Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Aardwolf on August 19, 2010, 06:48:49 am
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In the mission before the last of the Duke chase missions, you jump out into a node. So how come in the last of these missions, there's no node in sight, and your wingmen say they are "ten lightyears away" (or don't know where they are)?
I initially managed to accept that maybe the 10 lightyears thing was a bad sensor reading... I mean, we weren't supposed to be in Auroras (but I often give my wing Auroras anyway). But since the previous mission ended at a jump node, shouldn't we all have been in close proximity at the other end? Or was there something omitted between the two missions?
I noticed this issue several times before but always managed to forget about it by the next time I signed onto HLP.
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You went through a misjump. As in, something went wrong during it. The usual rules do not really apply.
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If it makes you feel better, just assume that after arriving in N362 inside the node, the Duke made another intrasystem jump, and when you followed your wingmen got scattered all over the system by the interference.
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You went through a misjump. As in, something went wrong during it. The usual rules do not really apply.
Yeah, that doesn't fit in with anything we know about subspace. Misjumps for intra-system, maybe... but inter-system jumps have always entered in a node and exited in the corresponding node.
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Yes, it was a misjump after an intrasystem jump within N362. The Duke had already made at least one jump after reaching the system from the node. This wasn't made explicitly clear in the campaign, but people seem to have figured it out.
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Yes, it was a misjump after an intrasystem jump within N362. The Duke had already made at least one jump after reaching the system from the node. This wasn't made explicitly clear in the campaign, but people seem to have figured it out.
It's what I'd always figured.
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I assumed it was wrong coordinating due to interference (or intervention) within the system, which seems plausible. I imagine jumps between two systems are the only jumps that have only one exit on each side and that getting lost in the subspace vortex probablt rips your ship appart or something (centrifugal forces near the edges of the tunnel).