Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: StargateSpankyHam on August 17, 2010, 03:13:14 pm
-
Is there a way to view where each individual turret is on a ship? I have an SD Vassago in my present mod, and trying to get the turrets to show up in the right spots is going to be quite difficult. I'd like a fairly even dispersion of anti-figher/warhead point defense weapons, and a few heavy anti-bomber/cruiser-spam weapons. The turrets at the tips of the pylons will probably end up being SReds or heavy anti-warship plasma cannons, a few 'major' turrets will end up being bomb launcher, and the four heavy weapons up front are presently plasma torpedo cannons.
Without such a tool or program, mapping a destroyer's turrets would take...hours. Maybe days. And considering that I am pretty much going to edit every ship in the game for weapon turrets (juggs and superjuggs included), it would seem wise to have such a utility.
-
Place ship in FRED. Mark ship. Press "k". See where turrets and other subsystems are.
-
Or open up the model in modelview or PCS2. You can cycle through all the turrets and subsystems, then match them up to the table entry.
-
Awesome...thanks guys! I just got done re-turreting in my ships.tbl file.