Hard Light Productions Forums

General FreeSpace => FreeSpace & FreeSpace Open Support => Topic started by: Dobex on August 26, 2010, 01:45:11 pm

Title: ST: R Invisible freighters in first mission
Post by: Dobex on August 26, 2010, 01:45:11 pm
 AaaaAAaaAAagghh!!!! *rips hair out*

Ok, got that out of the way.

 I spent all night learning, reading and downloading FSO just to get ST:R so I can continue onto FS2, which yes I also do have the retail version of.
(I played retail ST a long time ago, horrible, horrible game...and my computer refuses to play it with retail FS1 now, not that I don't blame it).

So after using Turrey's downloader, I found some stuff was off (Launcher wouldn't run) so I  redownloading an updated version of ST:R off the Freespace Port homepage (http://fsport.hard-light.net/website/str/), then I was finally able to play the game! (Yay!!)  

Start Mission 1: "Silence All Voices"....

WHAT?!? The freighters I'm supposed to chase down are INVISIBLE!!! I head towards where they are located, but all of sudden I "collide" into either one and primary weapons are no good in hitting them. Missles somehow find a way to hit though, but I don't carry enough to hit and my wingmen are no better. "Mission Failed".  

So...HELP?!?

A couple notes:


When providing instruction please provide detailed "how-to-fix/find the problem", as I am still quite a noob at this stuff.

Much appreciated!
 



Title: Re: ST: R Invisible freighters in first mission
Post by: General Battuta on August 26, 2010, 01:51:07 pm
I think you may need to get the 3.6.10 MVPs and FSPort MediaVPs and put them in a folder called 'mediavps' and use those with ST:R.

The 3.6.12 MVPs release has been a huge cluster**** in terms of backwards compatibility.
Title: Re: ST: R Invisible freighters in first mission
Post by: QuantumDelta on August 26, 2010, 01:52:02 pm
http://www.hard-light.net/forums/index.php?topic=70941.0

I'm sure more helpful people will be along shortly, but yea.
Use this.

Also, ST:R hasn't been updated for the .12 / 3.2 stuff yet and I don't know if it'll work immediately without conflicts (again, more helpful people will be here soon I imagine ;P)

Sort the FSPort stuff out and see if it still does it.
If it does and no one offers a solution, go with Battuta's suggestion of using the .10 and 3.1.1 stuff for ST:R.
Title: Re: ST: R Invisible freighters in first mission
Post by: The E on August 26, 2010, 01:55:31 pm
Yeah, until the FSPort people get their releases fixed, I'd recommend either getting the old versions, or swaiting.

Incidentally, please read the FSO FAQ stickied in this board (http://www.hard-light.net/forums/index.php?topic=56279.0). Especially the last post. An fs2_open.log would have helped us to identify the problem (and the solution!) more accurately.
Title: Re: ST: R Invisible freighters in first mission
Post by: Dobex on August 26, 2010, 03:21:19 pm
Hm...when I switch to debug mode to make this log as per the directions of the FSO FAQ's page (fs2_open_3_6_12d_INF.exe)  to find the problem, it crashes before opening.

System specs:
Vista 64-bit SP2
Intel (R) Core(TM)2 Duo CPU, T5850 @ 2.16GHz
4.00 GB RAM
Nvidia GeForce 8400M



Here's the log:

Quote
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -rearm_timer
  -targetinfo
  -ship_choice_3d
  -weapon_choice_3d
  -snd_preload
  -mod fsport-mediavps,fsport-str,fsport,mediavps
  -window
Building file index...
Found root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' with a checksum of 0xe72dc0dc
Found root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' with a checksum of 0x08d3d38c
Found root pack 'C:\Games\Freespace 2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295
Found root pack 'C:\Games\Freespace 2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2
Found root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
Found root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\fsport-mediavps\' ... 40 files
Searching root pack 'C:\Games\Freespace 2\fsport-mediavps\mv_fsport.vp' ... 277 files
Searching root 'C:\Games\Freespace 2\fsport-str\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'C:\Games\Freespace 2\fsport-str\fsport-str.vp' ... 59 files
Searching root 'C:\Games\Freespace 2\fsport\' ... 46 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport-missions.vp' ... 139 files
Searching root pack 'C:\Games\Freespace 2\fsport\fsport3_1_1.vp' ... 739 files
Searching root pack 'C:\Games\Freespace 2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'C:\Games\Freespace 2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'C:\Games\Freespace 2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'C:\Games\Freespace 2\fsport\warble_fs1.vp' ... 110 files
Searching root 'C:\Games\Freespace 2\mediavps\' ... 0 files
Searching root 'C:\Games\Freespace 2\' ... 27 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 24 roots and 12221 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8400M GS/PCI/SSE2
  OpenGL Version    : 3.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
      Shader file(s) (null-v.sdr / null-f.sdr) not found!
      Shader in_error!  Disabling GLSL!
  Shaders Manager initialized.

  Max texture units: 4 (4)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI radar1 with size 130x106 (17.2% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
WARNING: "Weapon explosion 'Shivan_Impact01' does not have an LOD0 anim!" at weapons.cpp:180
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277
Title: Re: ST: R Invisible freighters in first mission
Post by: The E on August 26, 2010, 03:29:01 pm
Ah. You have the 3.1.1 FSPort installed. You need to update it to the 3.2 FSPort, found here: http://www.hard-light.net/forums/index.php?topic=70941.0

Read the post, and follow the install instructions carefully.
Title: Re: ST: R Invisible freighters in first mission
Post by: Dobex on August 26, 2010, 11:09:22 pm
*Dances*

 Wewt!! Thank you so much!

Consider this resolved!