Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: mjn.mixael on August 18, 2010, 01:32:52 pm

Title: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on August 18, 2010, 01:32:52 pm
RELEASE!

I've finished up all the primary weapon models. They have really basic UVs and textures, but they look pretty good to me in-game. I call this a beta release because when the code gets added for more options in the weapons table I'll fix up the tables so the models don't clip in the weapon select screen.

FS1 Primaries (http://www.mediafire.com/?swhzpy7kxgs9izl)
Place this VP into your fsport_mediavps folder.

FS2 Primaries (http://www.mediafire.com/?j4rjfg2cug6m820)
Place this VP into your mediavps3612 folder.

SCREENSHOTS
3DS Max Renders (no lighting) (http://s282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/)

In-Game Renders (http://s282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons%20In%20Game/)
Title: Re: Primary Weapon Tech Models
Post by: Klaustrophobia on August 19, 2010, 05:31:47 pm
on a related note, is there anything that can be done to increase the size of the 3d models for weapons select?  as it is now, all but about 2 are so small you can't tell what it is without clicking on it.  i turned off 3d models for this reason, but as it turns out, that breaks many mods and you end up with just funky textures or sometimes nothing at all for the weapons in the select screen. 
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 19, 2010, 11:07:40 am
Am I the only one interested in this project?

Anywho... Since I'm already making models for the primary weapons as I create FSPort ANIs in hi-res, I figured it would be an easy switch to use those models to create tech POFs for those who like 3D weapon select. Personally I really like the 3D weapon select... I'm also a little OCD and don't like have 3D select for everything BUT primaries. (heck, I even went through and created a version of the FS1 interface using the hi-res GTA logo we made... THAT's how OCD I can be....) But enough about me.  :doubt:

Here is what you came to see!

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/VLL-9.jpg)
VLL-9 by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/UD-1Volz.jpg)
UD-1 Volz by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/ShieldBreaker.jpg)
Shield Breaker by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Railgun.jpg)
Railgun by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/PrometheusS.jpg)
Prometheus S by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/PrometheusR.jpg)
Prometheus R by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/PrometheusA.jpg)
Prometheus A by Galemp

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Flail.jpg)
Flail by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Disruptor.jpg)
Disruptor by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Banshee.jpg)
Banshee by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Avenger.jpg)
Avenger by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/AkhetonSDG.jpg)
Akheton SDG by Galemp

More to come! (Also see THIS (http://vimeo.com/15700830) for more Flail awesomeness!)
Title: Re: Primary Weapon Tech Models
Post by: T-LoW on October 19, 2010, 11:18:15 am
I never realized that the flail has a spinning muzzle :wtf:

For the rest of those great 3D-Weapons:

:shaking: (in awe)

Jeez... that rocks!
Title: Re: Primary Weapon Tech Models
Post by: -Norbert- on October 19, 2010, 01:48:25 pm
A shame you can't see them on the ships (yet?).
Title: Re: Primary Weapon Tech Models
Post by: Rodo on October 19, 2010, 02:36:02 pm
I'm leaving this to you because I suck at making models  :( , still you pretty much nailed those, they look really good... a pro's work indeed. 

Glad to have you around Mjn! :yes:
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 19, 2010, 02:53:13 pm
Don't forget that Galemp made more than half of those.  ;)

In fact Galemp deserves a tip of the hat because he constantly challenges me to make things better than what I often settle with.
Title: Re: Primary Weapon Tech Models
Post by: Rodo on October 19, 2010, 03:01:31 pm
We already love Galemp, and this thing about finishing the Colossus...  :nod:
Title: Re: Primary Weapon Tech Models
Post by: Kolgena on October 19, 2010, 03:43:35 pm
Seeeex.

A couple of those models (Banshee) could do with some baked AO though.
Title: Re: Primary Weapon Tech Models
Post by: Nyctaeus on October 19, 2010, 04:35:51 pm
Awesome work guys! Banshee and all wariants of the Prometheus are my favorites. I like using of Hades and Deimos textures on it :yes: . I wanna see Maxim and Kayser ;7 .

BTW. What is UD-1 Volz? I don't reconize it.
Title: Re: Primary Weapon Tech Models
Post by: Hades on October 19, 2010, 04:44:25 pm
The UD-1 Volz is non-canon. Also, where is the original FreeSpace 1 prom? I assume it isn't the Prom A because it doesn't look like that. :<
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 19, 2010, 05:03:06 pm
I'm actually working on the original Prometheus today.
Title: Re: Primary Weapon Tech Models
Post by: T-Man on October 19, 2010, 05:39:16 pm
These are looking fantastic! I do agree things will feel a lot better if everything has techroom models when it's active; will make the interface feel more polished and finished (i get OCDish about little things like that too :)). Hats off to you and Galemp for your respective models; its people putting in efforts like that which make modding communities really special.

Liked the Flail animation too btw. :yes:
Title: Re: Primary Weapon Tech Models
Post by: Mongoose on October 19, 2010, 06:18:09 pm
It's amazing how much the Prometheus looks like the Plasma Cannon from the Descent series, now that I look at it.  I doubt it's coincidence, since both of them shoot out big green blobs.
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 19, 2010, 10:46:05 pm
Someone called for a Prometheus?

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/prometheus.jpg)
Prometheus by MjnMixael
Title: Re: Primary Weapon Tech Models
Post by: General Battuta on October 19, 2010, 10:58:47 pm
Something...looks funny.  :nervous:
Title: Re: Primary Weapon Tech Models
Post by: ssmit132 on October 20, 2010, 07:38:31 am
(http://i282.photobucket.com/albums/kk264/mjnmixael/UD-1Volz.jpg)
UD-1 Volz by Galemp
This actually looks like a retro-fitted Shivan cannon.

Great job on all of the weapons, both of you :)
Title: Re: Primary Weapon Tech Models
Post by: Hades on October 20, 2010, 07:56:31 am
Someone called for a Prometheus?

Prometheus by MjnMixael
The wires are too thick

 :nervous:
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 20, 2010, 09:55:10 am
Someone called for a Prometheus?

Prometheus by MjnMixael
The wires are too thick

 :nervous:

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/Thick.jpg)

Better?
Title: Re: Primary Weapon Tech Models
Post by: T-LoW on October 20, 2010, 10:47:54 am
 :headz: pwnd

I think they are allright. But are those easy-to-rip-out wires necessary on such a destructable weapon? (well I guess the original one has them, too.)
Title: Re: Primary Weapon Tech Models
Post by: Thaeris on October 20, 2010, 10:51:52 am
Well, keep in mind you'll never see these in-game or rather, in-mission. I'd assume these are for creating rendered animations or possibly even full 3D tech room models. Anything more than that, and that's bad resource usage...
Title: Re: Primary Weapon Tech Models
Post by: blowfish on October 20, 2010, 10:55:52 am
Well, keep in mind you'll never see these in-game or rather, in-mission. I'd assume these are for creating rendered animations or possibly even full 3D tech room models. Anything more than that, and that's bad resource usage...

I think the idea is that thy will be used as 3D techroom models, so having high polycounts is not an issue.
Title: Re: Primary Weapon Tech Models
Post by: Zacam on October 20, 2010, 01:26:09 pm
Actually, people need to clarify a distinction.

There is the Techroom and then there is the Loadout Selection Screen.

The models can be used in both, but as of right now, $Tech Model: doesn't touch (yet) on the Techroom, only the Loadout Selection screen.
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 20, 2010, 03:02:29 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/D-Advanced.jpg)
D-Advanced by MjnMixael

These are eventually bound for the loadout screen. While poly count still isn't too much of an issue, there... they shouldn't be reckless in terms of poly count. Since non of these are under 15k... I'll be doing some optimizing.

These versions are mainly for the ANIs right now.
Title: Re: Primary Weapon Tech Models
Post by: Rodo on October 20, 2010, 03:08:53 pm
Is that a glow map or something like that on the back side?, it looks great :yes:
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 20, 2010, 11:10:39 pm
I AM UNSTOPPABLE!

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/ML-16.jpg)
ML-16 by Galemp/MjnMixael
Title: Re: Primary Weapon Tech Models
Post by: MatthTheGeek on October 21, 2010, 09:15:42 am
That one look awesum.
inb4ML-16sucks
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 21, 2010, 02:59:56 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/Leech.jpg)
Leech by MjnMixael
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 28, 2010, 04:28:14 pm
Here is the Subach and a proposed Mekhu design. I went with very subtle changes because it is essentially supposed to be the same weapon.

http://imagebin.org/120721 (http://imagebin.org/120721)
Title: Re: Primary Weapon Tech Models
Post by: Dragon on October 28, 2010, 04:30:28 pm
Good idea, I like them.
Title: Re: Primary Weapon Tech Models
Post by: General Battuta on October 28, 2010, 04:30:37 pm
likes
Title: Re: Primary Weapon Tech Models
Post by: Galemp on October 28, 2010, 11:22:33 pm
They really don't look much different. You sure you can't tweak 'em a little bit more? Like, just color the metal a bit more bronze?
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on October 28, 2010, 11:26:02 pm
I really don't WANT them to look incredibly different. Just subtly.

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/SubachHL-7.jpg)
Subach HL-7 by MjnMixael

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/MekhuHL-7.jpg)
Mekhu HL-7 by MjnMixael
Title: Re: Primary Weapon Tech Models
Post by: Maverick on November 07, 2010, 09:43:31 am
wow very nice subtle differences between the Subach and Mekhu
Title: Re: Primary Weapon Tech Models
Post by: -Norbert- on November 07, 2010, 10:11:18 am
Very nice work.
Maybe you could give those brownish parts a slightly different color to give them a little bit more distinction, while still keeping them looking very similar?
Title: Re: Primary Weapon Tech Models
Post by: Dragon on November 07, 2010, 10:24:16 am
He already did that, though effect is very subtle.
Title: Re: Primary Weapon Tech Models
Post by: Snail on November 07, 2010, 10:34:56 am
Just don't put scales and fishlegs on them. :P
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on November 29, 2010, 03:45:41 pm
Here is a beta pack for the FS1 weapons. Just drop the VP into your fsport_mediavps folder.

http://www.mediafire.com/?8rxfn3snbalf3id (http://www.mediafire.com/?8rxfn3snbalf3id)

They have VERY basic UVs and textures, but they work.. and the look good enough for me. If anyone wants to go through and give them ACTUAL UVs and textures, by all means, go for it!  :yes:
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 01, 2010, 05:07:58 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/1preview.jpg)
Morning Star by MjnMixael

On a related note: http://imagebin.org/125684 (http://imagebin.org/125684)
Title: Re: Primary Weapon Tech Models
Post by: Galemp on December 01, 2010, 05:11:12 pm
looooool
Title: Re: Primary Weapon Tech Models
Post by: Nyctaeus on December 01, 2010, 05:16:32 pm
It's very nice! :D Great interpretation of FS anims :yes: .
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 02, 2010, 12:34:53 am
I'm bring into the light the evil deeds of the Lamprey.

It killed the Flail and used its body to create a terrible model!

http://imagebin.org/125745 (http://imagebin.org/125745)
Title: Re: Primary Weapon Tech Models
Post by: Commander Zane on December 02, 2010, 12:54:56 am
Derp kitbash. :nervous:

Quote from: Imagebin
A place to slap up your images.
Suddenly looking at the bash procedure for the Lamprey became hilarious.
Title: Re: Primary Weapon Tech Models
Post by: Hades on December 02, 2010, 12:57:53 am
If you'll look closely at the FS2 fighter weapon lineup, you'll see that just about every single primary is a kitbash in one way or another, for instance, morning star:

(http://imagebin.org/index.php?mode=image&id=125684)
Title: Re: Primary Weapon Tech Models
Post by: Galemp on December 02, 2010, 08:29:22 am
Damn, that chunk of the Flail gets used EVERYWHERE.
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 02, 2010, 08:33:32 am
The Flail seems to be the prostitute of the FS1 weapons. Probably because its usefulness at the time was severely limited. Its pieces also show up in the Maxim.
Title: Re: Primary Weapon Tech Models
Post by: -Norbert- on December 02, 2010, 09:23:26 am
Isn't it only logicall that weapons from the same faction share parts? Makes maintanance much easier, if you only have a few part used in all or most weapons rather than having a huge number of parts unique to a single gun only.
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 02, 2010, 10:24:05 am
Yes it does make sense, but this isn't *just* that.

Look at the Flail/Lamprey example. The back end of the Flail is turned 180 and retextured. There is not way those *parts* were meant to work either direction (assuming we are going to think about this from the made of actual parts standpoint).

Look at the Morning star example. Just look at it. It's not using "parts"...  it's using everything. Just lobby miscellaneous pieces together just wouldn't work that way. There would be some redesign for sure.
Title: Re: Primary Weapon Tech Models
Post by: Kolgena on December 02, 2010, 10:25:20 am
Except, the relative scales of the weapons from which the parts come from wouldn't match up.

Also, the flail shoots in the opposite direction of the lamprey. That would have to be some pretty hardcore cross-compatibility to make that work.
Title: Re: Primary Weapon Tech Models
Post by: Galemp on December 02, 2010, 12:30:19 pm
The Flail's rear chunk is also most of the EMP Advanced  :ick:
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 02, 2010, 12:53:29 pm
More proof that the Flail is a dirty skank that gets around.

http://imagebin.org/125888 (http://imagebin.org/125888)
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 02, 2010, 04:11:01 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/1preview-1.jpg)
Lamprey by MjnMixael

This weapon is just an ugly hodgepodge... it's a hodgepodge of shapes and textures from all over the place and it looks like it. But I'm happy with this take on it. If someone wants to give it a new texture it, go for it.

(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/1preview-2.jpg)
Maxim by MjnMixael
Title: Re: Primary Weapon Tech Models
Post by: Hades on December 03, 2010, 11:39:35 pm
pew pew
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 03, 2010, 11:40:38 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/1preview-3.jpg)
Kayser by MjnMixael

Only 1 left! (Circe)
Title: Re: Primary Weapon Tech Models
Post by: Droid803 on December 04, 2010, 01:03:28 am
Funky tube thang :P
Title: Re: Primary Weapon Tech Models
Post by: mjn.mixael on December 04, 2010, 01:17:47 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/FreeSpace%20Primary%20Weapons/1preview-4.jpg)
Circe by MjnMixael

And with that they are all done! I'll package everything up for a release here soon.
Title: Re: Primary Weapon Tech Models
Post by: X3N0-Life-Form on December 04, 2010, 01:50:53 pm
nice work :)
a good improvement for an overlooked part of the game.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on December 04, 2010, 01:52:31 pm
RELEASE!

Go Here (http://www.hard-light.net/forums/index.php?topic=71015.msg1404191#msg1404191)
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Commander Zane on December 04, 2010, 02:01:20 pm
Awesomeness.

By the way, did any of the missiles get a texture job?
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on December 04, 2010, 02:07:50 pm
I think Zacam worked em over
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Dragon on December 04, 2010, 02:27:11 pm
I wonder what's their status.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on December 04, 2010, 07:20:54 pm
Looks like they are about ready. They aren't getting a major texture overhaul though, incase that is what you were hoping for. If you want that, you may have to rip the POFs and give them a once over yourself. I would really prefer someone to *actually* UV and texture my weapons because my jobs are terribly simple.

I just did the basic job so that they are usable.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Crybertrance on October 21, 2011, 09:43:55 am
I believe the link to the FS2 models is broken.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: TwentyPercentCooler on October 21, 2011, 10:32:57 am
Great stuff; I love seeing the details attended to like this. One of the many reasons The FSO project is awesome.

Thank you to mjn, Galemp, and anyone else who contributed to these, I'm going to check them out in-game now.  :D
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Kobrar44 on October 21, 2011, 10:41:10 am
Download links seem to be down or something. Invalid or deleted filez da page sayz.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on October 21, 2011, 12:43:42 pm
 :eek:

Are these really this close to a year old? Sheesh.

Anyway.. links fixed.

NOTE: The FS1 Primaries are in the latest FSPort-MediaVPs release and the FS2 Primaries will be in the next MediaVPs release.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Hellstryker on October 21, 2011, 04:54:05 pm
Nuts, that's my old Railgun model from years ago slightly modified, isn't it?

And the VLL 9 I think...

Edit: Wait nope just the Railgun.
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: Crybertrance on October 21, 2011, 10:26:14 pm
:eek:

Are these really this close to a year old? Sheesh.

Anyway.. links fixed.

NOTE: The FS1 Primaries are in the latest FSPort-MediaVPs release and the FS2 Primaries will be in the next MediaVPs release.

Why are there three links to the same file? :wtf:   No FS2 primaries, I swear I saw then last time...
Title: Re: Primary Weapon Tech Models [RELEASE]
Post by: mjn.mixael on October 21, 2011, 10:39:34 pm
Nuts, that's my old Railgun model from years ago slightly modified, isn't it?

And the VLL 9 I think...

Edit: Wait nope just the Railgun.

No idea.. I got them from Galemp and just set them up as POFs.

Links fixed too. Sorry about that.