Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Nighteyes on September 05, 2010, 10:22:12 pm

Title: Script request: stacking explosions effect
Post by: Nighteyes on September 05, 2010, 10:22:12 pm
I thought this one can look good and would be fairly simple to implement, basically what this does, is you know how a lot of times missiles all home one one subsystem? and all the explosions just stack?
so, what im asking for is a script to calculate the amount of secondary hits on a specific place on the model, and if in 5 seconds or so you get more then 3-5 hits the script will generate another explosion, defined in a table entry, size, number of "blobs" and what effect to use
I know something like this would look pretty good if done right, your thoughts? :)