Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: ktistai228 on September 13, 2010, 02:53:17 am
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Okay, this will be very stupid. Sorry if I'm wrong somewhere along the way.
Could you add... uhm... melee weapons in FS2?
I remember a very nice concept art picture from FS2, actually, I can show it.
(http://images1.wikia.nocookie.net/__cb20090930113349/starships/images/d/db/Crim30_thumb1.jpg)
It looks like the lower side is a sort of a sword. So... could this be done?
I was thinking of something like, having the sword thingy set to no collide, with 5 weapons put on its front. The weapons could be set as turrets, to fire continually, no energy drain, no effects, and their range to be something like.. 1-2 m?
Yeah it's stupid, maybe it won't work, but it would be kinda cool to be able to go over an enemy and deal some damage just by passing, or having an insane kind of alien race doing this. Dunno...
What do you guys think?
All the best,
Luke
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If I was to give a melee ship like this a go (though at the moment it is probably beyond my ability) it would probably have to be AI only, would use the docking animation (problem then is it will only work when docking but it guarantees it is only used when the ship is close to the target). stick firepoints on the tips of the weapon with a custom weapon class with a low fire delay, 0.5 or lower lifespan and range or 1 so it only causes damage when the claws get close to the hull.
any other ideas guys???
To be honest it looks kind of like a SF manticore though the manticore is a fs1 era fighter so I don't know why the concept would show up in FS2 and the ship looks kind of vasudan to me. but what i suspect is the "claws" are some king of protective housing for cannons or missiles. still its an awesome looking craft
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I was actually thinking of the lower part. The one that actually looks like a sword. Not the claws thingy.
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sorry miss read your post, hmmm as you say no collide, probably use a single part turret with the fire point at the base of the sword and the normal pointing towards the tip with the fire down normals flag set
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And then set a fast fire invisible laser with range set to sword length?
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I always thought this was the Vasudan version of the Terran 'Worker Bee' we see in the Colossus cutscene.
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Like this?
(http://i.d.com.com/i/dl/media/dlimage/89/03/1/89031_large.jpeg)
Like this?
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never played descent:( sorry:(
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Like this?
Hah, that's exactly what I was thinking about when I saw this thread too.
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It's only "stupid!" until you find a way to make it work, and then end up making converts.
Then it becomes "awesome!"...
So like, "Ram them till they give up!"?
(http://i22.photobucket.com/albums/b321/Star-Dragon/SDFPunchOwn.jpg)
I was really hoping the Seed team would figure out how to implement the different ideas we had independently about melee with Beam Sabers, but the group died out (and I am no coder).
Not a lot going on here, except old "Remote Bit" model.
(http://i22.photobucket.com/albums/b321/Star-Dragon/Char1.jpg)
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I always thought this was the Vasudan version of the Terran 'Worker Bee' we see in the Colossus cutscene.
Has a version of that ever been made for in-game use?
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My idea of melee:
- Animated sword or weapon when fired, this has been done any many mods.
- Long reload time so the animation can finish all the way and making sure the animation does not loop while the trigger is held.
- Short range, lot of anti-armour damage, little shield damage, lots of subsystem damage.
- No charges, maybe a heavy energy cost.
- The attack should fire an invisible bullet with extremely short range, which homes to a degree so that you have an easier time hitting fast moving ships.
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I always thought this was the Vasudan version of the Terran 'Worker Bee' we see in the Colossus cutscene.
Has a version of that ever been made for in-game use?
Not that I've ever seen. Shouldn't be too hard to do, though, especially with the technology we have for special effects now.