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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 03, 2010, 10:07:10 am
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Here is the nightly for OS X on 03 Sep 2010 - Revision 6433
Group: Inferno
fso-OSX-Inferno-20100903_r6433.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100903_r6433.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Inferno-20100903_r6433.md5)
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r6418 | The_E | 2010-09-02 02:47:09 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/fred2/fredstubs.cpp
M /trunk/fs2_open/code/freespace2/freespace.cpp
M /trunk/fs2_open/code/freespace2/freespace.h
M /trunk/fs2_open/code/hud/hudconfig.cpp
Removing game_load_palette(). It was useless and commented out anyway.
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r6419 | The_E | 2010-09-02 14:57:18 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/bmpman/bmpman.cpp
More asserts turned to assertions.
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r6420 | The_E | 2010-09-02 15:27:33 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/weapon/weapons.cpp
A useless int3() turned into a useful Assertion()
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r6421 | The_E | 2010-09-02 16:25:54 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/tgautils/tgautils.cpp
And another int3() turned to something more useful
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r6422 | The_E | 2010-09-02 16:48:53 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
...Aaaaand another Assert()->Assertion() to make modellers happy
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r6423 | The_E | 2010-09-02 19:06:01 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai.cpp
Another Assert() redirected to more useful things
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r6424 | The_E | 2010-09-02 19:06:52 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
Better feedback here, as well
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r6425 | The_E | 2010-09-02 19:07:50 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/freespace2/freespace.cpp
...and here...
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r6426 | The_E | 2010-09-02 19:08:31 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
...and here.
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r6427 | Goober5000 | 2010-09-02 19:14:10 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipship.cpp
fix polymodel gettage since heavy_obj could be an asteroid
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r6428 | Goober5000 | 2010-09-02 19:16:45 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipship.cpp
partial revert (just one file) of Sushi's collision physics feature as it causes all kinds of crashes in asteroid fields
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r6429 | Goober5000 | 2010-09-02 19:34:38 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
maintain the original hull, shield, and subsystem percentages when changing ship class, since we might be changing it from a briefing loadout (Mantis #2301)
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r6430 | Goober5000 | 2010-09-02 20:26:49 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/object/collideshipship.cpp
yeah, asteroids and debris are pretty much the same thing
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r6431 | Goober5000 | 2010-09-02 21:50:54 -0500 (Thu, 02 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
no need to check if other_objp is a capital ship in these if statements, since the first capital+ check would have already returned the function
this also removes the assumption that other_objp is always a ship! it isn't!
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r6432 | Goober5000 | 2010-09-02 21:57:49 -0500 (Thu, 02 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
don't simply assume that something is a ship!
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r6433 | chief1983 | 2010-09-03 10:04:05 -0500 (Fri, 03 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
MSVC, why on FSM's green earth does this compile?
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