Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 05, 2010, 01:19:11 pm
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Here is the nightly for Windows on 05 Sep 2010 - Revision 6444
Group: Inferno
fso-WIN-Inferno-20100905_r6444.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20100905_r6444.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20100905_r6444.md5)
Group: Inferno_SSE
fso-WIN-Inferno_SSE-20100905_r6444.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100905_r6444.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20100905_r6444.md5)
Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20100905_r6444.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100905_r6444.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20100905_r6444.md5)
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r6433 | chief1983 | 2010-09-03 10:04:05 -0500 (Fri, 03 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
MSVC, why on FSM's green earth does this compile?
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r6434 | Goober5000 | 2010-09-03 16:44:54 -0500 (Fri, 03 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/windows_stub/config.h
disable the warning about Assertion since it clutters the build output
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r6435 | The_E | 2010-09-03 17:31:25 -0500 (Fri, 03 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/ai/aicode.cpp
Dead code removal
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r6436 | The_E | 2010-09-03 17:41:08 -0500 (Fri, 03 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/anim/animplay.cpp
M /trunk/fs2_open/code/anim/packunpack.cpp
M /trunk/fs2_open/code/anim/packunpack.h
More dead code be gone.
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r6437 | The_E | 2010-09-03 17:45:18 -0500 (Fri, 03 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cfile/cfile.cpp
More cleanup
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r6438 | The_E | 2010-09-03 17:51:42 -0500 (Fri, 03 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/anim/animplay.cpp
Ooops.
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r6440 | Goober5000 | 2010-09-04 01:40:46 -0500 (Sat, 04 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp
none.wav is redundant in this check
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r6441 | Goober5000 | 2010-09-04 01:51:50 -0500 (Sat, 04 Sep 2010) | 3 lines
Changed paths:
M /trunk/fs2_open/code/mission/missionmessage.cpp
made the AWACS hack less ugly, by making the filename replacement much more efficient
--this also allows stuff to be added past the #End of messages.tbl
improve message_filename_is_generic to consider #Simulated Speech Overrides specified in messages.tbl
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r6442 | Goober5000 | 2010-09-04 01:55:10 -0500 (Sat, 04 Sep 2010) | 1 line
Changed paths:
M /trunk/fs2_open/code/mission/missionmessage.cpp
make the if check simpler, cause part of it was redundant
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r6444 | The_E | 2010-09-04 08:56:02 -0500 (Sat, 04 Sep 2010) | 2 lines
Changed paths:
M /trunk/fs2_open/code/cmeasure/cmeasure.cpp
M /trunk/fs2_open/code/gamehelp/contexthelp.cpp
M /trunk/fs2_open/code/gamesnd/eventmusic.cpp
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