Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: SpardaSon21 on August 13, 2010, 04:53:04 pm

Title: EMPs in PI
Post by: SpardaSon21 on August 13, 2010, 04:53:04 pm
It has EMP missiles on enemy fighters in some missions.  Hell is easy compared to something like that.
Title: EMPs in PI
Post by: Kolgena on August 13, 2010, 05:12:37 pm
What's wrong with EMP? Primaries and dumbfires ftw.

Though your wingmen migh start acting like retards if they get hit >.>



But yeah, Battuta's recommendations (Transcend, Windmills, BP, etc) are good ones to start with. You may want to play the voice-acted ones first though, since those feel more professional, and save you from having to pause the game a whole bunch in case you miss messages.
Title: EMPs in PI
Post by: General Battuta on August 13, 2010, 05:30:30 pm
What's wrong with EMP? Primaries and dumbfires ftw.

Can't read messages.
Title: EMPs in PI
Post by: Mobius on August 13, 2010, 05:34:02 pm
But PI has been specificately designed not to show up the most critical messages during intense combat, ergo the problem is nonexistent. I've never had problems reading messages in PI: CP5670 did a commendable job in developing that campaign.
Title: EMPs in PI
Post by: General Battuta on August 13, 2010, 05:37:34 pm
But PI has been specificately designed not to show up the most critical messages during intense combat, ergo the problem is nonexistent. I've never had problems reading messages in PI: CP5670 did a commendable job in developing that campaign.

We're talking about EMPs, not The Procyon Insurgency.
Title: EMPs in PI
Post by: Mobius on August 13, 2010, 05:44:22 pm
I'm talking about EMPs in PI.

It has EMP missiles on enemy fighters in some missions.  Hell is easy compared to something like that.
Title: EMPs in PI
Post by: The E on August 13, 2010, 05:46:07 pm
...


Stop this.

Right. Now.

EDIT: In fact, split and locked.