Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Dragon on September 04, 2010, 06:51:40 am

Title: Flyby sound on primaries
Post by: Dragon on September 04, 2010, 06:51:40 am
Would that be possible to allow defining $FlybySnd: on primaries?
Currently, it's only allowed for secondaries, while primaries use hardcoded flyby sound.
I can see a couple of interesting applications for this, notably when dealing with ballistic weapons.
Title: Re: Flyby sound on primaries
Post by: ssmit132 on September 07, 2010, 01:23:14 am
I agree with this; it would be good to define a different sound effect for a ballistic primary that sounds like a bullet flying past rather than a laser.
Title: Re: Flyby sound on primaries
Post by: FreeSpaceFreak on September 07, 2010, 11:51:38 am
Or for mods with heavy laser cannons; the standard "pew" just doesn't cut it when a ship-devouring projectile just misses your fighter.
If it's already there for secondary weapons, how hard can it be to implement it for primaries as well?
Title: Re: Flyby sound on primaries
Post by: Nuke on September 08, 2010, 02:13:39 am
im going to endorse this. nukemod actually already has a bullet flyby sound on all gatling guns, i just wish they worked :D
Title: Re: Flyby sound on primaries
Post by: Spoon on December 29, 2010, 07:24:47 pm
 :bump:

I'd very much would like to see this as well. Got these excellent bullet fly by sounds but can't use them :(
Title: Re: Flyby sound on primaries
Post by: Nuke on December 29, 2010, 08:10:31 pm
bump seconded
Title: Re: Flyby sound on primaries
Post by: Thaeris on December 29, 2010, 08:22:03 pm
Furthermore, could you apply a "shake" value type flag to it depending on proximity? If something whrrs by and just misses your craft, it would be really neat to have a buffeting effect applied to your ship. This might be comparable to engine wash.
Title: Re: Flyby sound on primaries
Post by: Colonol Dekker on December 29, 2010, 09:09:39 pm
Yeah, this rocks...
Title: Re: Flyby sound on primaries
Post by: Spoon on December 29, 2010, 10:09:19 pm
Furthermore, could you apply a "shake" value type flag to it depending on proximity? If something whrrs by and just misses your craft, it would be really neat to have a buffeting effect applied to your ship. This might be comparable to engine wash.
I like this too.
Just getting missed by a large anti capital ship weapon would give a huge "Oshi-!" moment
Title: Re: Flyby sound on primaries
Post by: Thaeris on December 30, 2010, 10:37:23 am
Not only that, if we could do this for close proximity flybys, that would also be very useful for atmospheric mods. The problem then is that now you're dealing with a more complex and subjective algorithm.
Title: Re: Flyby sound on primaries
Post by: Dragon on December 30, 2010, 12:34:07 pm
I like the idea, I think it could look similar to firing a Maxim.
Perhaps that would make implementing this feature easier.
Anyway, did anybody looked into implementing the original request?
Title: Re: Flyby sound on primaries
Post by: Spoon on January 04, 2011, 07:44:15 am
I'm going to keep bumping this until one of you awesome coders takes a look at it  :D
Title: Re: Flyby sound on primaries
Post by: Dragon on January 05, 2011, 03:59:21 pm
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?
Title: Re: Flyby sound on primaries
Post by: Spoon on January 10, 2011, 11:06:50 am
Did I already mention that this would be really awesome to have?
Title: Re: Flyby sound on primaries
Post by: Goober5000 on January 10, 2011, 11:59:43 am
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?
Yup - Hosted Project Collaboration.  Hosted projects get priority.
Title: Re: Flyby sound on primaries
Post by: Dragon on January 10, 2011, 05:32:19 pm
OK, Spoon, you should have access to it as a project leader, so could you post this request there?
Title: Re: Flyby sound on primaries
Post by: Spoon on January 11, 2011, 08:04:48 am
Isn't there an internal forum in which such things get more attention (Hosted Support or something like that)?
Yup - Hosted Project Collaboration.  Hosted projects get priority.
So if I throw it up there, it will get done but not if I post it here? Even though its a great feature for everyone and not just WoD?
Title: Re: Flyby sound on primaries
Post by: Goober5000 on January 11, 2011, 09:43:20 am
There's no guarantee it'll get done even in Hosted Project Collaboration.  But it will be given a much higher consideration (as well it should).

I don't know if you've noticed, but just about every single thread in the SCP public forum is about some feature request or another.  And many times people try to pile many requests into one thread.  And lots of times they are "great features for everyone".  But the SCP members don't have time to handle every single request like this; we barely even have time to handle the hosted requests.  In fact, due to the manpower shortage, what has often ended up happening is a hosted project has recruited their own coder who primarily spends time satisfying requests for that project.

The HPC forum was created specifically to help prioritize the many, many requests out there.  A request in HPC indicates not only that a feature is wanted, but that it is planned to be used.  That itself is an extra motivating factor.  And as a HLP Community Project itself, SCP has a responsibility first and foremost to the other hosted projects on HLP.
Title: Re: Flyby sound on primaries
Post by: Dragon on January 11, 2011, 10:34:56 am
In fact, every feature SCP implements is a "great feature for everyone" from a certain point of view.
Every time SCP implements something, sooner or later somebody finds an use for it.
Since Flyby Sounds for primaries are going to be needed for WoD, HPC is a good place for this request.
Other people will, of course, appreciate it, but it's like numerous Diaspora features that has been implemented into SCP, notably turret fixes, weapon object limit bump, collision physics (though I found that they don't have enough documentation to be easly usable by people not familiar with that feature), etc. .
Title: Re: Flyby sound on primaries
Post by: karajorma on January 13, 2011, 06:14:31 am
The HPC forum was created specifically to help prioritize the many, many requests out there.  A request in HPC indicates not only that a feature is wanted, but that it is planned to be used.  That itself is an extra motivating factor.  And as a HLP Community Project itself, SCP has a responsibility first and foremost to the other hosted projects on HLP.

Yep. Before the HPC existed coders would add whatever features were requested that they liked the sound of (or that they thought people would like). There are two problems with that.

1. Sometimes people didn't like the feature and therefore didn't use it.
2. Without anyone using it, it wouldn't get tested. As a result bugs would only be found later if someone did start using it and found it didn't work. By which time the coder had either left the community or forgotten exactly why they did things a certain way.
Title: Re: Flyby sound on primaries
Post by: Spoon on February 09, 2011, 05:59:14 pm
Quote
1. Sometimes people didn't like the feature and therefore didn't use it.
Well considering its being requested by me, its 100% guaranteed to be used.
Title: Re: Flyby sound on primaries
Post by: pecenipicek on February 09, 2011, 06:13:28 pm
i'd also like to jump into the bandwagon of primary flyby sounds and request the ability for the weapon to use more than one sound for the flyby sound.