Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: General Battuta on August 20, 2010, 01:43:58 pm

Title: Shield mesh polycount limit?
Post by: General Battuta on August 20, 2010, 01:43:58 pm
Is it still 80 faces?
Title: Re: Shield mesh polycount limit?
Post by: The E on August 20, 2010, 01:51:17 pm
Going by the code, no.
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 20, 2010, 01:56:14 pm
Going by the code, no.

What eez eet?
Title: Re: Shield mesh polycount limit?
Post by: The E on August 20, 2010, 02:03:06 pm
2^16.
Title: Re: Shield mesh polycount limit?
Post by: MatthTheGeek on August 20, 2010, 03:50:44 pm
65k ? How far have we gone since retail :D
Title: Re: Shield mesh polycount limit?
Post by: JGZinv on August 20, 2010, 04:39:35 pm
Well that'll make making shields easier in the future... going ot have to update the pcs2 guide again...
Title: Re: Shield mesh polycount limit?
Post by: Nighteyes on August 20, 2010, 06:36:58 pm
just out of intrest... how hard would it be to create a spherical shield mesh(say with 5k polys) for a capship and having it act like a fighter shield? is it as simple as adding a sphere mesh around the ship and naming it "shield" when converting?
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 20, 2010, 06:40:33 pm
just out of intrest... how hard would it be to create a spherical shield mesh(say with 5k polys) for a capship and having it act like a fighter shield? is it as simple as adding a sphere mesh around the ship and naming it "shield" when converting?

Wings of Dawn and War in Heaven both have them. If you're up to date on your SVN you should have one on your hard drive right now.
Title: Re: Shield mesh polycount limit?
Post by: Commander Zane on August 20, 2010, 09:41:06 pm
War in Heaven has capital-grade shields?
On a similar note, I was really hoping the UEF fighters would have conformed shields.
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 20, 2010, 09:48:28 pm
War in Heaven has capital-grade shields?
On a similar note, I was really hoping the UEF fighters would have conformed shields.

Hrm. Explain?

They have surface shields if that's what you mean.
Title: Re: Shield mesh polycount limit?
Post by: Commander Zane on August 20, 2010, 09:54:31 pm
Pretty much what I meant, I haven't noticed this yet.
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 20, 2010, 09:59:12 pm
Pretty much what I meant, I haven't noticed this yet.

They all have both regular shield meshes and surface shields.
Title: Re: Shield mesh polycount limit?
Post by: Fury on August 21, 2010, 01:14:39 am
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 21, 2010, 01:40:05 am
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.

Interested parties should note that the shields were added for experimentation purposes and may not reflect any plot elements.
Title: Re: Shield mesh polycount limit?
Post by: Commander Zane on August 21, 2010, 11:09:59 am
Which R2 ship has the shields?
So the UEF fighters have surface shields instead? I'm pretty sure I've seen the bubble shield they use in effect when flying the Durga with show_ship.
Title: Re: Shield mesh polycount limit?
Post by: General Battuta on August 21, 2010, 12:18:04 pm
Which R2 ship has the shields?
So the UEF fighters have surface shields instead? I'm pretty sure I've seen the bubble shield they use in effect when flying the Durga with show_ship.

We can't tell you that.

And they have both mesh and surface shields.
Title: Re: Shield mesh polycount limit?
Post by: Spoon on August 21, 2010, 01:38:24 pm
UEF fighters/bombers have surface shields because many of their shields meshes are bugged and there was no time to fix them. During optimization process those meshes should be fixed and surface shield flags removed. There is a single capital ship in R2 to which shields were given, I did not approve of this and still don't.
FS2 retail models also have times where weapons pass through the shield, doing direct damage to the model. Imho, surface shields is a default requirement for all fighters with a shield mesh.
Title: Re: Shield mesh polycount limit?
Post by: karajorma on August 22, 2010, 03:59:20 am
Sounds like a bug to me, rather than something you should fix with a hack like that.
Title: Re: Shield mesh polycount limit?
Post by: headdie on August 22, 2010, 04:04:23 am
brining up shield meshes and surface shield flag, which is more efficient in terms of game speed?