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Community Projects => The FreeSpace Upgrade Project => The FreeSpace Port Upgrade => Topic started by: Admiral Nelson on September 08, 2010, 05:03:19 pm

Title: FSPort mediavps debug warnings
Post by: Admiral Nelson on September 08, 2010, 05:03:19 pm
I have found a few in mission testing so far:

Code: [Select]
IBX-DEBUG => POF checksum: 0x0649f342, IBX checksum: 0xc58f499f -- "fighter02.pof"
WARNING: "Subsystem "communications" in model "fighter02.pof" is represented as "communication" in ships.tbl.  Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not.  You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604

and

Code: [Select]
IBX-DEBUG => POF checksum: 0x13d53078, IBX checksum: 0x57f8d8ef -- "bomber01.pof"
WARNING: "Couldn't open texture 'bomber01-00b' referenced by model 'bomber01.pof'" at modelread.cpp:2274
WARNING: "Couldn't open texture 'shieldhit01a' referenced by model 'bomber01.pof'" at modelread.cpp:2274
Model bomber01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)

and

Code: [Select]
IBX: Found a good IBX/TSB to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0x3141c987 -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Title: Re: FSPort mediavps debug warnings
Post by: Galemp on September 09, 2010, 08:27:03 am
I assume you're playing the latest 3.6.12 package? I thought I had fixed all the debugs that popped up.
Title: Re: FSPort mediavps debug warnings
Post by: Admiral Nelson on September 09, 2010, 08:55:15 am
Yup.  Just the straight fs port media vps.
Title: Re: FSPort mediavps debug warnings
Post by: Juniperone on February 11, 2011, 04:19:36 pm
I'm usinf fsport mediavps too.  I've corrected subsystems name problem with POF editor and created a new VP file. But for the following debug message I'm stuck


"Inverted bounding box on submodel 'detail2' of model 'fighter02.pof'!  Swapping values to compensate."


Any ideas?
Title: Re: FSPort mediavps debug warnings
Post by: General Battuta on February 11, 2011, 04:24:30 pm
You don't need to play using a debug build - if you're just playing FSPort for fun, use a release build and you shouldn't get that (or any other) error.
Title: Re: FSPort mediavps debug warnings
Post by: Juniperone on February 14, 2011, 06:08:01 pm
Thank you. I'm playing mostly for fun but also to remember the good old days . I'm old you know ;)