Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on August 17, 2010, 02:20:49 pm

Title: Nightly (OS X): 17 Aug 2010 - Revision 6377
Post by: SirKnightly on August 17, 2010, 02:20:49 pm
Here is the nightly for OS X on 17 Aug 2010 - Revision 6377

Group: Standard
fso-OSX-Standard-20100817_r6377.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100817_r6377.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20100817_r6377.md5)

Group: Inferno
fso-OSX-Inferno-20100817_r6377.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100817_r6377.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100817_r6377.md5)

Code: [Select]
------------------------------------------------------------------------
r6351 | Sushi | 2010-08-05 09:17:20 -0500 (Thu, 05 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/weapon/shockwave.cpp
   M /trunk/fs2_open/code/weapon/weapon.h
   M /trunk/fs2_open/code/weapon/weapons.cpp

Support for allowing bombs to be destroyed by weapon blast and/or shockwaves. Weapon flags are "takes blast damage" and "takes shockwave damage"
------------------------------------------------------------------------
r6353 | The_E | 2010-08-10 13:41:12 -0500 (Tue, 10 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/graphics/gropenglextension.cpp

Remove requirement for SM3. While this will not allow cards that are only capable of SM2 to use the standard shaders, now shaders can be written for them.
------------------------------------------------------------------------
r6354 | The_E | 2010-08-11 08:08:51 -0500 (Wed, 11 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fireball/fireballs.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp

Fix for assertion encountered with the warp-effect sexp. Also updated sexp help to indicate correct usage.
------------------------------------------------------------------------
r6374 | The_E | 2010-08-16 17:04:23 -0500 (Mon, 16 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

Allow scripting to override turret AI target selection
------------------------------------------------------------------------
r6375 | The_E | 2010-08-16 18:18:10 -0500 (Mon, 16 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/lua.cpp

And of course, I screwed it up a bit. Reading the documentation is A1 SUPAR.
------------------------------------------------------------------------
r6376 | IssMneur | 2010-08-17 00:37:38 -0500 (Tue, 17 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Clarify the help text for set-object-speed-x, set-object-speed-y, and set-object-speed-z
------------------------------------------------------------------------
r6377 | IssMneur | 2010-08-17 00:42:55 -0500 (Tue, 17 Aug 2010) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

Fixes mantis 2275: Improving remove-background-bitmap and remove-sun-bitmap so that they issue an Error if an invalid index is passed via the sexp.
------------------------------------------------------------------------