Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: CommanderDJ on August 27, 2010, 08:14:27 am

Title: What is needed in a mod?
Post by: CommanderDJ on August 27, 2010, 08:14:27 am
Hello,
Another n00b question. Basically, in the future I am planning on making a short four to five mission mini-campaign using FSO. However, the campaign will use some FS1 era fighters, such as the Apollo, Scorpion and Shaitan. I will also probably include voice-acting. So, if I've got the missions, got the fc2 file, got messages.tbl, got the voice files, and eventually I'll figure out a way to get the relevant models of the three ships mentioned above, do I just then pack them all into a .vp file and go? Or is there more to it? Thanks for the help, guys. I really appreciate your patience and persistence in helping out those who want to get involved.

CommanderDJ
Title: Re: What is needed in a mod?
Post by: TopAce on August 27, 2010, 08:36:57 am
You'll also need a mod.ini. See the FreeSpace Wiki for details.
Title: Re: What is needed in a mod?
Post by: FoeHammer on August 27, 2010, 08:45:21 am
http://www.hard-light.net/forums/index.php?topic=68817.0 (http://www.hard-light.net/forums/index.php?topic=68817.0) - A checklist to review before submitting a mod.

http://www.hard-light.net/wiki/index.php/List_of_modding-related_articles (http://www.hard-light.net/wiki/index.php/List_of_modding-related_articles) - A list of all modding articles in the FS Wiki, arranged by subject.

And to get the three FS1 era fighters you may want to consider utilizing the FSPort.
Title: Re: What is needed in a mod?
Post by: CommanderDJ on August 27, 2010, 10:38:59 am
Okay. I'll figure it out eventually. I also had a few questions in general about modding:

If I'm making a messages.tbl and I put it in my mod's folder, will the game exclude the default messages.tbl? I guess what I'm really asking is: if I want to add to messages.tbl, can I just make another with the additions or do I have to have the default stuff in there as well?

Also, where does messages.tbl look for the voice files for its messages? Will it just look in the mod folder, or in the whole FS directory?

Thanks
Title: Re: What is needed in a mod?
Post by: PeterX on August 27, 2010, 12:34:27 pm
Messages.tbl(tbm) begin to look in to "mymod\data\voices\" continue to look in the "mymod\mymod.vp" over "freesopace2\data\voices\" up to "Freepsce2\stu_fs2.vp"
Peter
Title: Re: What is needed in a mod?
Post by: Iss Mneur on August 27, 2010, 01:02:25 pm
If I'm making a messages.tbl and I put it in my mod's folder, will the game exclude the default messages.tbl? I guess what I'm really asking is: if I want to add to messages.tbl, can I just make another with the additions or do I have to have the default stuff in there as well?
Yes, a .tbl will override the existing table.  As far as I can tell, messages.tbl does not have .tbm support so you will have to redefine everything in messages.tbl.  That is, include the defaults in the new messages.tbl.

Also, where does messages.tbl look for the voice files for its messages? Will it just look in the mod folder, or in the whole FS directory?
FSO will search for the voices in the voice /data/voice/{briefing, command_briefings, debriefing, personas, special, training} folders of all folders and .vps, following the game data loading rules. See the Wiki for a full explanation of the game data loading rules (http://www.hard-light.net/wiki/index.php/Command-Line_Reference#-mod).
Title: Re: What is needed in a mod?
Post by: Getter Robo G on August 27, 2010, 07:20:25 pm
Do you really need a message table?

I've voiced like 7 individual missions long ago (never a Campaign) and wonder if there is a difference once there are an actual campaign.
Title: Re: What is needed in a mod?
Post by: Iss Mneur on August 27, 2010, 07:27:49 pm
messages.tbl specifies the persona's and the audio files that go along with them.  The persona's are the random retorts and responses you get from the wingmen when you give them orders, they praise your shooting, they praise their shooting, etc.  Basicly all of the non scripted audio and lines.

So, no, not unless the mod maker wants to change the personas.
Title: Re: What is needed in a mod?
Post by: CommanderDJ on August 27, 2010, 11:05:48 pm
Quote
So, no, not unless the mod maker wants to change the personas.
Which I do, so yeah, lol.

Thanks for the assistance everyone!