Hard Light Productions Forums
FreeSpace Releases => Asset Releases => Topic started by: esarai on September 19, 2010, 05:44:00 pm
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(http://filesmelt.com/dl/emperor.png)
(http://filesmelt.com/dl/screen0034.png)
(http://filesmelt.com/dl/screen0035.png)
Emperor (mediafire) (http://www.mediafire.com/?ucixa0pexggz9d6)
Emperor (FS Mods) (http://www.freespacemods.net/download.php?view.645)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-58-50-34.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-53-07-29.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1813-02-51-25.jpg)
Phoenix Rising 2048 (http://www.mediafire.com/?rdl31t6a752ujgm)
Phoenix Rising 4096 (http://www.mediafire.com/?uuu581n58dwi5jk)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/GefjonF1.png)
TF Gefjon 2048 (http://www.mediafire.com/?1lbemjao8ec139u)
TF Gefjon 4096 (http://www.mediafire.com/?2kcr8hc8odz95az)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/WEPONS.jpg)
Esarai's Missile Pack (http://filesmelt.com/dl/WEPONS.7z)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/TF-13Kvasir.png)
TF-13 Kvasir (http://www.mediafire.com/?kfc4dv153g0g7p2)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/Skjoldr1.png)
Skjoldr 2048 (http://www.mediafire.com/?stq3xxcot2a3fpb)
Skjoldr 4096 (http://www.mediafire.com/?dbr7v9xudnntj3h)
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/Stheno1.png)
Stheno 2048]
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---------Previews----------
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Horizon-class battleship
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizonWIP6.jpg)
(http://www.mediafire.com/?6q83eavjcdeqqus)
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Niiiiiiice (http://www.youtube.com/watch?v=VLnWf1sQkjY&ob=av3n)
Hooooo boy... that is one rather fine looking ship you've got there :yes: :yes:
Me Likey.
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Cheers mate.
Getting this makes up for the lack of pirate day celebrations. ;)
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Is this the version with the fixed up destroyed turrets and stuff?
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Yes, I made sure of it when I handed the package to Esarai.
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good. wouldn't want the faulty package being passed around. :3
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This is truly awesome. (well, all the ships in your fleet are awesome).
Any plans for making a cruiser-sized vessel sometime? That's really the only thing you're missing, and some of your design ideas would go well on a cruiser.
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****. Yes.
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FYI, I redid the tables to put placeholder weapons (because part of the deal was that we could not release the ones that come with it) so you'll likely want to change them a bit.
EDIT: http://www.freespacemods.net/download.php?view.645 FSmods link
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yeah, was wondering why noone had made a Star Destroyer remake in the FS2 universe... Now it is.
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What?
This isn't very Star Destroyer-esque O_o much to round and not triangular
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sexy, ****ing sexy
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It appears to be fairly good but my critique side of me is dying to scream out. No offenses but I personally believe critique is the path to a better tomorrow and improvement in the long run :D.
The efficient use of textures certainly is admirable but the UV map on EFM2_1 does not take advantage of every eekling of space :wtf:. Meaning you wasted texture space that could increase texture resolution. I have learned that every little bit of space counts and every bit of space used means more pixels for us to see and enjoy :eek2:.
The UV space on 2 is a lot better except that the space for the engines is god frighteningly huge :blah:. Given the size of thruster glows I've seen the resolution would be clouded by said glows. You could save tons more space for more visible parts of the ship by squeezing that engine section down to size and expanding the others.
Additionally the bevels in the hull appear to be embossed. Meaning the diffuse has highlight shading on it. I recommend you scrap that except for a non normal map version. This is because diffuse shading could conflict with normal map shading, creating odd visual effects. I recommend you create a layer made of only lines and create a blurred version above it or use photoshop's layer effects without the highlighting. It will create the illusion of an overcast bevel on all sides. This way when the normal map lighting hits it, it will not conflict with the diffuse map and will work on all angles and not just a specific few.
These are just some suggestions I have learned over the years both personally, from others, and college. You obviously don't have to listen to me but hey, have my two pennies :D.
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Thanks all!
Vengence, this was one of my earliest UV mapped ships. I tried to be as efficient as possible without causing strange texture distortions. And yes, the bevels in the hull are embossed. The map was created well before I was proficient in making normal maps, and was a method to account for it. Now, on bevels, I use the 'Inner shadow' effect with zero distance and decent size and spread settings. Makes for a much nicer height gradient in the heightmaps.
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:eek2:
Nice model.
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What?
This isn't very Star Destroyer-esque O_o much to round and not triangular
Actually, I can see where he's coming from. It does share certain design features with a Venator-class Star Destroyer and also Executor-class Super Star Destroyer (albeit in much smaller scale).
Much more fluid lines and sort of sophisticated design here, though. The ISD's are sort of brutal, this ship exudes elegance and valour. Looking at this ship I feel it isn't far-fetched at all that an emperor could use this as their flagship. :yes:
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Yes. This looks like a re-made the Executor in the ante-Capella style of ship design, especially the engine positioning which is much like the Executor's.
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Vengence, this was one of my earliest UV mapped ships. I tried to be as efficient as possible without causing strange texture distortions. And yes, the bevels in the hull are embossed. The map was created well before I was proficient in making normal maps, and was a method to account for it. Now, on bevels, I use the 'Inner shadow' effect with zero distance and decent size and spread settings. Makes for a much nicer height gradient in the heightmaps.
Makes sense, explains that this wasn't something you've cooked up in a matter of minutes recently :).
Yes. This looks like a re-made the Executor in the ante-Capella style of ship design, especially the engine positioning which is much like the Executor's.
I am sure Palpatine and Issard would be pleased :). And Kuat would appreciate your monetary contributions to produce such a fine vessel.
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That's one fine ship...
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Yes. This looks like a re-made the Executor in the ante-Capella style of ship design, especially the engine positioning which is much like the Executor's.
I am sure Palpatine and Issard would be pleased :). And Kuat would appreciate your monetary contributions to produce such a fine vessel.
I'd much rather make a contribution to the Argos Naval Yards for a re-design of your super-destroyer, especially since there's new reference material in the form of the SFLv Leviathan. :p
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It appears to be fairly good but my critique side of me is dying to scream out. No offenses but I personally believe critique is the path to a better tomorrow and improvement in the long run :D.
The efficient use of textures certainly is admirable but the UV map on EFM2_1 does not take advantage of every eekling of space :wtf:. Meaning you wasted texture space that could increase texture resolution. I have learned that every little bit of space counts and every bit of space used means more pixels for us to see and enjoy :eek2:.
The UV space on 2 is a lot better except that the space for the engines is god frighteningly huge :blah:. Given the size of thruster glows I've seen the resolution would be clouded by said glows. You could save tons more space for more visible parts of the ship by squeezing that engine section down to size and expanding the others.
Additionally the bevels in the hull appear to be embossed. Meaning the diffuse has highlight shading on it. I recommend you scrap that except for a non normal map version. This is because diffuse shading could conflict with normal map shading, creating odd visual effects. I recommend you create a layer made of only lines and create a blurred version above it or use photoshop's layer effects without the highlighting. It will create the illusion of an overcast bevel on all sides. This way when the normal map lighting hits it, it will not conflict with the diffuse map and will work on all angles and not just a specific few.
These are just some suggestions I have learned over the years both personally, from others, and college. You obviously don't have to listen to me but hey, have my two pennies :D.
normal mapping has certainly increased the complexity of uv mapping. you cant reuse hardly anything. you have to leave about 10 pixels of space between sections (depends really on how you create your normal maps). you cant be as efficient as you used to be. on the other side of it map size has increased by an order of magnitude since the good ol days. of course your technique need not be perfect if this is what the result is.
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-58-50-34.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1812-53-07-29.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/fs2_open_3_6_13r_INF_SSE-2010092010-09-1813-02-51-25.jpg)
2048:
http://www.mediafire.com/?0vw3yn1p5qddm3m Dabger this one's normal maps are broke. Will fix soon.
4096:
http://www.mediafire.com/?kebs90z7ypojw9y
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Well it is a fairly sensible argument. I noticed on the first texture that there was a great deal of space that could be used to increase the amount of viewable space. And as you have said, there are some requirements for normal maps but given the huge texture sizes we have now making a more efficient UV layout would fix a lot of things. Still the sheer resolution covers things up fairly well.
On the flip side, Normal mapping has made some texturing methods simpler now that highlights and shadows are done dynamically.
I'd much rather make a contribution to the Argos Naval Yards for a re-design of your super-destroyer, especially since there's new reference material in the form of the SFLv Leviathan. :p
Hehe well I am a changed modder now however :D, I'm more finicky about directly copying stuff. Still.... those Morrigi ships are pretty.... neat... *twitches*
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Congrats on releasing it Esarai. :)
Does it include those neat beams I made for it?
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I suggest rolling all your release posts into a single fleetpack post. I can handle the merge if you'd like.
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I'm definately getting this gem.
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Turret27's normal is pointing the wrong way.
I've said it on IRC, but I'll say it again here so people who have downloaded it already can fix it themselves :P
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you do make some good points though, the point about baked in shadow and highlights, which many of my textures make use of (many were made before i even heard of normal mapping). i figure it would be easier to just redo the maps than it would be to try to fix them. problem with nukemod is that simply bringing it up to a modern standard is a daunting process because theres about 20 ships that need new models textures or both.
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Can you make a blue version of this, Esarai?
It'd fit better with Emperor, Solaris, Horizon and Amaterasu.
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I've been redoing some of my own stuff as well and it is taking a darned long time. I bake shadows as well but recently, having been reaquainted with a certain awesome normal map generator, I can generate an additional occlusion based off of the normal map details. It pops out the details even more. :D
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so people who have downloaded it already can fix it themselves :P
If the people that download it know how to fix it. :P
Oh that normal.
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That thing is so pretty it makes all others look like garbage scows.
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What's with the mini triangles all around the ship ( in mid space ) that I can see in PCS2?
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Now I'm curious, are the normal maps enabled on those screens?
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They seem to be.
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(http://img812.imageshack.us/img812/434/81878396.png)
I'm asking since when I look at it on the test missions (Launch tube doors opening for fighters, ****ING GODLY), the normals are hella' extreme.
Should probably change my settings.
I love the missile spam.
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Thanks all!
Hey Battuta, I bet combining threads would be a good idea, so let's go ahead and do that. I'll edit first post on them so all ships are available and no posthunting ensues.
ShadowGorrath, the triangles are a sneaky way to get PCS2 to size the bounding box appropriately. As you can see, detail0 has no geometry that extends beyond the main weapons. This causes the bounding box to be to small, and collision detection works on half the barrels. Those triangles make the bounding box large enough to accomodate all turret weapons, and are set invisible no collide so they won't randomly whack fighters around.
Woah monsieur Zane, how did you ever get a hold of those normal maps? Those are from the alpha version, and have been replaced.
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I got them from the link on the release thread, before it was merged (Just literally now).
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I'll make an update to the pof (putting in the right maps and fixing the turret normal) and upload it to FSmods.
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Don't forget to fix MP turrets firing points (they're a bit off barrel).
Also, I think that you should start a new thread with all your ships, Esarai (I've just uploaded Ioa to FSMods, so you may want to include that too).
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That's a lot of missiles. Spoon needs to put this ship in WoD2.
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Don't forget to fix MP turrets firing points (they're a bit off barrel).
Also, I think that you should start a new thread with all your ships, Esarai (I've just uploaded Ioa to FSMods, so you may want to include that too).
It's like that on purpose, because it fires from the barrels in game from the misaligned firing-points for some reason. Putting the firing point from the barrels made the weapons come from them from below the barrel.
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That's a lot of missiles. Spoon needs to put this ship in WoD2.
I don't know if it'll be in WoD2, but it's missiles are on it's level of spam.
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That's a lot of missiles. Spoon needs to put this ship in WoD2.
I don't know if it'll be in WoD2, but it's missiles are on it's level of spam.
Exactly. Why do you think I suggested it for WoD2? :P
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Not sure really. There's a huge gap in style and quality for it to fit in. :nervous:
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Should be hosted on FSmods under 'frigates' now, if there's anything wrong with the download please let me know.
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I've been redoing some of my own stuff as well and it is taking a darned long time. I bake shadows as well but recently, having been reaquainted with a certain awesome normal map generator, I can generate an additional occlusion based off of the normal map details. It pops out the details even more. :D
which normal map generator are you using. i completed what i consider one of my first successful normal maps fairly easy when i was working on the htl seker. i mainly use ati's normal mapper. i came up with a technique for rapidly generating a high detail model. i use a turbosmooth modifier in max, i also tweak smooth groups to get better boundry isolation, so the ship doesnt end up looking like a blob. i then use displacement with a height map which i created in photoshop based off the texture (my source texture files are layered to make them easy to remix, for shine and env maps, the same technique worked well for height maps). i tweak the map with an airbrush tool to get the correct model topography in max. once im satisfied, i crank up the iterations in turbosmooth, creating roughtly a 3 million poly model and export it in the model format that the normal mapper wants.
i exported the stock model as the low poly. generating the normal map was only looking good for about 30% of the model, so my first attempt was crap. i then isolated the problem areas, by removing them and generating normal maps seprately for each. most of the problems occured where there was overlapped uv mappings. for example the engine nacels were essentially the same model, translated (no change in orientation) and attached to the ship. so by isolating a single nacel and generating the normal map, i was able to get good mapping on both. once i had all the problem areas cleaned up i composited all the normal maps, keeping the good areas and discarding the problem areas. had a normal map that was 90% awesome. the remaining 10% of the trouble areas were fixed with the clone brush in photoshop. and this is the result (no img tags cause i dont want to hijack the thread).
http://i213.photobucket.com/albums/cc103/Emperor_of_Nihil/screen0016.jpg
http://i213.photobucket.com/albums/cc103/Emperor_of_Nihil/screen0017-1.jpg
http://i213.photobucket.com/albums/cc103/Emperor_of_Nihil/seker-normal-1.jpg
theres room for improvement but i think it was a pretty good first attempt.
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Ahh... Never tried mapping high-poly normals to a low-poly object... I just hand paint my heightmaps and go from there.
Anyways: This accurately sums up What Has To Be Done: http://www.youtube.com/watch?v=PDoB66M1OL4 (http://www.youtube.com/watch?v=PDoB66M1OL4)
And this is what had to be done:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/WEPONS.jpg)
http://filesmelt.com/dl/WEPONS.7z (http://filesmelt.com/dl/WEPONS.7z)
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Ooooh, pretty.
And the right most missile looks a little like the rockets in Half-Life 2, which is very cool (If maybe not intentional) :P
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I like them all! :D
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Ooooh, pretty.
And the right most missile looks a little like the rockets in Half-Life 2, which is very cool (If maybe not intentional) :P
Thanks! And yes, you should thank HL2 for that one.
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Updated original post with previews.
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SQUEE YOU'RE WORKING ON THE STHENO AND HORIZON! :)
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Wow. I do say, sir!
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Whatever happened to the Equinox or whatever, that supercarrier thing.
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You mean this thing?
(http://i279.photobucket.com/albums/kk124/esaraisaiea/Equinox.jpg)
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Ah yes! That!
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Ooh Your building more ships :). Saw the pics of the fighter and bomber added to the first post too. Assuming they're going to look like the phoenix or emperor's textures, i reckon they'll look awesome. Looking forward to this!
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Added Gefjon Advanced Assault Fighter to OP.
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You forgot MOI.
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no biggie, just hit generate in PCS2. :P
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aaah **** not again
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I don't like textures, but the model is impressive.
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I don't like textures, but the model is impressive.
that's so very constructive, he can totally go and change them to be better from that thoroughly thought out criticism.
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Lool... I just don't like his style of textures. That's personal feeling.
If I must be constructive, I can say that the textures are too simple. It needs some greebles, lights and other stuff like that.
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There are also holes in the mesh ( the guns on the top, on the inner sides, on both of them ).
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ShadowGorrath, try redownloading the model. I checked the one I uploaded, there were no holes. Also, can someone verify if there's a problem in the mesh?
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Indeed I see holes on the inner side of the upper guns on the 2048 version.
Gonna redownload and check.
EDIT: Holes Still There.
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Added Gefjon Advanced Assault Fighter to OP.
Why does that fighter remind me of some other fighter?
But which one? I can't quite put my finger on it...hmm....
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To me, it looks a bit like the Perseus.
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fuselage/dual-engine setup is very Perseus.
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To me it looks more like some other Advanced Assault Fighter. At least from that angle.
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I think the fighter is hella sexy. :)
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To me it looks more like some other Advanced Assault Fighter. At least from that angle.
Being?
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The Gefjon looks awesome :D The cockpit appears to have some rendering-order issues though.
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There are also holes in the mesh ( the guns on the top, on the inner sides, on both of them ).
Indeed there are. After attempting to resolve why, I conclude that it is something wrong with PCS2. An earlier version lost the wingtips in much the same manner. At least in this place it's not as noticeable. I ask everyone to please hang in there, I will upload a fixed version just as soon as I am able.
To me it looks more like some other Advanced Assault Fighter. At least from that angle.
The only similarities I see are between the Perseus... and very vaguely the Ulysses. Care to share this 'some other Advanced Assault Fighter'?
And thanks to everyone for the criticism and support!
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To me the general shape bears some similarities to the EAF Lethe, but only in silhouette.
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The only similarities I see are between the Perseus... and very vaguely the Ulysses. Care to share this 'some other Advanced Assault Fighter'?
The Phoenix.
Sleek design, powerful engine pods, slanted wings with big guns on them, prolonged nose....general design is similar. Of course, there are many differences too.
Overall I like your fighter very much. And a very clean texture job to boot. ;)
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Esarai, just use an older version of PCS2. A more stable one. The version I have converts DAE to POF with no problems at all, not making any holes or anything.
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The only similarities I see are between the Perseus... and very vaguely the Ulysses. Care to share this 'some other Advanced Assault Fighter'?
The Phoenix.
Sleek design, powerful engine pods, slanted wings with big guns on them, prolonged nose....general design is similar. Of course, there are many differences too.
Overall I like your fighter very much. And a very clean texture job to boot. ;)
I... don't see it. They're vaguley similar, but there're better candidates.
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(http://www.hard-light.net/wiki/images/NIx.jpg)
(http://i279.photobucket.com/albums/kk124/esaraisaiea/GefjonF2.png)
Actually... I DO sort of see what he's talking about, though mainly in the back section.
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Check the EAF Lethe, it has the closest similarities in general shape.
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(http://www.hard-light.net/wiki/images/Eaflethe.jpg)
no, not really.
cockpit positioning completely different, giving the lethe a much stubbier look.
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It's such a generic (not bad-generic, just generic, archetypical) shape I'm not surprised there are similarities.
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no, not really.
cockpit positioning completely different, giving the lethe a much stubbier look.
Perhaps you should look at the first time I mentioned it.
To me the general shape bears some similarities to the EAF Lethe, but only in silhouette.
Meaning, not in specific detail, but in shape, as I said twice, in shape, not specific detail.
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But - maybe with the exception of the Perseus - this is arguably the best-looking and most detailed of all those similar fighters. Good job, Esarai!
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I believe that the advanced space superiority fighter similar to this awesome fighter is the GTF Atlanta of Blue Planet: War in Heaven fame.
http://www.hard-light.net/wiki/index.php/GTF_Atalanta (http://www.hard-light.net/wiki/index.php/GTF_Atalanta)
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I believe that the advanced space superiority fighter similar to this awesome fighter is the GTF Atlanta of Blue Planet: War in Heaven fame.
http://www.hard-light.net/wiki/index.php/GTF_Atalanta (http://www.hard-light.net/wiki/index.php/GTF_Atalanta)
Which is also by Esarai.
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Speaking of which... I should probably load that up here, shouldn't I?
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Yep. Probably the Amaterasu too. :P
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hello Esarai... for what project are you creating this fleet?
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Presumably Trials of the Abyss? :p
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Presumably for anyone who wants to use them, because he's awesome? Most of them are public.
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That too. :D
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thanks for reply :) what are you waiting to create a campaign whit those beasts? ;7
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Indeed, they are a new shipset for one of the factions in Trials of the Abyss. They are also freely available to other mods and FSO fans in general.
[EDIT] For all ye ladies and gentlemens, there is a new (well old, but new to this thread) fighter on the front page.
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The maps improved the mesh significantly, IMHO. Oh, and I agree with FSF. :pimp:
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The Gefjon is a nice fighter, aye.
And Christ, Mobius, please stop using light blue text, it's almost impossible to read it on this forum theme and I find myself skipping your posts more and more because it's hard to read it when it is almost the same colour as the forum.
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http://www.hard-light.net/forums/index.php?topic=73321.msg1448002#msg1448002
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Edited his post, as per Shade.
Edited it back again - the old colours will be coming back, and then it will be legible again.
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Out of interest is the tech description for the Horizon on the starship wiki (http://starships.wikia.com/wiki/TBs_Horizon) valid? If so i like the idea of it having an on-board factory; adds lots of interesting options to the ship in a storyline. You could perhaps say it has a particle accellerator on board too (assuming they're a bit smaller by then :lol:) so it can convert base materials and the like to help its production (scrap metal goes in, ships come out... is anyone else reminded of Homeworld? :lol:).
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It is very valid, except a few things have changed since then. The SCI was renamed to the Sherida-Atsu Industrial Group.
The Solaris-class is a fleet-in-being, the Horizon-class is a starbase-in-being. Except mobile.
A particle accelerator... interesting idea. I'd imagine it'd have a pretty hefty salvaging department, not sure about materials reprocessing. Sounds like it might be a job for a logistics ship. But then again, 4.2 km is a lot of space to fit equipment into.
And beeteedubs, a new challenger is approaching in the preview section!
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Fleet-in-being has a slightly different meaning than what you're implying, but I get your point.
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FINALLY, i am a happy pilot of this:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TF-13Kvasir.png)
(Thanks to BP)
:D
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/Skjoldr1.png)
Introducing the Skjoldr Interceptor. Now with 10% more armor and vroom!
SPECIAL FEATURE: Comes with a texture slot for customizable console readouts!
Links in first post.
Notice, this has a strange cockpit rendering error that I've been unable to eradicate. Is there someone out there who can give me a hand?
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Nice ship, similar to GTF Durandal. I don't like only texture on wings, it is too colorful.
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Looks sleek, and sharp.
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...this has a strange cockpit rendering error that I've been unable to eradicate. Is there someone out there who can give me a hand?
What kind of error? (Cannot check it right now, but i had some of them in the past)
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Strange clipping errors. Random segments in the cockpit render completely transparent, letting the background show through. The one thing I'm puzzled about is how I can't find a pattern to explain it. There's also a strange effect where there seems to be a plane rendered down the midline of the cockpit glass that if viewed from one side has the bad transparency. It really needs to be viewed in FSO with a decent background to understand the full scope of what's going on.
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Usually caused by the glass vertices being too close tho the main body's vertices. If it's dificult to move them a bit further you can try merging the glass and the main body to the same mesh and reaply the glass texture (it's what i've done with the Shu and it workes fine for me).
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I think it might be a side effect of having everything combined onto one texture. The glass and hull texture are the same. I'll try with a dedicated glass texture and see if that solves it.
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There isn't a link to download the Horizon?
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Its not completed
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Wing textures are too light colored. I like everything else.
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:bump:
Since you took so long to fix the holes in the Gefjon, I did it for you.
http://dl.dropbox.com/u/126554/FS2/Gefjon-nohole.pof
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Where are these holes in the original? Are they severe?
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They're in the upper gunpods.
A pair of triangles are missing on each side. It offended my delicate (somewhat OCD) sensibilities, so I had to go fix it.
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dude, i've got to say, these toys are awsome! sleek and ultra modern. exactly what i've been looking for to outfit my bad guys. and the texture work...BAM!!!! :yes: <---thumb of approval.
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Out of curiosity how is the Stentho or Horizon doing? :)
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Thanks Steve-O! That means a lot to me, especially coming from you. I'm glad to hear you've found a use for them.
About the projects, Stheno is around 90 polies from having its UVs finished, Horizon is at standstill thanks to other projects.
Hell I should just suck it up and finish Stheno. It's so gorramn close.
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(http://i279.photobucket.com/albums/kk124/esaraisaiea/Stheno1.png)
It's warpin' in yo convoys, lockin' yo caps up, tryin' ta bomb 'em, so y'all need to hide yo Levis, hide yo Orion, and hide yo Colossus, 'cuz they bombin' errbody out there.
Introducing the Stheno Super-Bomber. A successor of the powerful Medusa bomber, the Stheno is the GTVA's Seraphim. At 50 m long, the Stheno wields unprecedented firepower. Sporting 4 point defense turrets, 10 primary hardpoints, 4 missile bays, and ungodly thick armor and shields, it is fit for the heaviest assault missions. One Stheno can carry enough firepower to neutralize a Ravana-class destroyer, and then some. For when you absolutely need to shatter a fleet, accept no substitutes.
Link in first post, as always.
P.S. This model has 32 debris chunks, and looks completely awesome blowing up.
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Shouldnt that be the GTVA's Seraphim? :p
Also, blurry AA for release screenies bad :p
Model awesome.
Eyes pop.
Pece drool.
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Shouldnt that be the GTVA's Seraphim? :p
Nephilims are pretty similar to Seraphims in term of stats anyway, so same difference.
Feels like GTVA's Vajra.
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4 secondary banks, 72 missile points. Almost enough dakka to get the job done.
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Steal it Darius...Blue Planet needs a new TEV bomber^^
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Isn't the UEF already overmatched as it is? :lol:
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Probably. You can never have too much though.
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Isn't the UEF already overmatched as it is? :lol:
Well, since it is based on the kind of pain that the Seraphim and Nephilim dish out, it's perfect in that it suits the Tevs doctrine of out Shivan-ing the Shivans. Alternately, would make a good retort to the Durga.
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Isn't the UEF already overmatched as it is? :lol:
Well, since it is based on the kind of pain that the Seraphim and Nephilim dish out, it's perfect in that it suits the Tevs doctrine of out Shivan-ing the Shivans. Alternately, would make a good retort to the Durga.
Oh yeaaah, imagine that bomber, spewing TEN Kayser/Maxim shots every burst, and unleashing horrific amount of Balor fire non-stop while spewing out thousands of Tempests and...damn. (BP needs cycling Kayser and Maxims anyway)
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Isn't the UEF already overmatched as it is? :lol:
Well, since it is based on the kind of pain that the Seraphim and Nephilim dish out, it's perfect in that it suits the Tevs doctrine of out Shivan-ing the Shivans. Alternately, would make a good retort to the Durga.
Oh yeaaah, imagine that bomber, spewing TEN Kayser/Maxim shots every burst, and unleashing horrific amount of Balor fire non-stop while spewing out thousands of Tempests and...damn. (BP needs cycling Kayser and Maxims anyway)
*Passes the tissue box*
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Oh god, a new ship in my collection. :)
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Oh god, a new ship in my collection. :)
Make a video! :)
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Esarai, that ship is beastly, beautifully done. I love it. :D Shame it didn't get the badass high-res cockpit textures that your other ships use, might it be added later?
I also just flew the Skjoldr, I noticed at some angles the hull disappears behind the canopy, letting you see into open space. Nevermind already brought up. By the way the cocpit for the Skjoldr is awesome too. :)
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Yeah this ship was intended (in the context of BP) to serve as a Tev drone flight leader in BP2R2.
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A -wep.tbm contains the ship tabling. Wut.
Also, that is a lot of forward firepower. It's like a thousand red eyes firing beams of hate and nerdgasm.
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Once again I'm too stupid to get this ship into FRED... .pof in models, tbl to tables and the rest...well, maps I suppose.
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Change the .tbm so it says -shp.tbm instead of -wep.tbm.
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Change the .tbm so it says -shp.tbm instead of -wep.tbm.
Or copy the tbm entry into the shp.tbm/ship.tbl.
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Which isn't recommended. Do what I say and the only thing that changes is that you can actually use the ship.
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Thanks for your patience, now it works :)
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Ossim.
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:(
(http://img.photobucket.com/albums/v423/kc1991/frownyhole.jpg)
Why the two POFs?
(both have the hole)
Also has missing faces galore inside some of the barrels.
EDIT: oh god this is worse than the gefjon, I don't think I can fix it without the source model in something like DAE or PMF. Did you even use the new BSP build for PCS2?
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I'm also going to point out between Stheno.pof and SthenoA.pof the former doesn't have docking points for people who want to use this.
Why the two POFs?
Different weapon layouts and repositioned subsystems.
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Also has missing faces galore inside some of the barrels.
EDIT: oh god this is worse than the gefjon, I don't think I can fix it without the source model in something like DAE or PMF. Did you even use the new BSP build for PCS2?
Fixed pof: http://blueplanet.fsmods.net/E/stuff/SthenoA.7z
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yeah buddy! gonna take this and nuke the s#!t out of some stuff.
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Looks awesome.
BTW, turret normals are incorrect in your version, The_E.
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Not anymore.
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A version with support ship docking points somewhere?^^
Commander Zane tried to explain this to me...but I just don't get, what I have to change :confused:
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OK, now it works. Excellent work.
BTW, Esarai, are you going to make a new type of torpedo for it?
While your missile pack includes 2 variants of Trebuchet and Stiletto II, it doesn't have anything bigger.
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Umh...does it mean that Horizon battleship will be next in near future?
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The texture cockpit is low res :( /me want high quality texture for the pit ! :)
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Mmm... *takes
You will hear from me again...
<poof>
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Wow, every model you release is better than the last.
Will the Horizon have a fly-in fighterbay? The lack of one is the only deficiency of the Emperor in my opinion.
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I'd personally much prefer more detail added elsewhere than a silly fly-in fighterbay you'll rarely ever see.
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Then it was a waste for any of the capships with detailed fighterbays even being made as such.
However if the Emperor wasn't made with one the Horizon might not have one as well.
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Then it was a waste for any of the capships with detailed fighterbays even being made as such.
However if the Emperor wasn't made with one the Horizon might not have one as well.
I actually do think the Titan could have used more detailing on its hull instead of on that ugly fighterbay it has, as an example.
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Actually I agree with Hades. Fly-through fighterbays are cool and all, but unless the campaign specifically has you fly around in it you have very little chance of seeing it except in test missions or when you're fooling around. Same with intricate engine assemblies obscured by thruster bitmaps.
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The Horizon's early incarnations have always had fly-through fighter bays, and this latest version will have one, but it will be slightly different.
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Very mysterious. :p
Keep up the good work.
As to Hades' points: yeah, they are useless except in campaigns that make use of them. But a lot of campaigns these days do have the player launching from / landing in the fighterbay.
Mission 2 of "the search For bosch," for one. :D
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I just saw the newly released Stheno. Incredible doesn't even begin to describe this ship.
More like: :D x10 (Awesome)
I can't wait to check out the completed Horizon!
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I just saw the newly released Stheno. Incredible doesn't even begin to describe this ship.
More like: :D x10 (Awesome)
I can't wait to check out the completed Horizon!
Pretty much. If the Stheno was :D x10 (Awesome) then the Horizon is going to be like calling the Ackermann function on (Awesome).
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Thanks for all the support, guys! I hit a modeling-mojo slump these past few months, and I rereading this has brought it back. That being said, I have a few new contenders on the block, and I want to know which one you all would like to see finished first. The two newbies aren't finished models yet, but I just wanted you to have some idea of what they're gonna look like.
As always, the GTBs Horizon:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizonWIP6.jpg)
GTCv Eion:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/GTCEionWIP1.jpg)
GTC Tiris:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/TCTirisWIP1.jpg)
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Horizon! :D
-
Horizon!
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Oh ! Rise on.
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Horizon, horizon, and horizon. Preferably in that order.
-
Horizon.
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Eion
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Ooo, Eion looks interesting (albeit kinda flimsy)
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Horizon !!
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Tiris. We need small ships too.
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more cruiser sized ships please :yes:
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GTCv Eion looks like the lovechild of an Aeolus and a Medusa and needs making
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Eion or Tiris, because we have plenty of superships already :P
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Event Horizon.
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All. :D
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Sajuuk Tiris ;)
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I can't wait to see these shipis in action!
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Should probably finish the Horizon first, seeing as its the one closest to completion.
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Don't let anybody rush you.
-
Thanks for the feedback everyone!
Current score is:
Horizon 9
Eion 5
Tiris 5
Looks as if we'll be increasing efforts on the Horizon front. And on that note, allow me to present my current progress:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizonWIP8.jpg)
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I ****ing love you man. Maybe even homo.
-
Thanks for the feedback everyone!
Current score is:
Horizon 9
Eion 5
Tiris 5
Looks as if we'll be increasing efforts on the Horizon front. And on that note, allow me to present my current progress:
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizonWIP8.jpg)
(http://www.fashion-police.ca/blog/wp-content/uploads/2010/04/Jizz-In-My-Pants2.png)
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Outstanding. :D
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Awesomesauce. :cool:
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I'm curious, how big is the Horizon versus the Emperor?
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iirc, the Emperor is ~1 km long, where the Horizon is 4.2 km.
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The only message I remember involving its length was that it's similar to the Daegon, which is close to 3.8km.
Ninja'd.
Wiki says the Emperor is 3.8km.
You know, my first guess on the Horizon's length was close, and then I decided to look for a more "official" source, that being one of your own posts. :nervous:
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Oh it says 3.8? Perhaps I'm full of it, then. I haven't looked at that model in like... 9 months.
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The Phoenix Rising is ~1km long tho XD
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Horizon all the way! :yes: And at 4.2 km long, that's a capital ship that approaches the size of the Amaterasu!
Although the Eion and Tiris would be cool too.
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Hehe, yes, the Horizon nears Amaterasu in length, but the big A is 3 to 4 times as wide as the Horizon and carries a firepower much greater. Though that does make me wonder... what would happen in a Horizon vs. Amaterasu duel? There's only one man who can show us, but the answer cannot be known until the ship is complete.
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...The Amaterasu is 7km long. :/
4.2 is a bit more than half.
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Hey Eresai, where I can find this:
http://www.hard-light.net/wiki/index.php/GTF_Starstrider
wiki say that's your model, but there is no link there and here :(
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Hey Eresai, where I can find this:
http://www.hard-light.net/wiki/index.php/GTF_Starstrider
wiki say that's your model, but there is no link there and here :(
It came with the Amaterasu.
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Friends, it is with a heavy heart that I must tell you the production of the Horizon has been delayed due to labor disputes over the appropriate allocation of pie among the drydock workers. As they appear pretty put out about this, they jammed cakes in every piece of equipment they could find. Current estimates have the resumption of construction at 2 months, best case scenario. Worst case.... I don't want to say. Also, they have called for my temporary resignation as project PR lead, so I likely won't be around that much either. Until we next meet, be well, and thanks for all the support!
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NNNOOOOOOOOOOOOOOOO ::inhales:: OOOOOOOOOOOOOOOOOOOO
have you tried bribing the dock workers union leaders with cupcakes? Or better yet hire scabs to work at half the cost!
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That's not good news. :( I hope that whatever problem you have gets sorted out as soon as possible.
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(http://www.mgroves.com/images/do_not_want_star_wars.jpg)
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I'm having a hard time saving the Kvasir to collada. Pcs2 gets to "Adding Insignia" and then crashes. So far it has only done this with the Kvasir so I'm wondering if it's a problem with the pof. Could you post a dae or obj file of it? It's a real kick ass ship and I would like to convert it for Starshatter. Thanks.
EDIT: Nevermind, I just deleted the insignia entries in pcs2 and everything saved fine.
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Dang - I was really, really looking forward to the Horizon. Then again, he did say delayed, not cancelled...
Anyone else thinking what I'm thinking? Maybe Esarai's busy working on BP: WIH 2.
*crosses fingers*
-
[INCOMING TRANSMISSION]
[NOTICE: Low signal strength]
T--- is th- E--rai Orb---- Shi----ds, rep-----ng co--tru--ion resumed.
The ----owing da-a -- --ing trans---ted to ---- ---- --mma-d fo- p--ject app---l -nd clea---ce.
Re--est aut----zation for f-nal as---bly, fitting --- sys--ms --eckout.
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizon-NewUnderbelly2.jpg)
[END TRANSMISSION]
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ESARAI! You beautiful man!
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HOLY **** IT'S SNAIL!!!!!
I mean hi, it's been a while, how are you?
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It looks like the back was completely redone from the last update image, giving it more of a giant Kvasir look.
I simply can't put together how awesome this looks into words.
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The Horizon's awesomesauce overload was far greater than any of us could expect! I cannot wait to see it once it is textured and released.
:jaw:
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Well, at the risk of getting lynched for endlessly dangling carrots, I'll toss this out of my bunker door and then run like hell: Clicky (http://p3d.in/8E7mT)
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Esarai you derp, linkage fail. (http://p3d.in/8E7mT)
Also, MOTHER OF GOD THAT IS SO MANY LEVELS OF GLORIOUSNESS
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Goddamn that looks awesome.
-
So...is this a terran battleship?
It looks realy awesome though.
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Deam, that Stheno looks tiny besides this moster. Awesome :yes:
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I Can't wait to put a f***in big beam cannon on his frontal beam turret :D.
BTW. What's the progress of Eion and Tiris?
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/me doesn't see a reactor chamber. :(
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And the Stheno is pretty massive itself...
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Esarai, you magnificent Aetheling, stop being so awesome, the engine won't be able to take this much awe in your work.
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Lol thanks all,
and crizza, yes, it is a Terran Battleship.
AndrewofDoom, never fear. That chamber just hasn't been modeled yet. It was put in as an afterthought on the last model so I've decided to do it proper, with actuated blast vents and more plasmitic swirly awesomeness in the core. The new model has the placeholder chamber, and has a modified engine layout, as well as more progress towards hull completion.
Clicky (http://p3d.in/ylk84)
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Are you going to give it VLS torpedo launchers? Preferably similar to ones on Phoenix Rising.
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That is a hell of a beautiful ship, Esarai. I'm in love with it.
-
Dragon, yes. The recessed areas just aft of the prow on the 'wing' sections were added to allow for the installation of 6 3-tube VLS SSM launchers.
Thanks Luis!
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what can i do other than drool? yeah man, absolute droolness. :yes:
-
between this and Inferno 2, I don't know how much longer I can wait for the colossal amount of AMAZING flying my/our way
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Okay I think I got carried away: http://p3d.in/NBaew
Triangulated this is 64788 polies, and it lives inside the Horizon.
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I know we have detail boxes and all, but that thing looks way too detailed, a good texture would suffice for half the polies in that reactor.
Edit: The pipes. Looking in wireframe mode, they have too many polies, you should try optimizing them, esarai.
My 2 cents.
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The inner pipes for sure you could get away with fewer sides. The big ones you probably don't want to reduce, but the small ones (and even the medium ones) in the center yes you can save quite a few there. :nod:
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I know we have detail boxes and all, but that thing looks way too detailed.
It doesn't really look detailed anyhow. Just the ubercurvy pipes and ubercurvy everything. 60k+ polygons sounded like something.. more?..
But once you optimize it to 10-15k triangulated, it'll be a nice addition :yes:
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but, but... CUUUUURRRVVVES.
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esarai, 32 sides in cylinders that are extremely small, almost invisible to everyone else is hilariously exagerated. Give those 6 sides and let the smoothing shaders do their work. The rest, try to be conservative as hell. You could, theoretically, bring that baby to less than 5k without any single discernible degeneration of quality.
my 2 cents.
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personally I use 8/16/32 sides because of it working better with subdividing to join the cylinder to the rest of the object.
the issue with low pollies on things like pipes is that though smooth shaders gives a nice gradient, only situation where you look at an end or a significant bend you can actually see the ends of the face which is really jarring to look at.
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I personally never join cylinders to the rest of the object. Doing that is practically prostrating yourself and begging for boolean/lighting/smoothing errors. Why would you do that when it just drives up the polygon count and adds potential for error with absolutely no benefit (the game treats them as disconnected as long as they're not smoothed together anyway due to the POF file format so don't bring up that bull**** about open/closed/non manifold because it doesn't make a bit of difference)
Okay, okay, the one benefit is that you might save a *bit* of UV Space. Big whoop.
-
dosnt that just cause issues with PCS2's MoI calculations?
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No.
AFAIK that just looks at the bounding boxes/radii. I don't think it has a fancy volume-filling algorithm.
-
I personally think he should make all of the pipes 64 sided.
-
Here's my proposal, esarai.
Make the pipes 8 sided for in-game use and keep that model for the inevitable CGI "blow up ship from inside" victory movie. Erry vodi vvins!
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Good suggestion. I've noticed that there are 32-sided pipes which are not only dinky, but completely obscured by the tokamak. This could be reduced a lot without anyone noticing.
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esarai, 32 sides in cylinders that are extremely small, almost invisible to everyone else is hilariously exaggerated. Give those 6 sides and let the smoothing shaders do their work.
I'll tell you more, you could try to fake roundness even more with a normal map. Bake normal map to smooth 6-sided pipe from smooth 32/64/whateversided pipe and check the results. With minor UV tricks, you should get practically perfect roundness :P
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Kobrar, you do realise that the end result is *exactly* the same between smoothing out the shader and making a normal map, right? Although I agree with you, the result is still neat.
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Kobrar, you do realise that the end result is *exactly* the same between smoothing out the shader and making a normal map, right? Although I agree with you, the result is still neat.
I remember seeing difference when I tried this myself so I'm not sure if its exactly "exactly" the same, but I don't really know the smoothing algorithms, so whatever you say..
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I personally like the detail even though it maybe impractical for the game. :eek:
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Eh... you'll only ever see one of these at a time, so the poly count can be a lot higher than for other objects of comparable size. Now if only there were a way to conditionally not render everything outside the reactor chamber :drevil:
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You could also have the Horizon's LOD1 be the same as LOD0 on the outside, with the reactor turning into a tetrahedron whenever the player isn't inside the hull.
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That's quite a pompous suggestion. It's actually quite clever.
-
Isn't that exactly what detail boxes are for?
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Yes, it is, except LODs are spherical and detail boxes are...boxes. :P
-
http://www.hard-light.net/wiki/index.php/Subobject_and_subsystem_properties#.24detail_sphere:
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Well, that's new, and not a detail box.
But it is spherical.
-
It's been there for a while. At least 6 months, iirc
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I Say this with the risk of being burned as a necromancer, but what the hell. Esarai, have you been holding out on us? (http://starships.wikia.com/wiki/TBs_Horizon)
(http://images1.wikia.nocookie.net/__cb20100118081815/starships/images/e/e7/MonsterfromtheMists.jpg)
(http://images.wikia.com/starships/images/5/5e/DarkRider.jpg)
It almost looks as though you finished the Horizon and haven't bothered to notify anyone about it. :P
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Those are nearly three years old.
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Yeah that version of Horizon is way outdated.
It's also part of the reason HTL madness is currently occuring, as many people through that it looked too much like an oversized fighter.
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Those are nearly three years old.
Yeah that version of Horizon is way outdated.
It's also part of the reason HTL madness is currently occuring, as many people through that it looked too much like an oversized fighter.
(http://crayfisher.files.wordpress.com/2012/07/head-desk-1.jpg)
And now I feel like a moron. :nono: :banghead:
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Nah no worries, I've had operational versions of the model that never got an 'official' release, so my apologies for any confusion.
Also, on that note, shiny (http://p3d.in/ylk84).
-
**** that looks good :eek:
I presume the fact that it's missing engines on one side is accidental?
-
Intentional. Blender won't allow me to apply the scale/rotation of multi-user objects, making duplication of those objects a pain in the ass I've grown tired of repeating. So, fear not, they will be on both sides come the final model.
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Because it has hidden for far too long (http://www.mediafire.com/?0u6se8fger8ehdh).
And stfu it's my thread, I get to double post as much as I damn well please.
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Aww, you dropped the prongs on the forward beam cannon. They looked good!
-
Note that's the old Horizon and not the new one in progress. Just had to point that out. I've been using it for to replace the Covvie (the Exarchy Sovereign) ship for the (allegedly upcoming) Dimensional Eclipse v 1.1 release. Even in its age it looks really good. :D
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Yes, thank you for pointing that out, Andrew. I've had that version forever and never legitimately released it, so there it is.
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Well, you did release it a long time ago, but in two parts.
A textureless pof, and then the texures which were with the "awesome computer challenge" pack, of which the pof doesn't work due to engine limitations in the same thread...
If one just puts 2 and 2 together, could have gotten a working model :P
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Missiles for scale (http://p3d.in/LhTqZ).
-
Coool! :D
-
Want.
-
*drools all over keyboard*
-
*drools all over keyboard*
I couldn't agree with you more, good sir.
Also, Esarai? What program were you viewing the Emperor with when you took those screenshots of it? I know this is probably a noob question that everyone else knows the answer to already, but I'd like to know so I can admire the beautiful ships you and aesaar make from all angles.
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Open up FS2. In main menu, press F3.
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What Aesaar said. The F3 Lab is such a useful dev tool.
-
Open up FS2. In main menu, press F3.
What Aesaar said. The F3 Lab is such a useful dev tool.
Thank you both! :D :yes:
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How long before the Horizon comes out? I'm waiting with anticipation.
-
(http://i279.photobucket.com/albums/kk124/esaraisaiea/HTLHorizon-MainBeamGlow_zpsea2908ae.png)
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ermygad
-
(http://i1.sndcdn.com/avatars-000028436027-2hxs81-crop.jpg?060de79)
*little voice*
Can we see it?
-
(http://i.imgur.com/ZnmlUku.png)
So apparently this project has offended whatever elder god bestows power upon blender, as it now refuses to do a textured render. It also refused to bake AO for a bit. Seriously I don't know what arcane ritual I need to do to appease it. WHAT MUST I SACRIFICE!?
-
you must repent from this heathen modernism and revert back to 2.49..... err is don't know
-
Read the error log man, everything is in there.
##########ERROR LOG############
########25/10/2013-42:12:15#######
Compile failed - Reason: Too much awesome.
-
I'd like to check your .blend for errors... ;7.
(What is actually the problem? you can't bake textures or is it that you can't do a render with the correct textures?)
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Baking was solved, the issue is that image-based textures don't work in render stage. The ship appears as the base color of the material, not the texture map colors.
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Esarai, how's the hi-poly TBs Horizon model going? I'd like to include it in some of my mods/campaigns with your name in the credits :)
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Stop asking people for progress reports. Seriously, speaking as a modeler, it's annoying as hell. If Esarai has anything to post, he'll post it.
-
Fine with me, Aesaar.
-
I vote for the designation of a new sickness... Hades Syndrome.
I seem to have caught it.
Have another thing (http://p3d.in/wKnT9).
-
Hadeanitis?
-
The GTI has constructed ANOTHER LAZY MODDER!!! onoes!!!11 (In all seriousness... I know that feel exactly)
Some of us denizens of IRC have seen some of that model already. Very glad to see more progress on it, it looks amazing and the Demon is one of the most horrible ships to try and HTL. :D
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I vote for the designation of a new sickness... Hades Syndrome.
wow rude
-
I vote for the designation of a new sickness... Hades Syndrome.
Works for me
-
Haids :nervous:
-
Hades Acquired Inspiration Deficiency Syndrome? :P
-
They sound the same ;)
But it's all banter in good spirit.
-
hades thinks its rude? k. lets call it "FMIO" syndrome then.
-
Funny it doesn't look much like GTI hardware...
-
I don't know if anyone has pointed this out yet, but as much as I really really love and want to use your fleet pack, you need a smaller ship with a hangar bay available. The smallest one is the Emperor at a whopping nearly 4000m. I would love a regular destroyer and maybe corvette with a hangar bay.
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I don't know if anyone has pointed this out yet, but as much as I really really love and want to use your fleet pack, you need a smaller ship with a hangar bay available. The smallest one is the Emperor at a whopping nearly 4000m. I would love a regular destroyer and maybe corvette with a hangar bay.
The Phoenix Rising (1335.1 m) has two fighterbays.
-
I didn't see any in PCS2 :wtf:
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That's because they have doors that open.
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Esarai, how things going? On the status of the hi-poly version of the Horizon battleship?
And PBR assets?
-
Thank you for necro of 3-years old thread. I'm sure if Esarai do any progress, he will show it here.
...and yeah, I miss him to...
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:nono:
I'd forgotten how much awesome this guy produces.
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Thank you for necro of 3-years old thread. I'm sure if Esarai do any progress, he will show it here.
...and yeah, I miss him to...
Just like me. I'm busy nowadays...
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Thank you for necro of 3-years old thread.
(http://i.imgur.com/jiT7d5f.gif)
I'm sure if Esarai do any progress, he will show it here.
Maybe I have a taste for sneakiness... mwuahahahaha
...and yeah, I miss him to...
I miss you guys, too!
I'd forgotten how much awesome this guy produces.
Thank you! This thread resurfacing is reminding me how much I loved these models and working on projects here.
Just like me. I'm busy nowadays...
Holy **** is this true.
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HE LIVES
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HE LIVES. Now, I would like to see PBR assets add to your models, including your entire fleetpack and the Horizon-class battleship.
EDIT: I'm using your fleetpack since December 2014 for my Shattered Stars mod, which relies on future FSO features. I've made my SC Raguel with Betrayal. Care to collaborate?
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(https://i.ytimg.com/vi/L0XXxs5b7rg/hqdefault.jpg)
Will you stay? So much sweetness in this thread is waiting to be finished :D
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Esarai, I've expressed my interest in this fleetpack because:
- I've released a model called SC Raguel made in collaboration with Betrayal.
- I'm working on Shattered Stars that makes use of this.
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Care to collaborate?
I've so much already in progress and so little time that it wouldn't be fair to say yes knowing I likely couldn't follow through. You're welcome to use my assets as they become available :D
Will you stay? So much sweetness in this thread is waiting to be finished :D
I certainly would love to!
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Welcome back, esarai. Nice to see such a modder as yourself back on the boards. Fair warning, for your own sanity, you would be wise to largely ignore Bryan See. He talks a lot, but says little. Also, in another thread, he ignored three Turing Test questions asked of him, as well as arguably the most well known Voight-Kampf question from Blade Runner, so we're not entirely sure he's actually a human.
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There are specific problems with communication with this guy. Expect constant talking about which ships he used for his mod, theories about Trump as hidden russian agent, and ofc - the Raguel. I actually managed to collaborate with him once, basicly totally reworking some model he started. Anyway, it's also his released model. That made him eager to collaborate much more.
Okay, enough of Bryan. I actually still remember this:
(http://img10.deviantart.net/3f54/i/2011/059/8/3/kadaya_by_esarai-d3al8l6.png)
What is it? And may we have it :D?
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Long time no see Esarai. Been missing you. The forum is a bit slower than it used to be, but new releases are always welcome. Especially awesome models like yours. :)
A lots of amazing stuff was added to SCP recently-ish, make sure to check it out.
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I actually still remember this:
What is it? And may we have it :D?
Ahh yis. I called it Kadaya when I made it. It's an alien fighter for a race I conceptualized a long time ago. Never had time to bring that mod to completion. I don't think I finished it, last I remember I was having issues with the thruster mesh because FSO scales the geometry to represent different levels of thrust, and geometry that's not aligned or perpendicular to the forward axis will look really fokkin' wonky.
There's a secret cabal I should consult first.
Long time no see Esarai. Been missing you. The forum is a bit slower than it used to be, but new releases are always welcome. Especially awesome models like yours. :)
A lots of amazing stuff was added to SCP recently-ish, make sure to check it out.
You guys, too. I've been semi-aware, lurking vicariously through DahBlount. Can't wait to see it all.
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I've started working on PBR assets for your models, as well as shielding for capital ships specifically for Shattered Stars (my mod) and Dimensional Eclipse, made by you, such as the UEFg Murugan (http://www.hard-light.net/forums/index.php?topic=85695.msg1842204#msg1842204).
I'm currently working on Phoenix Rising and Emperor, both of which are used in these same two mods.
I actually still remember this:
(http://img10.deviantart.net/3f54/i/2011/059/8/3/kadaya_by_esarai-d3al8l6.png)
What is it? And may we have it :D?
BTW, what about that model? Does it have "show ship" cockpits?
And, I'm here to help. To improve models, the game, and keep the community running and sustainable.