to talk about the helicopter camera and controls, or even the 'copter gameplay for that matter.

The demo is just not the same as the actual game, and I didn't even get to play the demo.

The higher the difficulty the slower it regenerates. Ace doesn't even regenerate at all.

I never saw any change in the flight physics. Feels the same as AC6 to me. And I've taken out a TGT_LEAD without DFM, you just have to do it from a distance. And pay attention to the damn tutorial. The closer you are to the target in DFM the more damage the MG does. It's not even that hard to hit someone with it.

Takeoff is not automatic (outside of one sequence, IIRC). SAAMs are not QAAMs. You don't need flares anyway.

The red and green arrows are clearly visible. You're blind. Missile alerts come from the enemies in range? Getting out of a DFM an enemy has on you is so easy it's retarded. Make sure you are actually BEHIND the bandit before you go into DFM.

And the demo is exactly like the actual game.
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on October 23, 2011, 07:49:02 pm
Well... you made it sound like it was required just to play the game without dieing...
Title: Re: Ace Combat: Assault Horizon
Post by: asyikarea51 on October 23, 2011, 10:16:57 pm
In most cases you need DFM, to kill one of those leads without DFM is... probably rare enough that one might as well close in and go DFM, quickly breaking if someone else starts shooting. I recall only once where I hit a leads with the SAAM from... I have no idea how far I was, and I thought that kill was lucky since the lead was about to do that rapid dodge from a friendly AI missile. I think at that point in time I was a bit pissed already because everything somehow felt uncomfortable. Especially the controls, it felt that way to me for some reason even though it's really just the same (the helicopter side upset me more, but that part is new anyway, then there's also me launching flares by mistake when I wanted to do something else).

I think I was just caught off-guard by any number of things.

Didn't get to see the whole game though, since I had to go off. I'll just take it as me still not being used to it yet. Only had enough time to try one plane, one helicopter mission and it was already a beginner's blind rush, lol how crappy I am...

If health doesn't regenerate on Ace and there's no numeric indicator... meh, at that level, every missile is to be dodged anyway. And speaking of missile dodging... I reckon all that fancy acrobatics will look really cool (to an uneducated observer anyway) once the player can get used to the timing and other soft skills... XD

"Level, level... OK GOOD NOW!!!"
*recalls tutorial pause from earlier level... triggers triggers, press the triggers!!!*
"OH YEAH~~~~" :lol:
Title: Re: Ace Combat: Assault Horizon
Post by: Pred the Penguin on October 24, 2011, 09:05:24 am
For any Ace Combat controls will definitely need some time to get used to. I remember getting pretty good at AC6 'till I could pretty much finish the whole game on the hardest difficulty (without really good statistics though :P). I could even use the cockpit view pretty well.